(edited by Geikamir.6329)
WvW discussion: The Focus
I carry a Focus with me solely for the purpose of blocking siege shots when my Commanders asks for it. There are some nice skills in Focus, as you listed, but not worth it over the more general utility and ‘goodness’ of the Dagger in offhand.
Kuranami – L80 D/D Ele – WvW
comet is not as good as u picture it… it’s area is quite small… and it still have a good delay (not on the level of DT.. but still enough to give the enemy enough time to dodge out of it…)
in the comparison between fire ring and flame wall u missed one thing… fire ring deal direct dmg when casted to all (well the usual 5 target limit is applied) those inside the ring area… and it is not a little dmg
that said… as the rest of your analisys explain… focus is almos worth for a couple of skill only… and the earth skill while really good on paper soffer the fact that we already spend most of our utility slot for defensive CD so we need our weapon skill to be effective in the DMG department… or we will not be able to kill a thing… (the obvious counter to this problem will be to use offensive utility skill… but unfortunately our offensive utility are really plain and at most decent compared to excellent defensive utility like armor of earth, arcane shield, mist form and so on…)
so… focus really need to be revised… if the intention is for it to be the single target offhand (to pair with scepter for a single target build or with dagger for a bit of range against fleeng enemies…) its dmg sould really be improved by a good margin (it’s actually really below the aoe dmg of dagger) and if it’s meant to be a controlling weapon (wall, daze, chill, KD, reflect) than some of those effect need to be improved in duration/target/effect… flame wall will not hinder nor it will work as a scarecrow… comet area as said is too little that combined with its delay make it usefull only in choke point, chill and KD as explained by the OP are on too long CD for being single target… they need the CD to be halved or the numerf of target increased (the second option wil probably help much more in the control department).. the reflect is probably the only shining part (altrought a bit wider area should help a lot… but is nothing that I actually will ask for without increasing the CD of the skill by at least 5 or 10 second…)… as said by the OP too magnetic wave is one of those skill that should be able to make a balanced weapon OP… unfortunately the Focus condition is that bad that not even this skill is enough to make it feel good… :/
Wanted to post to say I totally agree with you OP.
It feels like the focus could be really amazing, but when compared a dagger (you’re only other offhand choice as an ele) the dagger is just better. I kind of wish flame wall could be replaced with something else entirely. Same for air focus, Swirling winds is such an odd skill it’s generally entirely useless in all situations where you need your other skills, and when it is useful all your other skills are useless. It’s just so out of place.
You said it all really well, and I couldn’t agree with you more. I really want to use D/F rather than D/D, but it just plain is far from viable in WvW. I have put together a pretty viable build in sPvP, but it’s mostly single target and the lack of oh so many things – damage, mobility, aoe, etc – just make it frustratingly non-viable for WvW.
I totally agree, you said it all ^^
Dagger is simply MUCH MUCH better than focus in PvE, WvW and sPvP.
You forgot to mention that churning earth is also a blast finisher. When you chain ring of fire- dagger(earth-4-5) you get 6 might right before hitting aoe with your highest hitting attack. That’s amazing synergy that you completely miss out on when you equip a useless though very shiny focus.
I think the focus was meant to be combined with the scepter but even then….
You forgot to mention that churning earth is also a blast finisher. When you chain ring of fire- dagger(earth-4-5) you get 6 might right before hitting aoe with your highest hitting attack. That’s amazing synergy that you completely miss out on when you equip a useless though very shiny focus.
I think the focus was meant to be combined with the scepter but even then….
Yeah, you’re right.
It makes you wonder, do they think this is properly balanced?
the real issue for me is that focus leaves you with you main hand to deal damage. focus feels very (reange) defensive which is great BUT…. scepter or mainhand dagger as only source of “damage skills” feels like you are missing out on a lot of damage.
if you use it with scepter it really becomes a 1on1 setup that screams for a condition damage centered build with high surviveability. The short range and the fact that it is mostly single target because the aoe effects are so easy to dodge makes them kind of unfullfilling in wvwvw.
with dagger it draw you in melee range but you lack the high damage and escape tools that would make the setup work really well.
dagger offhand is just so well balanced that it is really hard not to choose it. it got everything and on top of that it has the coolest animations that are really fun to play with…
stompong the ground… chruning earth … rtl ..fire garb … i just love them… they reek of power.