Will ele drop out of meta? Super bunker meta?
The funniest thing is that to sell us Tornado being a cantrip they told us tornado was getting the might on cantrips.
Now when you enter tornado you gain mostly vigor… for a skill that doesn’t permit you to dodge. Very good design right there.
In other news, signet eles stick kicking kitten .
I do find the fire line nerfs a little too much and the ring of fire nerf was needed but it felt like anet went too far as well. Breath will be fine because with Balt/Legion runes u could still get very high burn times.
The funniest thing is that to sell us Tornado being a cantrip they told us tornado was getting the might on cantrips.
Now when you enter tornado you gain mostly vigor… for a skill that doesn’t permit you to dodge. Very good design right there.
You can dodge … its how you actually chase people
I think they could have reduced the might given by burning fire to 2 or even 1 stack but 0 is too harsh really.
I was hoping for the burn stacks of cleansing fire, to be brought down to 1 and then just a small change on the might application. With cele and and no burning damage modifiers other than 25might stacks that burning does 4k damage which is just a ton for an instant cast skill that also has a second one from a passive proc. Oh well the rest of the dd changes are fine, and that one isn’t bad, just I think it could have been better. Frostbow on the other hand got smiters booned, which is sad. The damage was crazy high against large hit boxes but against normal single targets, it was only a small dps increase over standard staff rotations which came with a high cost of a utility skill, and a high risk of long rooted cast time. They could have done something to keep the utility decent for something, such as healing and support which it was supposed to be in the first place.
Lupi solos on 9/9 professions
Wost Engi NA
Honestly, these are all pretty good changes:
- Reduction of burning was necessary, now D/D ele will have to win longer sustained fights (and maybe even get help).
- Might on cantrip hurts, but the trait is still good. I would like to see them change the “might on aura” trait to work with every aura for a potential aura build. Let’s be honest, that they thought anyone would actually run a “conjure aura” build is just hilarious.
- Vigor reduction is negligible. If you take ele. contingency or soothing disruption you will still have perma-vigor. Ever since vigor was nerfed, the boon isn’t even very good. 100% uptime is 1 dodge every 20s. I almost feel like arcane precision was better to begin with (as weakness if WAY stronger than vigor, just in a different way), now it is definitely true.
- I am PSYCHED for scepter buffs. I was already able to hold my own against most d/d eles. With the changes I think S/D will become superior. Ground-cast dragon’s tooth is awesome for more reliably blasting (no more asking your opponents to go stand in your fire field kindly), for greater area denial, and to counter stealth-resses without getting lucky with camera tricks. Greater damage on other skills has me salivating.
Honestly, these are all pretty good changes:
- Reduction of burning was necessary, now D/D ele will have to win longer sustained fights (and maybe even get help).
- Might on cantrip hurts, but the trait is still good. I would like to see them change the “might on aura” trait to work with every aura for a potential aura build. Let’s be honest, that they thought anyone would actually run a “conjure aura” build is just hilarious.
- Vigor reduction is negligible. If you take ele. contingency or soothing disruption you will still have perma-vigor. Ever since vigor was nerfed, the boon isn’t even very good. 100% uptime is 1 dodge every 20s. I almost feel like arcane precision was better to begin with (as weakness if WAY stronger than vigor, just in a different way), now it is definitely true.
- I am PSYCHED for scepter buffs. I was already able to hold my own against most d/d eles. With the changes I think S/D will become superior. Ground-cast dragon’s tooth is awesome for more reliably blasting (no more asking your opponents to go stand in your fire field kindly), for greater area denial, and to counter stealth-resses without getting lucky with camera tricks. Greater damage on other skills has me salivating.
Yes, this. Exactly my thoughts.
Elementalist:
Also anet nerfed mist form so that you can’t use profession specific skills during mist form so that vampirism rune (for players suffering l2p issues and for no one to die during the game, overskill runes) will be available for tournaments.
Amazing pvp-ers like you who don’t suffer l2p issues shouldn’t have problems with players with l2p issues like me, right? Vampirism runes are simply one of the best options for certain builds. Deal with it.