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Posted by: Forzani.2584

Forzani.2584

Perma Blindness? Blinding Ashes
Can’t be hit by crits? Stone Heart

Can’t wait to see the rest of it

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Netko.9271

Netko.9271

So new traits are :
Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s
Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)
Earth: Stone heart – You cannot be critically hit while attuned to earth
Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25%
Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds. Fire: 3.5s of retaliation; air: 5 seconds of fury; Earth: 2.5s of protection; Water: 3 seconds of vigor

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Fire is meh, the whole traitline is rather poor. So you burn someone and blind them great for Scepter and its Auto attack, average for anything else and weakened due to the trait line it is in

Air. Yawn. Terrible.

Earth is TERRIBLE. It has very average skills and is pretty terrible when going with D/D at the very least. This trait wont be taken by quite a few i dont think. Being in Earth and with D/D you are not a threat so not being able to be Crit hit means nothing.

Water. Terrible.

Arcane. Terrible. No chance it would be taken over Evasive Arcana.

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Posted by: dominoeffect.4216

dominoeffect.4216

Fire is meh, the whole traitline is rather poor. So you burn someone and blind them great for Scepter and its Auto attack, average for anything else and weakened due to the trait line it is in

Air. Yawn. Terrible.

Earth is TERRIBLE. It has very average skills and is pretty terrible when going with D/D at the very least. This trait wont be taken by quite a few i dont think. Being in Earth and with D/D you are not a threat so not being able to be Crit hit means nothing.

Water. Terrible.

Arcane. Terrible. No chance it would be taken over Evasive Arcana.

How about bunker eles? Maybe earth + water would open up pvp options

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Posted by: Shadowflare.2759

Shadowflare.2759

Aside from the fire GM, which puts incentives into full burst eles, these new traits are really meh, unless they make changes to what traits are in what tiers, they’re just “nice to haves”.

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Posted by: lorazcyk.8927

lorazcyk.8927

This is really worrying me, that instead of making the combat more interesting, they are making support even more passive than it is now, so all you have to worry about is damage. (Not just ele, but other professions too)

It’s already like that, they shouldn’t make it even worse. I was hoping they’d make combat more interesting but they’re going backwards.

Players should have to use their brains and decide the best time to use their skills. That’s what makes a good player. You shouldn’t just have traits that do the work for you.

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Posted by: THEmeltor.7295

THEmeltor.7295

lol. Every other class is going to be super-kittened at these traits while you guys are just ‘yawn’.

No crits is pretty nuts. That effectively neuters most power builds.

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Posted by: Kyon.9735

Kyon.9735

Fire is meh, the whole traitline is rather poor. So you burn someone and blind them great for Scepter and its Auto attack, average for anything else and weakened due to the trait line it is in

Air. Yawn. Terrible.

Earth is TERRIBLE. It has very average skills and is pretty terrible when going with D/D at the very least. This trait wont be taken by quite a few i dont think. Being in Earth and with D/D you are not a threat so not being able to be Crit hit means nothing.

Water. Terrible.

Arcane. Terrible. No chance it would be taken over Evasive Arcana.

I have to disagree with you on this. This open up a lot of builds for the Elementalist mainly a condi bunker build. I’m really excited for Stone Heart, Blinding Ashes, and Elemental Contingency. But yeah, Air and Water are rather Meh. I’d rather take Cleansing Water over Aquatic Benevolence. I think only Staff has enough Interrupts to fully take advantage of Lightning Rod.

1. Blinding Ashes plus Stone Heart – Gives you a Condi Bunker Elementalist which would work very well on Signet Builds especially D/x.

What traits applies Burns?
Flame Barrier, Burning Precision, Fire’s Embrace (Fire Aura from Signet Activation). Blinding Ashes has 5 seconds ICD which means you can pretty much proc blind every 5s. Now you can also get Runes of Balthazar for more Burning + Blind Procs.

Pros: Tanky Elementalist that can semi-spam blind and can be immune to Crits when he chooses too. Decent Condition Damage and Duration because of Trait line bonuses.

Cons: Still lacks access to conditions. Getting GMs in 2 lines will leave you with just 10 points which is not enough to get Elemental Attunement and Lingering Attunements. Long Attunement Cool Down.

2. Full Bunker. Stone Heart plus 20 or 30 in water. Maybe 0/0/30/20/20.

Pros: Good ability to tank plus condition cleansing.

Cons: You’re pretty much just a tank. Other condi bunkers can still do better.

IMO Earth has a couple of good traits for bunkering. Armor of Earth, Elemental Shielding, Rock Solid, and Geomancer’s Freedom.

There are a lot of other builds in my mind. If Elemental Contingency works like EA where each Element has its own ICD, I’d love to try it. With Boon Duration, the all the boons you can get will be at least around 4s+. We may also see Fresh Air + Stone Heart Ele builds.

(edited by Kyon.9735)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You are forgetting something. To get Both the Fire and Earth traits you would have 10 points left. So you would lose healing, lose health, you would have longer attunement cool down, no boon on attunement swap just to name a few things. I really dont see this being a great option. Arcana is still a VERY important traitline, Water at least 15/20 is needed as well.

These are rather poor traits.

Remember, Only get Non-Crits happens in Earth. Might be affected by The Arcana trait so you either go into Earth to avoid taking crits but being NO threat what so ever or you take the hits and hope you can taken them down in damaging attunements.

Blind every 5 seconds isnt that great….

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Posted by: Xillllix.3485

Xillllix.3485

“Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s)”

Who the hell would use this instead of Fresh Air which will give you much more lightning bolts?

Earth and Fire are pretty good traits (I would have preferred a Meteor shower smoke fields trait instead of blindness on burn)

Water: Won’t help with the main survival problem of the ele which is 1 vs 1 fights.

(edited by Xillllix.3485)

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Posted by: dietzero.3514

dietzero.3514

- The Fire one is interesting, and might make staff more viable in PvP. Giving up Persisting Flames will hurt A LOT, though.
- The Air trait is horrendous. Needs to be scrapped.
- Immune to Criticals while in Earth MIGHT work, if they have made Earth actually usable…
- Arcane looks like it might synergise well with Earth, though the water boon sucks.

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Posted by: Kyon.9735

Kyon.9735

You are forgetting something. To get Both the Fire and Earth traits you would have 10 points left. So you would lose healing, lose health, you would have longer attunement cool down, no boon on attunement swap just to name a few things. I really dont see this being a great option. Arcana is still a VERY important traitline, Water at least 15/20 is needed as well.

These are rather poor traits.

Remember, Only get Non-Crits happens in Earth. Might be affected by The Arcana trait so you either go into Earth to avoid taking crits but being NO threat what so ever or you take the hits and hope you can taken them down in damaging attunements.

Blind every 5 seconds isnt that great….

I’m pretty sure I put that you’ll only have 10 points left if you get 2 GM traits even before I edited it. You can either get Magi/Settler/Dire equipment to cover Vit and Healing.

I think you should start tinkering random builds that does not include 20 or 30 points in Water and Arcana. When I used to play DD 10x more than I played other weapon sets, I never imagined I could play DD without 20/30 points in Water and Arcana.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I’m pretty sure I put that you’ll only have 10 points left if you get 2 GM traits even before I edited it. You can either get Magi/Settler/Dire equipment to cover Vit and Healing.

I think you should start tinkering random builds that does not include 20 or 30 points in Water and Arcana. When I used to play DD 10x more than I played other weapon sets, I never imagined I could play DD without 20/30 points in Water and Arcana.

Arcana and Water are a requirement, until that changes it will make it kind of hard to do anything else. I guess you could get away with lower points in Arcana if you are a Fresh Air build but other than that, The more points you have in Arcana the lower the attunement cool downs and the lower they are the better.

Water is needed just for the healing you gain from it, even without the Healing power. Regen on crit, heal on attunement swap and such are VERY important.

I tried going into Fire but it just was not worth it. the loss of stats and traits elsewhere just was not worth it.

Maybe 0/0/30/10/30 could work but the loss of healing on attunement swap and such would still be hard.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Arcana’s gm trait is poor because you don’t have control on when or how it procs, making it random and ineffective. Magic: The Gathering taught their developers this lesson.

Everything else is delicious. Worth noting that all elemental traits are defensive in nature.

For 30 fire, the synergy with burning precision is going to be overpowered. I assume the adept trait will be rebalanced. This will also make focus fire worth using for, with a blinding flamewall and a blinding fire shield. The best candidate for the master tier will be cleansing fire, or the pyromancer’s alacrity so you can use drake’s breath more often. Drake Breath itself will be very strong in any game mode.

For 30 air, it’ll be a really nice defensive tool for dps mh dagger elementalists. Think of Shocking Aura dealing Lightning Bolt’s damage and weakening while you are auto-attacking with Lightning Whip. That’s pretty crazy in pvp.

With so much weakness and blinding, plus extra damage from the trait’s stats or from the extra lightning bolt, I can see MH dagger eles getting pretty crazy with 30 fire + 30 air in pvp. I mean, switch to air, aura, weakness and loads of damage. Switch to fire, and blinding is re-applied several times in few seconds, only to be followed by an evasive burning speed. You won’t even need OH dagger for this. The focus, the two traits, and the buffs to mh dagger, will allow for d/f eles to deal very high sustained damage and condition control (remember, fire trait increases condition duration) while still having a lot of active defenses. Add in 10 points in earth for +10% damage while in melee, and just load yourself with offensive stats.

30 earth is probably the most exciting addition in theory. Burst incoming? Change to earth, then change back to another attunement. This will pretty much allow you to replace elemental attunement’s protection when fighting against glass cannons. You’ll be able to go 30 earth, 20-ish+ water, have enough defense against glass cannons, especially thieves, and then fight back with the remaining points into offensive traitlines.

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Posted by: Kyon.9735

Kyon.9735

I’m pretty sure I put that you’ll only have 10 points left if you get 2 GM traits even before I edited it. You can either get Magi/Settler/Dire equipment to cover Vit and Healing.

I think you should start tinkering random builds that does not include 20 or 30 points in Water and Arcana. When I used to play DD 10x more than I played other weapon sets, I never imagined I could play DD without 20/30 points in Water and Arcana.

Arcana and Water are a requirement, until that changes it will make it kind of hard to do anything else. I guess you could get away with lower points in Arcana if you are a Fresh Air build but other than that, The more points you have in Arcana the lower the attunement cool downs and the lower they are the better.

Water is needed just for the healing you gain from it, even without the Healing power. Regen on crit, heal on attunement swap and such are VERY important.

I tried going into Fire but it just was not worth it. the loss of stats and traits elsewhere just was not worth it.

Maybe 0/0/30/10/30 could work but the loss of healing on attunement swap and such would still be hard.

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

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Posted by: Glenstorm.4059

Glenstorm.4059

Yup, I’m excited to try me some D/F or S/F in PvP.

Fear the might of SHATTERSTONE.

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Posted by: Kouryuu.4213

Kouryuu.4213

I will use elemental contingency over evasive arcana, as long as each attunement has a seperate cd.

Forever unranked.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

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Posted by: katniss.6735

katniss.6735

So stone heart is a grandmaster trait? When I first saw it I thought about using it with diamond skin. BLEH!

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
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Posted by: OneManArmy.9732

OneManArmy.9732

air new gm trait is just terrible. rly awful. no idea how to use it in any scenario (wvw/pve/pvp). tempest defense is not so good trait x10 better then this trait.
maybe it make sense if we have a lot of interrupts like mesmer. but we have 1-2 interrupts on ~35sec cd. trait it for 5 sec for weakened? pff, no way. its just terrible, even doesnt deserve to be minor trait. maybe 5point maximum.

fire – not so good as i want, but add more diversity for builds, in some scenario can be usefull. good one
earth – hard counter to thief. so we will choose to counter condi’s or bers. very good, now its one of the best ele trait in line with fresh air/EA
water – support, with monk runes good at wvw and teamfights
arcane – no chance to take it over EA or El. surge. I like idea, but need more tweaks. but no idea how to improve it.

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Posted by: Kyon.9735

Kyon.9735

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

Then why do you insist that Elementalists require 20/30 points in Water and Arcana?

Water for Condition cleansing? Ether Renewal + Rock solid to prevent interrupts should be enough. You can never be free of conditions when fighting condition builds regardless of what build you use.

Arcana for boons? You can get Protection from Elemental Shielding. You can get Regeneration from Runes. You can get Sigil of Energy for dodges.

My point is you can get the things you lack from Armors, Trinkets, Runes, and Sigils. The extra few seconds increase in Attunement Swap is something you’ll need to learn to manage.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Does Lightning Rod even have a ICD? If not, it can appy weakness several times with socking aura. But regardless, do not forget that it also deals instant damage.

Think of an Lightning Flash + Earthquake + Lightning Rod’s Lightning Bolt sequence, and then switching to air for even another Lightning Bolt, and either bursting with scepter, or spamming lightning whip with shocking aura and forcing the opponent to not attack us unless they get weakened even more and take even more lightning bolt’s damage.

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Posted by: naphack.9346

naphack.9346

brb, drafting a crit immune zerg buster hammer ele.

And about lightning rod:
I’ll laugh so hard if lightning rod combined with wall/static can deal damage to an unlimited number of targets in zerg fights.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

Then why do you insist that Elementalists require 20/30 points in Water and Arcana?

For the traits…what else.

Soothing Mist, Soothing Wave, Healing Ripple among others
Elemental Attunement, Evasive Arcana, Lingering Elements, Arcane Fury among others

Are any of the new ones worth losing these for?
Personally, i dont think so.

Fire – Terrible trait line. Blind every 5 seconds….wow.
Air – Laughable.
Earth – No crits, in an attunement that is no threat…
Water – Better healing for everyone except yourself
Arcana – Boon on hit, with 10 second cool down…

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Posted by: Electro.4173

Electro.4173

Blinding Ashes sounds pretty amazing. A huge defensive buff for Fire attune users, and with certain runes / sigils you could expand that to any attune to some extent.

Lightning Rod sounds pretty nice too. A free defensive boost (from weakness) and extra damage on the automatic interrupts on Shocking Aura? Sexy. Interrupts from Earthquake weakening enemies so that you can use Churning Earth and take less damage while channeling? Nice. Actual damage on Dagger Air #5? Neat. It’ll even work for a couple conjured weapons (Shield and Bow) seems like a lot of fun with the Tornado elite. Granted, any main weapon outside of Dagger / Dagger doesn’t seem to synergize quite as well, but still. I just wish I could run Lightning Rod and Tempest’s Defense, those two would synergize so well….

Stone Heart sounds crazy in PvP. No crits at all? I’d say it was outright broken if not for the fact that its Earth attune only. Very meh in PvE though.

Aquatic Benevolence… meh. I like the concept, but its not really good for a Grandmaster major trait. If it were a Minor trait or a Master trait then maybe, but Water has amazing Grandmaster traits that both offer support to allies as well, so a pure healing boost just doesn’t seem all that great.

Elemental Contingency, bleh. 10 second cooldown pretty much kills it, even if the cooldown is per-attune (and if its universal then it REALLY kills it). If I’m taking a trait that requires me to take hits, I expect to be rewarded for taking hits a bit more often than once every 10 seconds.

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Posted by: Nageth.5648

Nageth.5648

Honestly, we need more viable traits in the lower tiers before they go goofing off with these high end tiers.

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Posted by: Solo.9027

Solo.9027

I wonder if soothing wave and stone heart would work together, almost like a reverse weakness.

I like all of these new traits except the water one but I never go deep water anyway.

(edited by Solo.9027)

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Posted by: Columbo.5924

Columbo.5924

Personally i’d give the new traits 3/10 points:

Fire: Blinding Ashes: Blind foes for 5 seconds when you burn them – cooldown 5s:

This is more adept or master tier, but not grandmaster. Its basically what Fresh air with scepter gives you as well (if you hit Air 3). Would work really well as a minor trait though. If someone goes for 30 fire its usually because of persisting flames. And I can hardly think of situations where this trait would be better than persisting flames.

Air: Lightning Rod – interrupting an enemy causes them to be stuck by a damaging lightning bolt that leaves them weakened (5s):

I don’t really see it being that useful. Might have limited use in WvW zerg fights with static field and unstead ground (as they have pointed out). This is basically an option to add some damage to those skills. But if I think how rarely I actually see “interrupted” by those skills – I always look at that when there is a daily interrupter achievement – I dont think its grandmaster worthy. I would not pick it. Would actually be awesome if it dealt damage when someone crossed your stun fields with stability (because that is far more likely)

Earth: Stone heart – You cannot be critically hit while attuned to earth

For some reason people got excited about this, because they thought like “critical hit immunity”. I don’t know if they have played ele before, but the time spent in earth attunement is rather low (25% at best). Autoattacks are really meh and everything else (except the “2” skills) has 30 seconds cooldown or more. So you switch into it, hit the 1 or 2 available spells and get out again. That’s like nothing.

Water: Aquatic Benevolence- your healing to other allies (not self) is increased by 25%

I very much doubt this mechanic is going to succeed. This is basically a WvW only skill and you would have to spec heavily into healing power to profit from it – and that is my greatest concern: YOU dont even profit from it. This requires some very good teamplay and situational awareness to actually affect someone with the 180/240 radius healing skills that the ele has (healing rain being the only exception). A single player hitting a blast finisher into your water field is likely going to result in more party healing than this grandmaster trait.

Arcane – Elemental Contingency- Gain a boon when you are stuck, based on your current attunement, coodown; 10 seconds. Fire: 3.5s of retaliation; air: 5 seconds of fury; Earth: 2.5s of protection; Water: 3 seconds of vigor

From the description it is very unclear if those 10 seconds are individual or shared cooldowns. Personally i would not pick this over evasive arcana. With 60-75% boon duration the retaliation is probably the only boon you might now have near permanently on you anyway. And I hardly think that is worthy of a grandmaster. I would personally rate this trait even below elemental attunement. Even at master tier, it would compete with elemental attunement, and I would rather pick Elemental attunement than this trait. It also suffers from the fact that it requires you to actually being hit, so there is a condition attached to it that you cannot control, and the durations are really low.

Abaddon’s Mouth (DE)

(edited by Columbo.5924)

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Posted by: Kyon.9735

Kyon.9735

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

Then why do you insist that Elementalists require 20/30 points in Water and Arcana?

For the traits…what else.

Soothing Mist, Soothing Wave, Healing Ripple among others
Elemental Attunement, Evasive Arcana, Lingering Elements, Arcane Fury among others

Did you even think about what you gain by losing them?

Remember, you started the discussion about having only 10 points left if you use 2 GM traits, specifically Fire and Earth. You will still have 10 point available to Arcana for Arcane Fury and Renewing Stamina or you can split it into Water and Arcana so you have both Soothing Mist and Arcane Fury.

You now have 300 more toughness from the trait line, additional 120 toughness when attuned to earth, and Immunity to Crits and bursts when attuned to Earth.

You have 30 points in Fire, you can proc blind almost every 5 seconds. You can get Protection by activating Signets because of Fire’s Embrace and Elemental Shielding. You still have Shocking Aura and Frost Aura (DD) or Fire Aura(DF) from your weapon set.

With all these defensive traits, would you still need to heal that much?

People have been asking Anet for more Survivability. Well, here they are.

Easy Access to blinds and Immunity to crits. Did everyone think Eles can get something without losing something? Personally I can’t believe how there are players who can’t appreciate the effects of blind.

(edited by Kyon.9735)

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Posted by: Xillllix.3485

Xillllix.3485

The new traits are ok, but in comparison to the other classes they are really not as good.
Guardian gets 300 more vitality…. we get 3sec protection on a 10sec cooldown…
Guardians get 33% increased fire damage, we get a lightning strike on an interrupt.

Once more the Ele is just made more complicated to play for less reward.

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Posted by: Nageth.5648

Nageth.5648

I very much agree that Blinding Ashes is interesting. There are more consistent ways to blind as an Ele. This gives more benefit for the condition Ele that we’ve all given up on so I at least appreciate what they’re trying to do.

The problem with the earth one is that they keep putting in these interesting GM traits that sound good on paper but have no synergy with anything else. The earth trait line is kind of a cobbled together mess with no real vision.

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Posted by: Shinzan.2908

Shinzan.2908

Blinding Ashes seems cool, but not sure I’d use it over Persisting Flames, Elemental Contingency looks interesting. Aquatic Benevolence, guess it’s alright for a full support build but I’d rather cleanse conditions than heal others a bit more.

Lightning Rod and Stone heart seem like crap though, interupts won’t work against a lot of mobs because of defiance and I couldn’t even tell you if mobs ever crit.

(edited by Shinzan.2908)

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Posted by: elprimo.4398

elprimo.4398

I’ve been lost for a long time. But people actually complain at these traits. Like really?.

Stone heart just imagine while being that deep on earth. You have obsidian focus +290tou. Stone flesh +120tou. Imagine you have a scepter, Rock barrier is +250tou. On top of all the extra defense you are uncritable. While melting people with earth 1 Which is a damaging condition that few will waste a cleanse on.

Air and arcana ones might be lack luster but we still have FA and EA so it’s cool.

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Posted by: Nageth.5648

Nageth.5648

Aquatic Benevolence, guess it’s alright for a full support build.

It isn’t. Cleansing water is much more powerful as a support trait and it helps keep the Ele alive too. Aquatic Benevolence might make a good tier 2 trait. This is assuming you’re not supporting using a scepter. I guess it might work there.

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Posted by: Columbo.5924

Columbo.5924

I’ve been lost for a long time. But people actually complain at these traits. Like really?.

Stone heart just imagine while being that deep on earth. You have obsidian focus +290tou. Stone flesh +120tou. Imagine you have a scepter, Rock barrier is +250tou. On top of all the extra defense you are uncritable. While melting people with earth 1 Which is a damaging condition that few will waste a cleanse on.

Air and arcana ones might be lack luster but we still have FA and EA so it’s cool.

No offense, but you sound like someone who is just sitting in earth spamming the scepter autoattack. Before I start berating you for that – just try it in ANY competitive environment – and then tell me if THAT worked for you. 50 (FIFTY !) gold if you can beat really decent opponents with little more than your scepter autoattack spam (Video proof required). A necro will just send your bleeds back to you and say thanks for the additional damage, warriors will just clean with cleansing ire after they gain a single adrenaline bar, thieves or mesmers are likely not even going to be hit … well i can harly think of a situation where it might work.

Abaddon’s Mouth (DE)

(edited by Columbo.5924)

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Posted by: Fenrina.2954

Fenrina.2954

For 30 fire, the synergy with burning precision is going to be overpowered. I assume the adept trait will be rebalanced. This will also make focus fire worth using for, with a blinding flamewall and a blinding fire shield. The best candidate for the master tier will be cleansing fire, or the pyromancer’s alacrity so you can use drake’s breath more often. Drake Breath itself will be very strong in any game mode.

Burning precision is the first thing that came to my mind. Kinda useless if one is in dagger or scepter fire, but elsewhere, it can help. It’s better setup than it first appears. Burning Rage goes along with Burning Ashes by virtue of being the grandmaster minor trait.

I have a cooldown listed for this one: 5 seconds. Reducing drake’s breath’s cooldown is pointless as it has the same cooldown.

Does Lightning Rod even have a ICD?

I have 5s listed on my notes, but I think that’s duration, not cooldown. I’m not sure if we were told how it’s cooldown was setup.

(edited by Fenrina.2954)

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Posted by: FrownyClown.8402

FrownyClown.8402

My oponion on each

Fire- blind every 5 seconds on a single target. Not that great. If it blinded everyone it would be a good trait. This could be good with scepter builds for maximizing blind effectiveness.

Water- 25% more healing is insane for pve. I’m worried about it s application in wvw. If your group had heavies in it I could see it being useful.

Earth- easily the best trait. You can build for less toughness and Get away with dps builds (valkyrie and zerker mix) and build for stability to cleanse conditions. 0 30 30 0 10 scepter dagger sounds nice.

L
Air- think dagger dagger. Earth 4 air 3 and 5 can interrupt. Combo switch to air (get hit with bolt) updtaft (another bolt if interrupt) fire 3 4 then 5 followed by earthquake for another possible interrupt and then churn.

Arcane- not bad and not good. Less reliable way to get boons but good for boon duration builds. Can’t think of any real reason to choose it


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Posted by: katniss.6735

katniss.6735

Monk/water/trav rune combo will be 5% down from 15%, so “boon duration builds” aren’t much of a thing anymore. Perplexity however..

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: Vissarion.6509

Vissarion.6509

These are all so bad, sorry arenanet but this is not even a good try, THESE WONT MAKE ME CHANGE ANYTHING ON MY BUILD.

Remove the cd on fire trait.
Make the earth immune to critical a buff when u attune to earth (lets say for 5seconds) instead of perma buff while you are attuned to earth, eles get on an attunement use their cooldowns and they are out, how is this going to be any usefull??

Air and Water no comments, just terrible choices noone will pick.

Only viable may be the arcana one, but evasive arcana is still a much wider better choice, throwing 4 skills for 4 boons that 3 of them can have easy access anyway, is just BAD!!!

Sorry arenanet better luck next time.

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: FrownyClown.8402

FrownyClown.8402

These are all so bad, sorry arenanet but this is not even a good try, THESE WONT MAKE ME CHANGE ANYTHING ON MY BUILD.

Remove the cd on fire trait.
Make the earth immune to critical a buff when u attune to earth (lets say for 5seconds) instead of perma buff while you are attuned to earth, eles get on an attunement use their cooldowns and they are out, how is this going to be any usefull??

Air and Water no comments, just terrible choices noone will pick.

Only viable may be the arcana one, but evasive arcana is still a much wider better choice, throwing 4 skills for 4 boons that 3 of them can have easy access anyway, is just BAD!!!

Sorry arenanet better luck next time.

You must use toaster toaster weapons


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Posted by: The Great Al.2546

The Great Al.2546

What does ‘when you are stuck’ mean? Is that supposed to say ‘struck’?

Also, I have to echo that the new air grandmaster seems really awful.

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Posted by: Fenrina.2954

Fenrina.2954

What does ‘when you are stuck’ mean? Is that supposed to say ‘struck’?

Yes.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

This is where trade-offs happen. I think you locked yourself in the mentality that Eles explicitly require Healing, Vitality, and Boons from traits. Don’t get me wrong, this is constructive criticism. I’m not bashing you. Traits are just one thing. You still have your Armors and Trinkets to cover the things you lack.

Where to get healing and vitality? You can get Dire/Settler/Magi to cover the HP and Healing you lack. With 30 points in Earth you should at least get Elemental Shielding so you have reliable access to Protection especially since this will probably a Signet build.

I take the trait lines for the traits. Not for the stat bonuses.

Then why do you insist that Elementalists require 20/30 points in Water and Arcana?

Water for Condition cleansing? Ether Renewal + Rock solid to prevent interrupts should be enough. You can never be free of conditions when fighting condition builds regardless of what build you use.

Arcana for boons? You can get Protection from Elemental Shielding. You can get Regeneration from Runes. You can get Sigil of Energy for dodges.

My point is you can get the things you lack from Armors, Trinkets, Runes, and Sigils. The extra few seconds increase in Attunement Swap is something you’ll need to learn to manage.

+1 to this reply. I believe so many playere have become so dependent on specific traitlines and traits that they are unable to expand on the many other viable options the Ele already possesses(a lot more choices with these changes).

Heidia- The elementalist is the #1 most OP profession in this game since beta!

(edited by LightningBlaze.4913)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

+1 to this reply. I believe so many playere have become so dependent on specific traitlines and traits that they are unable to expand on the many other viable options the Ele already possesses(a lot more choices with these changes).

…Maybe because them trait lines have very good traits. Water and Arcana have great traits that can be very important for many builds. Its the traits that are important, until we get traits in other lines that are just as strong, Water and Arcana will continue to be taken by many.

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Posted by: elprimo.4398

elprimo.4398

I’ve been lost for a long time. But people actually complain at these traits. Like really?.

Stone heart just imagine while being that deep on earth. You have obsidian focus +290tou. Stone flesh +120tou. Imagine you have a scepter, Rock barrier is +250tou. On top of all the extra defense you are uncritable. While melting people with earth 1 Which is a damaging condition that few will waste a cleanse on.

Air and arcana ones might be lack luster but we still have FA and EA so it’s cool.

No offense, but you sound like someone who is just sitting in earth spamming the scepter autoattack. Before I start berating you for that – just try it in ANY competitive environment – and then tell me if THAT worked for you. 50 (FIFTY !) gold if you can beat really decent opponents with little more than your scepter autoattack spam (Video proof required). A necro will just send your bleeds back to you and say thanks for the additional damage, warriors will just clean with cleansing ire after they gain a single adrenaline bar, thieves or mesmers are likely not even going to be hit … well i can harly think of a situation where it might work.

I would really love to be using fire grab 24/7 but jezz it’s just 45sec cd. I meant while on the defensive. To keep pressure on target if you miss some of your burst. And of course while fighting another gc. And I don’t fight necros neither most warrior unless it’s 2v1

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Posted by: LightningBlaze.4913

LightningBlaze.4913

+1 to this reply. I believe so many playere have become so dependent on specific traitlines and traits that they are unable to expand on the many other viable options the Ele already possesses(a lot more choices with these changes).

…Maybe because them trait lines have very good traits. Water and Arcana have great traits that can be very important for many builds. Its the traits that are important, until we get traits in other lines that are just as strong, Water and Arcana will continue to be taken by many.

True, I won’t deny that the water and arcana tree have strong traits for sustain and support but you can gain more than enough of sustain and support from utilities, sigils, runes, weapon skills, balanced stats, burst, and dodges. That is why the choice is not limited to only invest a lot of points into these 2 traitlines. I remember you were trying condition build and you were liking it, how was your experience on trying something new?

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Jabberwock.9014

Jabberwock.9014

Bye ele.

Waited a year for fix and this is all we get? We still haven’t even come close to pre-nerf levels, and pre-nerf level is still underpowered with all the buffs other classes have got in the past year. Stone heart is crap since earth is crap for damage, even with condition build (ele condition build isn’t even great and relies on constantly switching attunements to get cover conditions). You’ll just get condi-bombed and have to switch right back into water to cleanse and there goes your crit immunity. And it’s not like you’ll be tanky even when not taking crits; we have pretty much half the hp of war and 300 less armor so non-crits will still wreck us and force us out of earth into water to heal. The only build I can see somewhat functional is the most boring build in game: mono-earth scepter that auto-attacks all day and uses sigil of fire for burning. Talk about promoting skilled play.

Air gm is laughably bad.

Fire is alright but should have lower cd. Fire line still sucks to hard for it to make much difference.

Water gm is for water field bots.

Arcana gm is laughably, terribly, atrociously bad. It’s insulting for them to think any of us would be dumb enough to take this over EA. As if ele needed more boons to get corrupted, while giving up a 1300 heal every 10s (in addition to blast finisher, burn, and blind).

Now look at war: 100% crit chance while wearing soldiers whenever using eviscerate which already has 3x power multiplier (so 4.5x base multiplier with no ferocity). Gonna have to give up that nice burst reduction gm (that or cleansing ire, but cleansing ire is too op to not take in any build) sure but this is just insane damage for tanky builds.

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

True, I won’t deny that the water and arcana tree have strong traits for sustain and support but you can gain more than enough of sustain and support from utilities, sigils, runes, weapon skills, balanced stats, burst, and dodges. That is why the choice is not limited to only invest a lot of points into these 2 traitlines. I remember you were trying condition build and you were liking it, how was your experience on trying something new?

The problem is. Low health, Low Armor. Some of the traits are pretty important to counter Thief burst and such. Like Water – used pretty much for the health gain after you take that insane burst

I still run my condition build, gave a try putting some into Fire and Air. First i tried Fire but the added duration and Burning wasnt worth the condition damage and Toughness loss. As well as the loss of Healing Ripple. Tried Air as well, the damage was decent but again the loss of Condition damage, Toughness, Healing Power, Vitality as well as traits just wasnt worth the loss.

I guess the biggest problem is the requirement for Perplexity, Torment and Doom Sigils for the added conditions and damage. So i can’t really can’t experiment on that side either.

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Posted by: cursE.1794

cursE.1794

The only good thing about these new traits is that I don’t have to get used to a new build.

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Posted by: FrownyClown.8402

FrownyClown.8402


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