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Posted by: Rangerdeity.5847

Rangerdeity.5847

http://gw2skills.net/editor/?fFIQFAWlcMonhVPwpBktNABgFOAEBWAiLBZghYp3AA-TFiDABLcAB4THxAPAgMV/BgLEQXKBdS5nK7PEA4A43fD893c+5nf+5n3v/+7v/+bpAGbZE-w

Alright this build is focused to deal heavy long range aoe damage. The first thing I want to say is Ele elites suck so pick race elite Humans Avatar of Melandru or Charzooka are great choices.

You will notice the signit heal, the glyph heal works just as well if you tweak traits. Please I beg of you to spam glyph of storms and do it in any attunement other than fire preferably in all possible circumstances in lighting. Ice bow is fairly straight forward you summon it during the might stack so someone else picks up the second one then you open by using it to drop every skill it has on the enemy before you drop it like its hot … hot ice .. ok moving on. Then you have arcane shield little extra ferocity with it thanks to a trait plus the auto crit it deals when it gets its 3 blocks can and will save your sorry pathetic life, easy 3k to any unfortunate player within 360m of you.
Now weapon skills
Fire: Use every single skill end of story if meteor shower is off CD and it stays that way for over 3 seconds your doing it wrong. flame burst extra might quick minor damage that doesnt really matter but its practically instant. burning retreat? longest fire field in the whole game also extra might and gtfo skill whats not to love. lava font with the addition to extra aoe radius its kinda big and kinda painful great for demolishing enemy siege use it before you start your meteor shower then again after meteor shower since its insanely low CW will be over again.

Water: 5 3 4 2 aaaand switch nah jk but in the heat of battle yah actually just hit keys in that order for some extra heals and chaos for the enemy. even if they dont actually hurt the red circles scare enemies plus if it crits while you have 233% crit damage ice spike kinda does hurt a little. plus frozen ground who doesnt love chill on the enemy makes them sitting ducks. the other two are heals dont gotta explain that. but one notable thing is the 1 skill water blast you can sit 1200 from the gate and auto attack the gate with that to defend the players huddling around the gate allllll day with zero healing gear or traits, not required but just saiyan what else are you doing while the rams bash and your allies die?
Lighting: you use it for windorne speed between fights? well i use it for weakness baby thats right check the trait tree static field will now sap them for a tasty chunk of damage when you consider the fact you are at 100% crit rate after fury with 233% critical damage we are talking halving their damage while zapping them. and gust knock a couple into the static shield for double zaps and double the weakness duration, no ICD FTW then windobrorne speed because who knows an ally might be crippled chilled or immobilized might help them out right? plus swiftness while your kiting for your life always helps. lighting surge……… eeeeeeeh no 1.5s cast time? maybe if it was a 360m aoe skill but no just no aint nobody got time for dat. auto attack? eh if you feel like tagging lords room.
Earth: the most underused and worthless of all trees in the standard build this one included. that said it has its uses and i use it atleast once per fight if nothing else free fury whats not to love about free fury? auto attack?eeeer vs a lord fine i guess? vs a moving target in a chaotic battlefield? would be awesome if it actually hitsomething since it inflicts weakness but no pass. eruption bleed blast damage but out 1.25 cast eh cast it anyway some extra might/heal in the right field and you get to force your enemies to waste a condi cleanse. magnetic aura now thats what im talking about baby instant cast 5 seconds of rangers biting your sweet sweet kitten . unsteady ground because this is my bridge and who said you could get in that tower? not to mention stop following me already. then there is shockwave because yes your mine now deal with it infact so are those other couple of nubs that were following in your footsteps.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

But you already know all those skills and what they are used for but how do those make THIS build any better than any other build? well for one all those CC actually deal damage thats nice you know best to kick em while they are down. your tagging everything so your sigil of restoration is ticking like a runners pedometer. your running 100% crit rate with 233% critical damage additional 6% on targets under half health when they get under 33% they are taking a total of 26% bonus damage from you from all attacks. now between the 25% stacks of vunerability you usually rack up on their frontlines between your glyph of lighting storm and your allies assistance we are talking a pretty nasty beat down. meteors will crit over and over for 6k glyph of storms crits at about 1.1k per 36 impacts ice bow will crit for about 3k per impact and then if you happen to be char charzooka 5 will also be pretty evil (i dont play char so i dont know for sure how much it will hit for) Now ask yourself how many nubs can you kill from behind the gate? if you can get on the wall without being burned immediately how hard can you push them away from your tower? How much would it suck to take 2.3k damage every time an enemy Ele was to CC you? because that is what your enemies have to deal with now.

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Posted by: Iris Ng.9845

Iris Ng.9845

In before your ele dies from:

  • Retaliate
  • Rapid Fire
  • Tainted Shackles + Life Blast
  • Arrow Cart

    [insert any skills from any pick-up team]
“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: Rangerdeity.5847

Rangerdeity.5847

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

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Posted by: Marmatt.8590

Marmatt.8590

In before your ele dies from:

  • Retaliate
  • Rapid Fire
  • Tainted Shackles + Life Blast
  • Arrow Cart

    [insert any skills from any pick-up team]

^ i agree with what he says, if you get hit with just about anything its going to be a one shot, since you will have virtually no health, and no toughness. Even if you are able to shield and dodge at the perfect time and survive against a guardian, your still having pointless traits like lightning rod. On staff you only about 2 (3 for reflect against rangers) interupts to even use the trait. Putting those points into water or even arcana where it would be more useful would be better.

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Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

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Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

Yes it is more common, based on the fact i had given you previously. The signet is not viable for staff, and CC on a staff….really? What CC do you get from fire?

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Posted by: Rangerdeity.5847

Rangerdeity.5847

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

Yes it is more common, based on the fact i had given you previously. The signet is not viable for staff, and CC on a staff….really? What CC do you get from fire?

your not a very good reader are you cc from lighting before switching out of it …….

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Posted by: emikochan.8504

emikochan.8504

..signet..

Ranger said sigil. And there’s no CC in fire in any weaponset, so why would you even bring that up?

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: the krytan assassin.9235

the krytan assassin.9235

The baseline of this build is actually very nice, full berserker while getting 80% crit chance for crit% cap this results in very high dmge which isn’t variable bcause of crit chances. I know there are alot of people argueing that this build will only result in insta retal kill and will only help the enemy by being a rallybot. However this build DOES work because of vapor form. Vapor form will make sure you get out of the dangerous situation while also giving yourself 3 more seconds for a rally up.
Frostbow is excellent nuking skill+sandstorm is best aoe blinder ingame so that are very good utilities. arcane shield+signet of restoration are abit of a waste imo though, you better pick arcane brilliance and arcane wave for extra blast finishers.

http://gw2skills.net/editor/?fFIQFAWlcMonhVPwpBktNABgEOQkBiKV+93yA-T1REABLp8LiLEAK7PknOCAegAWq+jWKBDAgAszdGozdm1re1re1re25O35O35OLFQ56qA-w

i’d pick this build myself if you want to go burst all the way, without losing much on dmge perspective you’re gaining boon duration and some extra surviveability.
you’ll get 6 in arcana giving you 10 sec cd cleansing wave 1300 heal (130hps) regen 50% uptime another 65 hps and your omnomberry pie giving 314 every ~1.25 sec=~250 hps. brings a total of 450 hps while still dealing massive damage apart from the other boons/condi removal you get.
the extra boonduration on strengthrunes and arcana will give you alot more might uptime, especially in combination with battle sigil. resulting in equal dps.

The superior sigil of restoration is just 100% crap in my opinion. it gives you HP on player kills, however when engaging harder fights your sigil of restoration will proc less. it’s an uncertain heal and therefore you shouldn’t take it.
Last but not least this build isn’t meant for ganker heavy zergs since you’ll just get insta buttraped. For the rest it’s positioning all the way, gl practising it’s definitely one of the funniest builds for ele in WvW

DDD|elementalist| Piken commander|RaW|

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Posted by: Marmatt.8590

Marmatt.8590

The baseline of this build is actually very nice, full berserker while getting 80% crit chance for crit% cap this results in very high dmge which isn’t variable bcause of crit chances. I know there are alot of people argueing that this build will only result in insta retal kill and will only help the enemy by being a rallybot. However this build DOES work because of vapor form. Vapor form will make sure you get out of the dangerous situation while also giving yourself 3 more seconds for a rally up.
Frostbow is excellent nuking skill+sandstorm is best aoe blinder ingame so that are very good utilities. arcane shield+signet of restoration are abit of a waste imo though, you better pick arcane brilliance and arcane wave for extra blast finishers.

http://gw2skills.net/editor/?fFIQFAWlcMonhVPwpBktNABgEOQkBiKV+93yA-T1REABLp8LiLEAK7PknOCAegAWq+jWKBDAgAszdGozdm1re1re1re25O35O35OLFQ56qA-w

i’d pick this build myself if you want to go burst all the way, without losing much on dmge perspective you’re gaining boon duration and some extra surviveability.
you’ll get 6 in arcana giving you 10 sec cd cleansing wave 1300 heal (130hps) regen 50% uptime another 65 hps and your omnomberry pie giving 314 every ~1.25 sec=~250 hps. brings a total of 450 hps while still dealing massive damage apart from the other boons/condi removal you get.
the extra boonduration on strengthrunes and arcana will give you alot more might uptime, especially in combination with battle sigil. resulting in equal dps.

The superior sigil of restoration is just 100% crap in my opinion. it gives you HP on player kills, however when engaging harder fights your sigil of restoration will proc less. it’s an uncertain heal and therefore you shouldn’t take it.
Last but not least this build isn’t meant for ganker heavy zergs since you’ll just get insta buttraped. For the rest it’s positioning all the way, gl practising it’s definitely one of the funniest builds for ele in WvW

^ i agree with you, but in my opinion, i dont think a build should work around one skill in order for it to not be an insta-kill. I would suggest taking two out of air, and putting it in water, so that you have more health, plus a reduction on cantrip CD.

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Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

Yes it is more common, based on the fact i had given you previously. The signet is not viable for staff, and CC on a staff….really? What CC do you get from fire?

your not a very good reader are you cc from lighting before switching out of it …….

One CC two CC in air (if they go through static field), and theyre CD is too long for it to be a viable part of the build. I think this is an ok build, you need more survivablility because with the build, as it is, your just one hit from being killed. Also condi clear will be a major issue, if you try to use ether renewal that could be a more reliable way to gain health plus remove conditions, since it has a semi-short CD. Also insults arent the way to convey your opinion.

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Posted by: Marmatt.8590

Marmatt.8590

..signet..

Ranger said sigil. And there’s no CC in fire in any weaponset, so why would you even bring that up?

talking about the signet of restoration, and i mis-read what he said in a previous post thinking he said that.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

it’s not working on vapor form only. vapor form is just a last chance saver with only 20 sec cooldown. throwing 2 in water will result in a loss of 100 ferocity+100 precision over only 100 vit+100 worthless healing. using cantrip CD reduction trait will force u to use cantrips aswell instead of ice bow+sandstorm (unless you want a 100% useless trait ofc xD) like i already mentioned sandstorm is one of the most OP skills in the game 55 blind ticks, 1.5-2k crits, 4 sec bleeding, ~300 dmge ish. Frost bow doesn’t need any explanation i think and arcane wave will give you some healing and might+fury uptime aswell and therefore definitely worth it.
bolt to the hearth trait =20%more dmge/-33%HP is usefull because of the bonus dmge to low HP, if it was above 2/3 health, it would actually be okísh but not fantastic. under 1/3 health will mean that the enemies are probably retreating and you need to kill them asap be4 they ran back to the restack. giving you that extra 20% gives you that difference btween catching them or not.

by adding 2 points in water you’ll lose alot of damage potential while only gaining a small amount of surviveability. When you’re getting gankers on your kitten you still can’t survive long with 2 points in water. you can go 02066 with full zerker, however you’re talking about a totally different build in that case

DDD|elementalist| Piken commander|RaW|

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Posted by: Marmatt.8590

Marmatt.8590

it’s not working on vapor form only. vapor form is just a last chance saver with only 20 sec cooldown. throwing 2 in water will result in a loss of 100 ferocity+100 precision over only 100 vit+100 worthless healing. using cantrip CD reduction trait will force u to use cantrips aswell instead of ice bow+sandstorm (unless you want a 100% useless trait ofc xD) like i already mentioned sandstorm is one of the most OP skills in the game 55 blind ticks, 1.5-2k crits, 4 sec bleeding, ~300 dmge ish. Frost bow doesn’t need any explanation i think and arcane wave will give you some healing and might+fury uptime aswell and therefore definitely worth it.
bolt to the hearth trait =20%more dmge/-33%HP is usefull because of the bonus dmge to low HP, if it was above 2/3 health, it would actually be okísh but not fantastic. under 1/3 health will mean that the enemies are probably retreating and you need to kill them asap be4 they ran back to the restack. giving you that extra 20% gives you that difference btween catching them or not.

by adding 2 points in water you’ll lose alot of damage potential while only gaining a small amount of surviveability. When you’re getting gankers on your kitten you still can’t survive long with 2 points in water. you can go 02066 with full zerker, however you’re talking about a totally different build in that case

i dont think you quite understood when i said “i agree with you” but i AGREE. XD its not the other parts of the build that i dont agree with its the two points in air that give lightning rod. Look at any other post on the forums. Lightning rod is a pretty useless build, and unless your using d/d since it has alot more CC capabilities.

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Posted by: the krytan assassin.9235

the krytan assassin.9235

oh lawl understand what you tried to say there now XD ye the extra lightning rod dmge can be usefull+200 fero+200 prec but not worth the amount of traits invested in :p

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Posted by: Marmatt.8590

Marmatt.8590

oh lawl understand what you tried to say there now XD ye the extra lightning rod dmge can be usefull+200 fero+200 prec but not worth the amount of traits invested in :p

lol thank you XD all i was trying to point out. It being in water or even in arcana would be better fit.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

it’s not working on vapor form only. vapor form is just a last chance saver with only 20 sec cooldown. throwing 2 in water will result in a loss of 100 ferocity+100 precision over only 100 vit+100 worthless healing. using cantrip CD reduction trait will force u to use cantrips aswell instead of ice bow+sandstorm (unless you want a 100% useless trait ofc xD) like i already mentioned sandstorm is one of the most OP skills in the game 55 blind ticks, 1.5-2k crits, 4 sec bleeding, ~300 dmge ish. Frost bow doesn’t need any explanation i think and arcane wave will give you some healing and might+fury uptime aswell and therefore definitely worth it.
bolt to the hearth trait =20%more dmge/-33%HP is usefull because of the bonus dmge to low HP, if it was above 2/3 health, it would actually be okísh but not fantastic. under 1/3 health will mean that the enemies are probably retreating and you need to kill them asap be4 they ran back to the restack. giving you that extra 20% gives you that difference btween catching them or not.

by adding 2 points in water you’ll lose alot of damage potential while only gaining a small amount of surviveability. When you’re getting gankers on your kitten you still can’t survive long with 2 points in water. you can go 02066 with full zerker, however you’re talking about a totally different build in that case

i dont think you quite understood when i said “i agree with you” but i AGREE. XD its not the other parts of the build that i dont agree with its the two points in air that give lightning rod. Look at any other post on the forums. Lightning rod is a pretty useless build, and unless your using d/d since it has alot more CC capabilities.

lighting rod is actually pretty useful in this build in particular not only because of the weakness but because it will actually hit from 1.5k-2.3k since your going to crit and you always crit hard its a nice little poke. that aside you can double hit them by hitting static field then using your push to knock them into the shield for two zaps at once doubling the weakness duration. Its not a core mechanic of this build but its a nice method to keep the pressure up.

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Posted by: Marmatt.8590

Marmatt.8590

You are speculating that they have no stun breakers, and no condi clear. Which is why it is rather useless, because there are so many counters to its “strengths” that its not worth the trait points you need for it. using it in arcana, or water would be better.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

You are speculating that they have no stun breakers, and no condi clear. Which is why it is rather useless, because there are so many counters to its “strengths” that its not worth the trait points you need for it. using it in arcana, or water would be better.

stun break and condi clear dont make the damage dealt go away even if they go thru it with stability they still take the damage. and besides we are still talking giving up your 100% crit chance and some of your critical damage if you take those points away

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Posted by: storiessave.3807

storiessave.3807

Signet of Restoration with staff is a terrible idea. Just saying.

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Posted by: Marmatt.8590

Marmatt.8590

Signet of Restoration with staff is a terrible idea. Just saying.

^

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Posted by: jingkangtan.6752

jingkangtan.6752

staff jihad

6/6/0/0/2
scholar runes
power infusions
arc brilliance / arc wave / mist form / icebow

sigil of fire/air/force/ferocity
swap mist form for fire signet for more jihadness

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Posted by: Waisenpai.6028

Waisenpai.6028

What server? I want to touch you….

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Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: Rangerdeity.5847

Rangerdeity.5847

What server? I want to touch you….

DR tho if my zerg has a half decent frontline on the night you find me you wont get within 900m of me if you are able to find me at all

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Posted by: sorrychief.2563

sorrychief.2563

What server? I want to touch you….

DR tho if my zerg has a half decent frontline on the night you find me you wont get within 900m of me if you are able to find me at all

Attachments:

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: GreyWraith.8394

GreyWraith.8394

Did you post a pve build by accident? It looks like a pve build. I mean, there’s even agony resistance in the infusions…

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Posted by: Columbo.5924

Columbo.5924

Yes, it looks like a PvE build, but that was his point I think. If I’m not mistaken you can only insert defensive (or versatile) infusions into the main infusion slot of an ascended armor – so if you want an offensive infusion you must use a versatile infusion.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

In addition defense/offense against guards/lords? does it even matter? get the WvW traits for the buffs at the end of the tree and thats all you need. What good is a 5% reduced damage from a guard going to do when the guards got melted between two colliding zergs? just take agony so you can still do fractals in your gear.