[WvW] Staff Support Auramancer Build

[WvW] Staff Support Auramancer Build

in Elementalist

Posted by: MadRabbit.3179

MadRabbit.3179

I haven’t actually tested the viability of this yet, because too busy with legendary to do a WvW run with guild. This is just a theory at the moment I am throwing out there for discussion.

The build editor hasn’t been updated yet with tempest changes, so you have to pretend that Earthen proxy actually gives regen and vigor on auras.

The idea behind this is to mix the long range support of staff with the close range support of tempest and to party this build with 4 other frontline builds to give them buff priority.

Some of the ideas behind it…
- Immediately before the melee train engages, you can pop Shock and Aftershock and Eye of the Storm to grant your frontliners superspeed to close the distance and projectile reflect, fury, swiftness, regen and vigor before going into combat.
- While the melee train is engaging, you have all normal staff abilities to support from long range.
- When the melee train disengages, in addition to your water fields, you have potentially, wash the pain away, water overload and magnetic aura (also a second source of shared projectile refelct) for additional sustain.
- If the zerg is engaged as a whole and you come under fire, you have Tempest Defense and Soothing Ice that when proced, will spread auras to other members of the zerg and grant healing, regen, vigor, swiftness and fury.
- Overloads can be potentially used in the instances of close quarters combat or as a buffing method before engage. Earth overload, in particular, might have potential if you get hit by a melee train.
- Mist form is kept so you have, at least, one “Oh kitten” button
- I can’t justify taking rebound, so FGS is in there to add missing mobility.

http://gw2skills.net/editor/?vFAQFAWn0XCNYiFYCWOA8RglHAzdyeZ/sEDhXQLQIAcAeAA-T1RGABA8gAGS5Xgq/Ay+DkpjwgLIgUKBJFQEjBA-w

The armor, sigil and rune choices are kind of up in the air at the moment. I am going to go with my current setup at the moment to try to balance the build with more damage to be more than just a support build.

Thoughts? Good? Bad? Completely insane? Utterly pointless? “Wtf why would you run this?”

This isn’t meant to be a replacement to the existing staff backline builds, but an interesting supplement.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

[WvW] Staff Support Auramancer Build

in Elementalist

Posted by: Dasenthal.6520

Dasenthal.6520

As just a side comment, if the group is getting massively hammered you can overload while in mistform so you don’t take the damage but you can still heal the group. Otherwise it looks interesting, although I’m getting ready to put my own wvw build together.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

[WvW] Staff Support Auramancer Build

in Elementalist

Posted by: MadRabbit.3179

MadRabbit.3179

Thanks for that tip. Just tried it and you are right if you mistform first and then pop overload. That’s really useful.

However, when mist form wears off, it seems to cancel the overload, so you don’t get the payload.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

[WvW] Staff Support Auramancer Build

in Elementalist

Posted by: Ironbars.9123

Ironbars.9123

OP how is this build working for you?