Windborne Dagger
I was thinking the same thing.
Also: What advantage does this give us over swiftness?
http://tinyurl.com/oaxdkgt
What advantage does this give us over swiftness?
It cannot be stripped or corrupted.
But I agree it is a garbage filler trait.
Also with signet of air it doesn’t stack so the signet is better
Elementalist
#Ele
Also with signet of air it doesn’t stack so the signet is better
Exactly. I don’t think these developers spend much time working on these traits.
Also with signet of air it doesn’t stack so the signet is better
Exactly. I don’t think these developers spend much time working on these traits.
You guys aren’t seeing the big picture. You potentially have a trait that frees up a utility spot. Mesmers would kill for what you’re complaining about.
a) mesmers are op and have no business complaining about anything since they are, allegedly, getting yet another buff and a new condition, while ele’s are once again being nerfed into the ground while being given an entirely useless and pretty much insulting buff to staff, entirely overlooking the nerf to arcane wave, and the fact that almost every class in the game has a knock-back that does damage…except the elementalist which has 3 knockbacks none of which do any damage and none of which actually work as presented in the tooltip.
b) this trait is a useless trait and takes up a trait slot that could be put to much better use. Personally, I think that ele’s should be given permanent 25% speed buff as long as they are in the air attunement, since it’s only use is from running from one location to another while out of combat, it adds no special combat advantage, and frees up a useless trait for something that might actually be of assistance to this sadly diminished class.
Also with signet of air it doesn’t stack so the signet is better
Exactly. I don’t think these developers spend much time working on these traits.
You guys aren’t seeing the big picture. You potentially have a trait that frees up a utility spot. Mesmers would kill for what you’re complaining about.
while ele’s are once again being nerfed into the ground while being given an entirely useless and pretty much insulting buff to staff
Im so tired of hearing this. It’s not the end of the world.
Why is this skill combat only? Wouldn’t it be more useful if it were also out of combat? Unless out of combat running is overpowered or something?
after the kick in the balls nerf RTL got and how every other class never got the boot in kitten for using a movement skill without hitting something, yeah moving speed out of combat for eles seems to be the most important thing to nerf in all of Gw2.
perma stealth, mesmers rezzing through gates, warriors rifle f1, rangers and their pets, mesmers in general, theives in general.
all less important than killing an eles ability to move.
logic, who needs it
while ele’s are once again being nerfed into the ground while being given an entirely useless and pretty much insulting buff to staff
Im so tired of hearing this. It’s not the end of the world.
and I’m sure every thief in the game is tired of hearing about how the dev’s need to nerf stealth and their damage out put…oh wait, they don’t have anything to complain about since they get insignificant nerfs, a massively overpowered ability, (larcenous strike which should be removed from this game entirely) and now a new condition, that by it’s very nature is both contrary to the stated concept around which the entire game is designed and going to be exploited by every necro, thief and mesmer in the game to the point where it totally breaks wvw.
I’m sick of hearing about that.
And while you are correct, it’s not the end of the world, it is indicative of a disturbing trend I see in this game: the overwhelming love these dev’s have for the thief and mesmer, and the seeming disdain they have for the ele and ranger.
I’m sick of having to do 5 times the work as an ele to achieve 1/4 the damage output of a mediocre thief or mesmer.
and yet, somehow the dev’s felt it necessary to nerf ele mobility, after nerfing cooldowns? and healing?, and damage output?…and now once again they’re nefing our damage output by a huge factor on arcane wave?
have you been keeping track of the nerf’s that have been piled on this class since the game started?
my question remains: by what information are they coming the these conclusions that it’s more important to nerf the ele’s ability to move around the field of combat, (or god forbid-escape from a fight they are losing against yet another mediocre spam-heartseeker thief)-than to actually attempt to fix the bugs that aren’t working and try actually listening to the playerbase and achieve some level of real balance in the game, rather than worship at the altar of “thief”.
I’m sorry man, but I’m sick and tired of getting kittene’d on by the game dev’s and their thief worship.
I suppose I should take Dontain’s advice, kittencan my ele and roll a thief.
Why is this skill combat only? Wouldn’t it be more useful if it were also out of combat? Unless out of combat running is overpowered or something?
after the kick in the balls nerf RTL got and how every other class never got the boot in kitten for using a movement skill without hitting something, yeah moving speed out of combat for eles seems to be the most important thing to nerf in all of Gw2.
perma stealth, mesmers rezzing through gates, warriors rifle f1, rangers and their pets, mesmers in general, theives in general.
all less important than killing an eles ability to move.
logic, who needs it
LoL…exactly.
[sarcasm]Ah, but it’s getting a boost in the new release. All our problems will be solved.[/sarcasm]
while ele’s are once again being nerfed into the ground while being given an entirely useless and pretty much insulting buff to staff
Im so tired of hearing this. It’s not the end of the world.
and I’m sure every thief in the game is tired of hearing about how the dev’s need to nerf stealth and their damage out put…oh wait, they don’t have anything to complain about since they get insignificant nerfs, a massively overpowered ability, (larcenous strike which should be removed from this game entirely) and now a new condition, that by it’s very nature is both contrary to the stated concept around which the entire game is designed and going to be exploited by every necro, thief and mesmer in the game to the point where it totally breaks wvw.
I’m sick of hearing about that.And while you are correct, it’s not the end of the world, it is indicative of a disturbing trend I see in this game: the overwhelming love these dev’s have for the thief and mesmer, and the seeming disdain they have for the ele and ranger.
I’m sick of having to do 5 times the work as an ele to achieve 1/4 the damage output of a mediocre thief or mesmer.
and yet, somehow the dev’s felt it necessary to nerf ele mobility, after nerfing cooldowns? and healing?, and damage output?…and now once again they’re nefing our damage output by a huge factor on arcane wave?
have you been keeping track of the nerf’s that have been piled on this class since the game started?
my question remains: by what information are they coming the these conclusions that it’s more important to nerf the ele’s ability to move around the field of combat, (or god forbid-escape from a fight they are losing against yet another mediocre spam-heartseeker thief)-than to actually attempt to fix the bugs that aren’t working and try actually listening to the playerbase and achieve some level of real balance in the game, rather than worship at the altar of “thief”.
I’m sorry man, but I’m sick and tired of getting kittene’d on by the game dev’s and their thief worship.
I suppose I should take Dontain’s advice, kittencan my ele and roll a thief.
I played a war to 80 first, a thief to 80 (didnt like it), and my guardian which was my main for a long time.
After playing all those classes, and coming back to the game recently, I can say of all of them, ele has been the most fun. I do alot more dmg than my guard, and I seem to die less than I did on my guard due to the massive mobility i have with my ele, even after the RTL nerf.
It’s more fun to play, requiring more skill to be effecient.
My suggestion to you is to play another class for a while, and give useful suggestions for ele in the meantime.
Complaining on forums will only get your pleas ignored by devs.
Also with signet of air it doesn’t stack so the signet is better
Exactly. I don’t think these developers spend much time working on these traits.
You guys aren’t seeing the big picture. You potentially have a trait that frees up a utility spot. Mesmers would kill for what you’re complaining about.
It’s funny you mention that because the only reason I don’t play a Mesmer is due to not having access to a constant movement speed boost. Fighting an opponent that always moves 25% faster than you is like having a constant cripple effect applied to you.
I despise poor game play balancing decisions as much an anyone else does. Developers add game play mechanics without a fundamental understanding of it’s effects on the game. They’re just artists adding cool stuff. They’re not engineers that make sure what they build is structurally sound.
Is this trait even working? I haven’t noticed any difference before or after the patch. If with D/D I’m supposed to move 25% faster it should be as noticeable as when you place the signet, but I can’t see any difference.
Is it supposed to only work in combat or something?
(edited by TainoFuerte.8136)
Is this trait even working? I haven’t noticed any difference before or after the patch. If with D/D I’m supposed to move 25% faster it should be as noticeable as when you place the signet, but I can’t see any difference.
Is it supposed to only work in combat or something?
Seems like it is combat only, which is an absolutely worthless trait… considering it says NOTHING about being combat only in the trait line itself… I’m annoyed I’ve wasted time… So tired of watching my D/D Ele getting more and more nerfed.