Two wrongs don’t make a right, but three lefts do
Would a more dynamic overload recharge help?
Two wrongs don’t make a right, but three lefts do
I find both the water and earth interesting Utilities but very situational. Asking us to predict 5 seconds in advance when we may need them devalues them. With the 5 second warm up, I think to make them reasonably useful they would have to be buffed to the point where they would be way OP
This is the biggest problem with overloads IMO. Actually, this is a big problem with Eles in general – water and earth are situational and there is no reason to actually stay in the attunements. I was hoping that a mainhand weapon would have remedied this, since an OH with long cooldowns would never be able to change this.
I support this idea, it strays away from attunement camping while still preserving the idea that you are locked out of an attunement to do a big burst of damage/healing/cc. Would still like to see a trait that gives stability for overloads though so you aren’t such a big target for the million interrupt builds out there currently. You are a WiseOne indeed =).