Why is Glyph of Storms so much better in earth/water than in fire/air?

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Haette.2701

Haette.2701

In earth attunement the sandstorm causes mass blind and a decent bleed stack, while water’s hailstorm quickly stacks a massive amount of chill on anything in the area. Both of these are on top of a quite respectable damage output. Meanwhile, firestorm and lightning storm have… mediocre damage and a 90% miss rate?

I mean, I wouldn’t expect them all to be precisely equal in usefulness, but that’s a pretty huge difference in utility and power. Can anyone explain this?

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Battery.5930

Battery.5930

Bad game design coming from last minute changes and/or decisionmaking.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Haette.2701

Haette.2701

I’m sure the obvious answer is the right one, but I can’t shake the feeling that I’m missing some kind of trait or combo that would make them as useful as the others.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: rainbowstylin.1358

rainbowstylin.1358

Fire/Earth bring the damage, Lighting/Frost bring the mediocre damage and 90% miss rate. You’ve got it confused matey.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: BishopX.6453

BishopX.6453

because when you summon an elemental, the earth one is the weakest the fire one is CLEARLY the best so it all balances out in the end perhaps to make the stances equal?

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Prophet.6954

Prophet.6954

because when you summon an elemental, the earth one is the weakest the fire one is CLEARLY the best so it all balances out in the end perhaps to make the stances equal?

Weakest how? Earth Ele may not dish out a ton of damage compared to the fire elemental, but he can take a lot more hits.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Rhyse.8179

Rhyse.8179

Fire is the most damage vs large targets, like bosses that don’t move much (Kol) or static objects (Graveling Burrows) because all the bolts hit the target. Much like staff fire/5. Seriously, it’ll burn through event targets (AC path 3 I’m looking at you) like nothing else.

“I care nothing for a festering industry that wantonly refuses to
provide a service that I’m willing to purchase.” – Fortuna.7259

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Navzar.2938

Navzar.2938

Rhyse, you mean the air glyph right? Fire is just a standard dot aoe.

As far as this skill goes, I think fire could be fixed with a 1s burn on each hit, idk about air though.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Taikanaru.5746

Taikanaru.5746

Rhyse, you mean the air glyph right? Fire is just a standard dot aoe.

As far as this skill goes, I think fire could be fixed with a 1s burn on each hit, idk about air though.

Air could cause vulnerability or daze.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Navzar.2938

Navzar.2938

I think daze would definitely be overpowered, but vulnerability could work depending on the stacks and duration.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Haette.2701

Haette.2701

Actually, a brief daze doesn’t sound too overpowering considering how few bolts actually hit. Nothing more than an interrupt though, something like 1/4-1/2 second. Vulnerability would work if the storm actually hit reliably or if it dropped huge stacks of it.

Also I must have won the AoE lottery when I was testing the hailstorm, it’s less accurate than I thought but it still averages 6-7 seconds of chill on small targets.

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Navzar.2938

Navzar.2938

It might not be very powerful on only one or two opponents, but on a group that much rupting can be very powerful (and devastate some larger pve enemies, but most of them have stability or something anyway)
edit: tested it, averaged around 3 hits each on a target group over about 10 uses.

(edited by Navzar.2938)

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: DreadShinobi.4751

DreadShinobi.4751

because when you summon an elemental, the earth one is the weakest the fire one is CLEARLY the best so it all balances out in the end perhaps to make the stances equal?

I wouldn’t call any of the Elemental Summons clearly better or weaker than any of the other Elemental Summons. They just have different roles/niches. Fire is best when you need to put out heavy damage and don’t need to worry about it getting killed by attacks and aoes. Earth is best when your main focus is keeping mobs off of you or team mates. Air I’ve found to best in sPvP/Roaming WvW being fully ranged and providing swiftness and stuns, as well as some dungeon boss fights that are heavily anti melee. The water one chills and heals but I pretty much never use it, however I am sure others find it useful in some situations.

Kiiban -lvl 80 Elementalist
Sacaen -lvl 80 Warrior

Why is Glyph of Storms so much better in earth/water than in fire/air?

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Posted by: Avatara.1042

Avatara.1042

Earth elemental is the king. He does what we cannot.