Q:
Why not weapon swap sigils?
A:
Geomancy is terrible, but Sigil of Battle (Might on swap) and Sigil of Energy (endurance on swap) are pretty meta.
Until that, I’ll play GW2.
I don’t know what build suggestions you have been looking at sir, but they are everywhere.
I don’t know what build suggestions you have been looking at sir, but they are everywhere.
Because in Dungeon Guides they will post the most Optimal in an Optimal Team, so 25 Might will be covered
For PvE:
Organized Dungeon groups: Force+Night/…Slaying
Semi-Decent Dungeon Pug’s: Force+Night/…Slaying, Force+Battle, … Slaying+Battle
Bad Dungeon Pug’s: Force+Energy
Open World: Force+Battle, Force+Energy
PvP:
Don’t PvP a lot, but I’m p sure it is Battle+Energy/Doom/Force/Accuracy(maybe even Fire or Air, but I’m not sure)
PvP:
Don’t PvP a lot, but I’m p sure it is Battle+Energy/Doom/Force/Accuracy(maybe even Fire or Air, but I’m not sure)
Depending on builds… usually Energy, so that permavigor+energy = lots and lots of dodges (and EA procs from them).
Battle is a common second (with Strength runes + 30 arcana it gives something like 9 permanent stacks of might from the boon duration buffs), or Air for 1v1 pressure, or Doom for anti-healing pressure.
Anyway yeah, OP: Battle and Energy are the on-swap sigils that are very, very frequently used by Ele builds. Doom is seen sometimes, but I’ve not run into many Eles with Geomancy or Hydromancy.
Dungeon speedrun meta builds aren’t likely to take them because party might stacking to 25 removes the need for personal might stacking, so other dps sigils are taken instead (as said by Acotje).