SBI
WvW build questions/theory crafting
SBI
by swapping around items and food for more stat effective counterparts (not touching the ascended) you can get 10% direct dmg boost with no loss of direct dmg defence. You should always add the 100% fury uptime and 10 (or more) stacks of might (with battle) at the buffs tab, it makes a difference between the items.
Change precision into power -> berserker weapons, all other knight pieces into soldiers with rubys. And plate of tryffel stake.
Slightly slightly more effective version is with soldier weapons and berserker shoulders, gloves, boots. But I wanted example that had the gain in just one variable, dmg. While the latter has u gaining in both.
How ever anet balanced the stats quite well, there is no imba secrets and abusable peaks. You gain somewhere, you usually loose somewhere else.
(edited by Sabull.5670)
I am glad to see more theorycrafting going on. I am so bored of my ele. I havent changed traits much but have tried lots of armor and weapons.
U hit one of our major issues. When we go too higher offense we lose so much hp and defense we are so squishy its stupid.
I also have a thief but have been playing it way more in wvw. Its role is much more clear and i succeed and have more fun. I either go glass and blow people up r shadow art semi glass crit and still blow most up or stealth and evade.
On ele it feels i just tag and stun or run from zergs. I do well with standard dd but honestly it isnt that hard. I would like a high reward build or 2 to play with.
This games ele just doesnt capture a mage feel to me like other mmo.
I will be following threads like these and hope Anet see a lot of eles are bored with the norm. If we had more viable ranged options there would be a lot less dd eles