I’m not coming back, not that you care.
(WvW) Gear setup for roaming?
I’m not coming back, not that you care.
This leaves me with about 2200 armor, which is pretty glassy, but at the same time Im only hitting 1.3k lightning whips, so not really glass damage.
welcome to Ele!
Here is a nice fact if I go full glass on my guardian I’m a healway build I’ll still crap damage compared to a guard with 6 valor.
A 6/6/2 does more damage then a 2/6/6 thief
Apply to elementalist same logic. So you either need a lot of might, move points or both.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Assuming you’re running DD, if in full zerker, your lightning whip is hitting for near the same damage as mine who is running full celestial, it just says one thing:
you don’t stack might.
Then i assume you’re very new to ele, you really should train or learn the basis somewhere (tutorial are every where, just look for them ^^)
…
It does the job well :-)
I know how to stack might, but I don’t have strength runes or sigil of battle yet…
I’m not coming back, not that you care.
^ second the pack. It’s less damage but the fury uptime and extra crit is nice. Not to mention it’s group friendly
New ele in da room!
I’ll borrow this thread and ask about my D/D ele setup for WvW Roaming. I’ve just hit 80 yestarday and I’m having a blast with this class (4th toon), but being new to it, I’m having a hard time to find out the middle ground between survivability and good DPS.
Anyway, THIS is what I’m running right now. I’ve got to this setup after reading a lot of threads here, and I’d like to know if it’s acceptable for roaming, what can I do to improve it, changes, etc. Take into account that I have both guard stacks.
For exemple, I’m having doubts about 2 points in Water for Zephyr’s Boon or 2 points in Earth for Stone Splinters. Would love to hear which you guys think fits the build better and why.
About the runes, I know that Strength is the way to go, but I don’t have the money right now to get it, so, is Hoelbrak a good choice? Is there a better alternative?
I really appreciate the help! Thanks =)
(edited by yanniell.1236)
I have a post on Reddit
http://www.reddit.com/r/Guildwars2/comments/24tzjz/a_look_at_runes_of_the_pack/
For a build like the OP’s I would recommend pack over strength for utility with fury and swiftness since he doesn’t have 2 in air for zephyr’s boon. You can maintain 100% swiftness uptime with pack and 6 arcana and you can even reach 30+ seconds if you are in a long enough fight.
I would even take the OP’s build with pack and go 4 earth for rock solid with ether, or you can take protection on aura and stone splinters.
I wouldn’t take pack over hoelbrak if I had zephyr’s boon but if I don’t have zephyr’s I would always chose pack. Fury can account for a 10%-15% dps increase depending on your fury uptime which with no zephyr’s boon is minimal.
New ele in da room!
I’ll borrow this thread and ask about my D/D ele setup for WvW Roaming. I’ve just hit 80 yestarday and I’m having a blast with this class (4th toon), but being new to it, I’m having a hard time to find out the middle ground between survivability and good DPS.
Anyway, THIS is what I’m running right now. I’ve got to this setup after reading a lot of threads here, and I’d like to know if it’s acceptable for roaming, what can I do to improve it, changes, etc. Take into account that I have both guard stacks.
For exemple, I’m having doubts about 2 points in Water for Zephyr’s Boon or 2 points in Earth for Stone Splinters. Would love to hear which you guys think fits the build better and why.
About the runes, I know that Strength is the way to go, but I don’t have the money right now to get it, so, is Hoelbrak a good choice? Is there a better alternative?
I really appreciate the help! Thanks =)
Hoelbrak works here but if it where me I would run leek soup or lemongrass if you have the gold. That really makes the reduction shine and Hoelbrak can still push 20+ stacks of might easily I have them on my Sw/Shield + GS warrior build with sigil of strength on my sword and I get 10+ stacks from flurry and usually sit with 20+ with a 100 blades and the forceful gs trait though for not very long.
On ele hoelbrak are great. Your thresholds aren’t my flavor in your build hp is low for a 6 water ele. Throw some soldiers in your armor or soldier weapons, maybe drop sigil of fire for accuracy(it’s more dps) unless you hit multiple people often. I always have to have 30% chance to crit unless it just isn’t possible. Some of my beef armor sets have low crit chance but those are for tanking.
Here is a shell not what I run but similar to something I would put together with hoelbrak
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I’m currently leveling my Elementalist again, and was (also inspired by this thread) tinkering around on a roaming-build. That’s what I came up with:
What do you think about it?
I’m currently leveling my Elementalist again, and was (also inspired by this thread) tinkering around on a roaming-build. That’s what I came up with:
What do you think about it?
Hmm it looks pretty good crit damage is a low for my taste. I have 190 critical damage with 10 air so 184 would be possible with your build. You have more power then I do though. Give it a test run and see how it plays but looks pretty solid.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Thanks for the suggestions! I put some soldier equip, and now my build looks like THIS. Is it ok for roaming? Also, i’m having trouble choosing Renewing Stamina over Windborne Dagger. It just feels too slow without it.
Thanks for the suggestions! I put some soldier equip, and now my build looks like THIS. Is it ok for roaming? Also, i’m having trouble choosing Renewing Stamina over Windborne Dagger. It just feels too slow without it.
Looks fine just see how it plays out if you feel you lack damage add more critical damage power levels look good. You take renewing stamina for swiftness just swap to air and out of air, use shocking aura if you don’t think you will get in a fight.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
If you were only getting 1.3k lightning whips in near full zerk then you were doing something wrong on your might stacks.
I just came back and have been experimenting with builds, 0/4/0/6/4, 2/2/0/6/4 and the classic 0/2/0/6/6 in D/D and on average my lightning whips will get to the 1.5-2k mark in 2 of each clerics,knights,and valk with celestial trinks and and pvt/clerics on daggers. Travelers runes on armor for a good mix of stats, buff duration, and the ever important speed increase. Experimenting with sigils right now but currently using might on crit and weapon swap.
For me the 0/2/0/6/4 is the base of my build with the other 2 points moving around and I’m feeling pretty happy with my effectiveness at roaming. I was already almost content with D/D roaming pre patch, but post patch I definitely feel stronger with the evade on fire 3 and low cd blast finisher on water 3. Time will tell if I remain happy as the range in skill and builds I encounter increases.