Working out a WvW D/D build

Working out a WvW D/D build

in Elementalist

Posted by: Azingly.2064

Azingly.2064

Hey everyone. Was wondering if those more experienced than me in WvW roaming can offer me some advice in terms of constructing a build.
I have created thus much
http://gw2skills.net/editor/?fFEQJAoYhcMKc2zwzBd0APACxhvEG4R5qJfC-TlxFABTqWRJqqchegpU+BgSQV2fAA-w
Advice on what could be changed would be greatly appreaciated. Thanks

Bluchairshorthair – Elementalist
Mild addiction to arcana tree ~

Working out a WvW D/D build

in Elementalist

Posted by: Carpboy.7145

Carpboy.7145

Looks solid. I would personally use can’t rip mastery with triple cant tips but yours is ok too. Also, use foods! Maintenance oils+whatever


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

Working out a WvW D/D build

in Elementalist

Posted by: MadRabbit.3179

MadRabbit.3179

I would get rid of Bolt to the Heart and take 2 more in Water instead of 2 in Air.

Then take Water XI and instead of Water X take Water IX. The end result will be your cantrips will grant regen and vigor AND cure a condition. Since you took Arcane VIII, attuning to water will grant regen to your party which will also cure a condition because of Water XI. You get the benefits of Water X without taking Water X.

I personally take 2 points in Earth and 4 points of Arcane, so I can get Earth VI instead of evasive arcana. 10% dmg bonus within 600 feet is more valuable to me than the dodge effects.

Since the cantrips grant vigor, I also take Arcane VI instead of Arcane II. I have plenty of vigor with my cantrips, so the movement speed is more valuable to me.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

Working out a WvW D/D build

in Elementalist

Posted by: vorfeed.5396

vorfeed.5396

I would get rid of Bolt to the Heart and take 2 more in Water instead of 2 in Air.

Then take Water XI and instead of Water X take Water IX. The end result will be your cantrips will grant regen and vigor AND cure a condition. Since you took Arcane VIII, attuning to water will grant regen to your party which will also cure a condition because of Water XI. You get the benefits of Water X without taking Water X.

I personally take 2 points in Earth and 4 points of Arcane, so I can get Earth VI instead of evasive arcana. 10% dmg bonus within 600 feet is more valuable to me than the dodge effects.

Since the cantrips grant vigor, I also take Arcane VI instead of Arcane II. I have plenty of vigor with my cantrips, so the movement speed is more valuable to me.

Have the same bulid for few weeks now. I’ts nice and cool, only problem for me right now is ranger with perma immobilize.

Working out a WvW D/D build

in Elementalist

Posted by: Rudy.6184

Rudy.6184

I’m using 2 in fire for more might (with strengh runes) but whatever (instead of 4 in air), but it can be better to go for 2 in earth. I would say better to go full celestial (I know it’s priceful), have better stats (maybe abit less power). Going 2 in earth for extra dmg is kinda crappy if u wont take evasive arcana imo. Personally I would go only 4 in water if you are using hoelbark and cond reduction food, too much cleanse would be wasted. And for me I like to take mist for instead of arcane shield as an ‘okittenbutton’ when zerg comes in my face.