(WvW)Boon duration post patch analysis

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Posted by: oZii.2864

oZii.2864

So I been using rune of strength again for a few days now and I love the rune. I used it before pre and post bug.

Now post patch we are looking at

Superior Rune of Strength

+25 power
+10% Might Duration
+50 Power
+15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
+100 Power
+20% Might Duration; +7% damage while under the effects of might.

Now that gets me giddy .

So for the boon duration players out there we know general boon duration will probably take a hit.

A lot of boon duration users went 60%+ and ran a food like 100 power, 10 crit damage. I personally run truffle since it’s cheap and gives you about the same damage output.

Post patch 10 critical damage would be 160 ferocity so I think it’s safe to say go truffle steak.

There is of course the boon duration food giving you +20% so 50% total from 30 arcana alone. If other boon runes like earth get the +45% treatment like strength you can get +95% duration of your favorite boon and 50% of everything else if you run the food. Otherwise with runes and 30 arcana gives you 75% of your fave boon.

We also have the stacking sigil change. So -250 power now my first thought was this sucks and it still does to extent since the damage was already there if you stacked then went out.

We can however relieve that loss with sigil of strength. Has a 1 sec icd according to wiki 10 seconds of might so if you ran 30 arcana with runes of strength that would give you 17.5 seconds of might on crit. You need 8 stacks stacks of might more then what you get now in order to pass a full stack of bloodlust for +280 power but also +280 condition damage easily out DPSing bloodlust stacks.

Supposedly all sigils proc chance increased so fire for example is 50% chance on crit post patch so it is safe to assume sigil of strength would be the same.

So if Dps is your thing using traditional d/d build then rune and sigil of strength should be very good. I recommend sigil of strength because that would give you might stacks just playing naturally with out thinking about blast finishers and gives you more time on the enemy. I see this combo giving you 25 stacks of might easily.

If you already get 25 stacks reasonably quick for your style then I’d probably not run sigil of strength but if you do you will get and maintain those stack faster and longer.

With no earth points your looking at 547 burn and 86 bleed damage at 25 stacks of might.

Rune of water is 6/6 20% boon duration it is the most boon duration you can get from one set. The 4 piece is decent the 6 sucks if you run SOR but if you run ether, glyph, or brilliance you will get close to a extra 1k heal at the end of your heal cast from the 6 piece.

You have the food. It is a nerf yes but if you really care about boon duration that much you will need to run the food now. In the end it all evens out now imo.

Curry butternut or Squash gives 5 critical damage now or 70 ferocity. If this is the food you where running with +75 boon duration you wont really be losing as much now. Critical damage food took a major hit.

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(edited by oZii.2864)

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Posted by: oZii.2864

oZii.2864

Rune of rage got a really good buff.

Rune Of Rage
+25 Ferocity
+10% Fury Duration
+50 Ferocity
25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
+100 Ferocity
+20% Fury Duration; while under the effects of fury, gain +5% damage.

This ends up on it’s own being +12 critical damage (11.6 rounded up) The old rune of rage gave 10 critical damage.

The big boost is the +5% damage which use to be 5 critical damage but we all know raw damage is better.

I can see this helping out builds that don’t go into air for zephyr’s.

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(edited by oZii.2864)

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Posted by: MotherKitten.6795

MotherKitten.6795

Sauce for sigil changes?

The Goderators have ruined this forum for me.

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Posted by: oZii.2864

oZii.2864

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Posted by: FrownyClown.8402

FrownyClown.8402

I agree that this will be the go to sigil and rune for ele. Ofc the sigil might be overkill with the runes. I’ve been theory creating a d/f build (with success) for 2 weeks now and I may have to try out the sigil do to unreliable might stacking. But then again air sigil is going to be tastier for burst styles imo


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Posted by: oZii.2864

oZii.2864

I agree that this will be the go to sigil and rune for ele. Ofc the sigil might be overkill with the runes. I’ve been theory creating a d/f build (with success) for 2 weeks now and I may have to try out the sigil do to unreliable might stacking. But then again air sigil is going to be tastier for burst styles imo

Well my suggestion for sigil of strength is mostly as a replacement for stacking bloodlust as long as you still have room for 8 more stacks of might in your normal play.

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Posted by: Cecilia.5179

Cecilia.5179

That seems promising. However, I’m having a hard time deciding if I want to keep good protection duration or if I want more might. So I guess the thanks goes to Anet for making me choose whether to go semi tanky or bursty again. :p

I was going to swap out my sigil of bloodlust for a sigil of fire, so I would have a combination of Fire and Battle sigils. Would running the sigil of Strength be a better option than battle?

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Posted by: Jabberwock.9014

Jabberwock.9014

On crit sigils are actually 100% chance to proc on crit after patch. And some will be on hit instead of on crit.

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Posted by: oZii.2864

oZii.2864

I was going to swap out my sigil of bloodlust for a sigil of fire, so I would have a combination of Fire and Battle sigils. Would running the sigil of Strength be a better option than battle?

I would still take battle of strength if I had to chose. I just did some messing around with strength in the Mist and I could get 5-6 stacks of might sometimes 7 with 58% chance to crit.

On crit sigils are actually 100% chance to proc on crit after patch. And some will be on hit instead of on crit.

Not all are going to be 100% chance on crit. I think strength will follow the 50% chance pattern because it is a short icd sigil like fire and air.

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Posted by: MotherKitten.6795

MotherKitten.6795

The dulfy link says “Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.” Thats not as strong as what it says in the OP.

The Goderators have ruined this forum for me.

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Posted by: oZii.2864

oZii.2864

The dulfy link says “Example: Superior rune of strength changed to 1) +25 power, 2) 10% might duration, 3) 50 power, 4) 15% might duration and 25% chance when struck to gain might for 10s with 10s cooldown 5) 100 power, 6) 20% might duration, +5% damage under might.” Thats not as strong as what it says in the OP.

Ahh that is typo on her part

better link

http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/

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Posted by: Strang.8170

Strang.8170

I´d dare to guess there´s going to be an actual boon duration focused rune set available, the monk one has the outgoing heals as it´s 6 piece bonus, not really boon related so i think it´s infact not the boon duration focused set.

I´d expect there to be 20-30% boonduration set available if skeptical, or 30-40% if optimistic.

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Posted by: Carpboy.7145

Carpboy.7145

I dont think boon duration is as big of a problem. Ferocity is


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Posted by: Dadnir.5038

Dadnir.5038

Right now with 2 rune of the monk, 2 runes of water and 2 rune of the traveler, we can have 45% (all) boon duration. With the changes on monk alone, we already lose 10%. If all three runeset have the same changes/nerf, we will be done to 15% boon duration while wearing them in a 2-2-2 combination and 25% boon duration for a 4-2 set. It already feel like a big nerf for me.

I’d like to see a boon duration set to Strang…

No core profession should be balanced around an optional elite specialization.

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Posted by: oZii.2864

oZii.2864

Right now with 2 rune of the monk, 2 runes of water and 2 rune of the traveler, we can have 45% (all) boon duration. With the changes on monk alone, we already lose 10%. If all three runeset have the same changes/nerf, we will be done to 15% boon duration while wearing them in a 2-2-2 combination and 25% boon duration for a 4-2 set. It already feel like a big nerf for me.

I’d like to see a boon duration set to Strang…

Well if you value the boons that much there is always the food. 30 arcana, a set like say monk and food. This would give you 65% general boon duration or 70% in a 4-2 setup.

Take elemental attunement:

@75% duration = 8.75s for all attunements except fire which is 26.25s
@ 50% duration = 7.5s for all attunements except fire which is 22.5s

Armor of earth

@75% duraion = 9.5s protection 9.5s stability
@50% duration = 8s protection 8s stability

Zephyr’s boon

@75% duration = 8.75s fury and swiftness
@50% duration = 7.5 fury and swifness

The biggest impact is on might the other boons is a slight nerf but isn’t big imo and if it is to much for you then you can still get to 70% general boon duration with the food and 4-2 setup.

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Posted by: Dadnir.5038

Dadnir.5038

I’ve got no room for Arcana in a signet aura build oZii. I see this as a nerf and this is a nerf. looking at a single boon is good and all but a great buff to all boons is still better

Assuming 30 point in arcana is like denying build diversity.

No core profession should be balanced around an optional elite specialization.

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Posted by: oZii.2864

oZii.2864

I’ve got no room for Arcana in a signet aura build oZii. I see this as a nerf and this is a nerf. looking at a single boon is good and all but a great buff to all boons is still better

Assuming 30 point in arcana is like denying build diversity.

Well I don’t design the game I would need to see how long your boons are then and what boons you get will if it is a large impact. That still would be my opinion if I ran your build. Your numbers are close to my 50% numbers the less the % the less the impact. Still it is personal preference.

If you never ran the food in your build you can get 35% in a full 6 or 40% with 4-2 setup which is 5% less then what you have now that 5% might not really change anything unless your fighting bots who know 4.75s from 5s. The food is still a option but it is a trade off a full 6 setup would get you more stats since they are all going up to 175 main stat.

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Posted by: nglcpyro.4906

nglcpyro.4906

This sounds interesting. Been too undecided on what to change my ancient 2-2-2 runes to since I switch to other weapons which don’t rely on boon duration as much so they’re kind of wasted then.

Plus they’re cheap

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Posted by: oZii.2864

oZii.2864

Let me bump this.

Rune of water is 6/6 20% boon duration it is the most boon duration you can get from one set. The 4 piece is decent the 6 sucks if you run SOR but if you run ether, glyph, or brilliance you will get close to a extra 1k heal at the end of your heal cast from the 6 piece.

You have the food. It is a nerf yes but if you really care about boon duration that much you will need to run the food now. In the end it all evens out now imo.

Curry butternut or Squash gives 5 critical damage now or 70 ferocity. If this is the food you where running with +75 boon duration you wont really be losing as much now. Critical damage food took a major hit.

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Posted by: oZii.2864

oZii.2864

So another dps rune was buffed nicely

Rune of rage got a really good buff.

Rune Of Rage
+25 Ferocity
+10% Fury Duration
+50 Ferocity
25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
+100 Ferocity
+20% Fury Duration; while under the effects of fury, gain +5% damage.

This ends up on it’s own being +12 critical damage (11.6 rounded up) The old rune of rage gave 10 critical damage.

The big boost is the +5% damage which use to be 5 critical damage but we all know raw damage is better.

I can see this helping out builds that don’t go into air for zephyr’s.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

6+6+20 = 32% boon duration. You had my hopes up for a short while. But the fact is otherwise. It’s 5+15% that’s it…. 20 lousy% boon duration. Many builds i like killed with this.

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Posted by: Eviscera.9703

Eviscera.9703

This is yet another weird nerf to eles. What is Anets problem with eles?!

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Posted by: Columbo.5924

Columbo.5924

That is the A-Net way of getting players out of arcane and boon duration and into the DPS builds and runes. Now with the reduced boon duration, the boons of elemental attunement and zeyphyrs boon are strongly nerfed. So it might become better to take the DPS traits for the damage modifiers and DPS runes like the rune of strength.

A patch to reduce the DPS meta creates even more DPS meta….good job…. build variety was overrated anyway…

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Posted by: oZii.2864

oZii.2864

That is the A-Net way of getting players out of arcane and boon duration and into the DPS builds and runes. Now with the reduced boon duration, the boons of elemental attunement and zeyphyrs boon are strongly nerfed. So it might become better to take the DPS traits for the damage modifiers and DPS runes like the rune of strength.

A patch to reduce the DPS meta creates even more DPS meta….good job…. build variety was overrated anyway…

I agree here that people will strive even more to get the lost critical damage back.

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Posted by: storiessave.3807

storiessave.3807

Switching to DPS runes for DPS builds is nice and all, but this still leaves support bunker staff eles screwed. 25% less boon duration is quite a lot when it comes to all the buffs we can put out.

Pretty disappointed with this.

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Posted by: QQing.3089

QQing.3089

Now I have to figure out what gear to run with Runes of Strength. Smh

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Posted by: sorrychief.2563

sorrychief.2563

damage got nerfed, boon duration got nerfed
that’s all that changed for my ele.

on the bright side spvp is much easier atleast.

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Posted by: oZii.2864

oZii.2864

What happened here is the value of critical damage has gone down.

Rings give you 5 critical damage amulet is 6 and earrings is 4 critical damage. The crit damage food gives 5 critical damage. So as you can see now say you where trying to decide if you wanted to go with the precision main stat ring or say a cav ring. You would lose a little toughness and gain 5 crit chance.

So your main damage stat trade off is 4 critical damage vs 5 critical chance. This makes the choice a little easier it is less critical damage but your overall damage didn’t suffer much unless you where very high crit and crit damage.

What will happen is people will value power/might more and damage modifiers.

For support I do understand that those eles got hit but the 25% extra boon duration impacted your might more then anything else.

I know it was nice the drop off from 75% vs 50% boon duration was 1.25 seconds for elemental attunement.

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Posted by: QQing.3089

QQing.3089

So realistically there is no reason to get new gear (I wasn’t glass) and fine to just shove the Strength runes on my armor unless I want to be knit-picky and min/max ?

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Posted by: Fuzzion.2504

Fuzzion.2504

Who do I complain to about balancing? Seriously, the number of nerfs for DnD are not fun.

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Posted by: oZii.2864

oZii.2864

So realistically there is no reason to get new gear (I wasn’t glass) and fine to just shove the Strength runes on my armor unless I want to be knit-picky and min/max ?

Basically that is what I did. The only real change is I dropped a little bit of critical damage from my trinkets. Using the old hero screen I have 20 critical damage currently or 170 in the new screen. To compensate I picked up damage modifiers that give me about the same damage I had before and I can exceed that once I get might high enough.

Yes runes of strength are very very good I see them being popular among alot of classes. I know I seen a thief even mention them on thief forums.

I get 15 stacks of might just playing normal not trying or thinking about blasting a fire field. 20-25 stacks of might is not uncommon at all all by yourself if you intentionally blast 2 fire fields. Frost burst is your shortest cooldown blast field besides earthquake.

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