(edited by Kuruk.8472)
WvW Signet Elementalist?
I run that exact same build for PvE, but I favour embers might over burning fire. I also use focus offhand instead of dagger. I’m slowly gearing toward WvW.
1 thing to mention on this build, the Signet of Air nerf (I call it a nerf because I can no longer maintain 100% protection swiftness and fury) prevents you from maintaining 100% protection. Also, this will be much stronger when the heal is reduced to 20sec cd (20% sig reduction trait is bugged with this). You also need to cover the 25% movements speed from air signet with swiftness (as this is also bugged, you lose 7 sec from the passive).
Good luck. I will be trying this my self, when I have the time to gear up.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
WvW does not favour Burning Fire – the signet is already a high duration burn, which means it’s likely to be cleansed before the end of the default duration. In such cases the extra burning from Burning Fire will be completely wasted.
Internal Fire for the constant boost while in fire, or Burning Precision, for reapplying short duration burns semi-consistently, would probably be more effective (of those two I’d put my bets on Burning Precision as you’re likely to use every attunement to a degree, and getting an extra 400 or so damage every 6 hits might outweigh the bonus damage while in fire)
If you didn’t know, you can also use 2 major runes of the water/monk to get an extra 10% boon duration that stacks with the superior version. If you want the runes of the Dolyak for the stats, there are better options (even 2 crests of the soldier will provide a higher stat total to both vitality and toughness)
(edited by Dingle.2743)
Thanks for the feedback guys,
@TGSlasher:
Signet of restoration is bugged? It looks like the recharge is successfully being reduced to 20 seconds for me.
@Dingle: Thanks for mentioning the soldier crests, I didn’t even think of those!
(edited by Kuruk.8472)
Thanks for the feedback guys,
@TGSlasher:
Signet of restoration is bugged? It looks like the recharge is successfully being reduced to 20 seconds for me.
Yes:
BUGGED UTILITY SKILLS
…snip…
Signets
Signet of Air — Function Issue
Stunbreak may not occur if no target is selected in combat or if target is behind the caster.Signet of Restoration — Function Issue
Cooldown is not reduced by Signet Mastery Trait.
…snip…
BUGGED TRAITS
…snip…
Earth MagicSignet Mastery — Function Issue
Does not reduce the cooldown of Signet of Restoration.Written In Stone — Function Issue
Bugged when taken in conjunction with Signet of Air. Signet passive effect lasts 15 seconds instead of the duration of the cooldown.…snip…
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)
I am semi new to Ele’s. You have a couple of traits that benefit from Auras…yet I don’t see anything that gives you an Aura ?
The “Fire’s Embrace” trait gives you a Fire Aura every time you use a signet.
Also, Dagger – Water 4 is a Frost Aura
The “Fire’s Embrace” trait gives you a Fire Aura every time you use a signet.
Also, Dagger – Water 4 is a Frost Aura
I figured there was a hidden aura source somewhere in that build. Solid stats in that build. The celestial sure helps.
Seen this build a few places but haven’t tried it. Not really sure how well it stacks up compared to a real D/D based build because this one is just “more boons” at the cost of any form of condition removal. Not having Condition removal in WvW is kinda a death sentence. People like to assume condition removal is everywhere but it really isn’t. For every source of condition removal there’s usually 2-3 more players who are dumping out conditions either intentionally or passively.
On that note when I run a Signet build ironically I tend to run a 30/0/30/10/0 ‘Conditimentalist’ build.
My Condi build is extremely effective at any game play style really. I’ve tried it out in WvW and PvE as well as a slight variation for SPvP and in every environment it does well.
Defensively it has condition management through 10 in Water, Cleansing Wave from Dagger offhand (or Healing Rain with a staff) and Ether Renewal not to mention the passive condi removal from Signet of Water. It also has a huge amount of hit points and Toughness to give you more effective HP than someone in PVT gear.
Offensively speaking there’s no class in the game that can keep up with the number of condition this build can dish out. Stone Shards (Earth 1) is a bleed that’s applied every 0.5 seconds and has a huge duration. I’ve gone up against Shout Guardians and even D/D Eles and they just can’t keep up with the Condi cleansing (but both can do enough to drag out the fight). It also has an extremely strong power base able to stack a huge amount of Might as S/D on top of Puissance. Against someone without a ton of condition removal the MASSIVE duration conditions (25 stacks of bleed with zero effort…hell Eruption is 6 stacks of a 25s bleed for 15000 dmg if it stays on) are just devastating.
Most importantly we get a ton of control with high duration immobilize and Chill from signets. 4s Immobilize without Food and a 5.75s immobilize with food is nuts and easily lets you pull off a Dragon’s Tooth combo for a ton of damage. I catch more people with that 6-7s Chill than I did under any other spec as an Ele. With a large group around landing that Immobilize is literally the same as killing them.
All in all huge fan of signets and the Signet play style.
D/D 0 0 0 15 30 (others traits where ever) is better at survival as there is 2 extra healing sauces and an extra blind source.
However, you should be able to dish out more condition damage here. Earth1, Dragons tooth, Signet of fire. Signet of Fire is a bit iffy iffy. While it gives you access to burning outside of fire spec (always good to stack those conditions up) it does have a high cd for just a burn (likely to be cleansed earlier then getting its full use). Sig of fire, is amazing in pve.
I would suggest you look at Glyph of Elemental Power. 25% chance to apply Burning, Chill, Weakness or Cripple. Which are all situationally good. This only works for 1 of the buffs at a time, so pop it in fire (while casting DT for example) and for 66% uptime gain a 25% chance to apply burning. With air 2 and 3 being instant you can get some good stacks. You could also use in water to slow enemies down, air to apply weakness for some more damage reduction and earth to slow down escaping enemies.
This will remove a solid chunk of protection though (4sec? every 16 sec, effectively 25% uptime).
Something to look at as well, but would remove from your play style: (if you will be with allies) is to go 30 water, sacrificing 10 arcane and 20 earth. That will grant Powerful Auras, which is aura share basically. However, you lose 5-8 sec protection and the other buffs. You gain, 20% cd to water (32 cooldown on cleansing wave) Shard of Ice (3 vulnerability per sig use from memory), condition cleanse or Fall damage reduction trait. However, you lose signet cd and condition damage. This is more of a support way then damage and you would probably be better with clearic type gear to increase Cleansing Wave and Trident allied heals. And would move away from your suggested play style.
Another suggestion I have for you: Superior Rune of Doom. 50% uptime on poison but lose out on that extra dodge. It is hard to adjust I can tell you, and there are time when you wish you had that extra dodge. But this is the only way eles get poison without having to get hit (poison on downed and poison on hit 5%).
Just some ideas.
Finally, look at 2x Lyssa runes (longer conditions, not so good in WvW, but more on this) or 2x earth (more protection, 60% duration total).
Did you know? With 20 points in fire you have 20% condition duration. Why is that important? Well it makes you sig of earth imobolize for 3 and 1/2 sec (instead of 3). Why is that important? Well, Dragons tooth takes about that much time to cast and fall. With 2x Lyssa you should be able to imob into dragons tooth for maximum damage (unless they are wearing melendru runes :/). Also, if you add the conditions duration food …. 5 sec in total of imobolize (Garlic Kale Sauce)
Disclaimer:
I play sPvP mostly, whilst gearing my ele in PvE I know every little about WvW, food buffs and what not. I’m only going off the gw2skills.net website for stats and what not.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Another suggestion I have for you: Superior Sigil of Doom. 50% uptime on poison but lose out on that extra dodge. It is hard to adjust I can tell you, and there are time when you wish you had that extra dodge. But this is the only way eles get poison without having to get hit (poison on downed and poison on hit 5%).
Double post to make this more read able
From my time in sPvP with Sgil of Superior Doom, when you land your combo its something like this: Signet of Earth, dragons tooth, phoenix, switch to Air / Water, hit them with something to apply poison and watch them go for their heal. When that happens, Focus Water 5 or Air 5 to interrupt it, if you fail they still take a poisoned heal.
I play the build usually as Zerkers, to put on the pressure. When I feel like being tanky I switch it up to Rabids.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)
Was that post directed at me?
I hope not…for your sake.
Was that post directed at me?
I hope not…for your sake.
If your referring to my 2 posts, they were at op.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Was that post directed at me?
I hope not…for your sake.
If your referring to my 2 posts, they were at op.
Then yea I mostly agree, a 0/0/0/20/20+ Ele is a much more solid build if not just for the condition management alone. I rotate between 0/30/0/20/20 and 30/0/30/10/0 all the time and both are rock solid for WvW cause they have everything they need to be successful (good tank, good spank, good condi removal, good mobility, good group synergy).