Why not PvP only?
My thoughts exactly -_-
What’s even more bizzarre is some of the changes are sPvP only. So if they plan on going forward in the future with changes that are sPvP only , that means they’re pretty much just giving up on balancing WvW (a lot of people do WvW and not sPvP).
Was really hoping that thieves rendering in WvW would be fixed, but alas still nothing.
I don’t even play staff in PvP, I play D/D. But in dungeons, I love(d) staff. Very action packed. Actually fun to support with. I get why it may have needed to be adjusted in sPvP, but did it really need to be nerfed in PvE as well? Heck, I’d even be fine with a 10 second cooldown covering all attunements, instead of a 10 second cooldown for each attunement.
Edit: And yes, still no stealth rendering fix. I scoured the patch notes three times looking for this.
I think it’s a bad move to give abilities spvp only effects, except perhaps in some extremely limited cases. It’s just going to make an (even more) giant imbalanced mess for them to sort through down the road.