WvW glass cannon zerg Staff build [VIDEO]
Frankly, the build itself is not very good, but by far the biggest mistake is not picking up lightning rod in air GM after going 5 points deep into air.
could also be any pve staff ele build. 6/6/0/0/2 with all the damage modifiers to hit like a truck.
Please put a link to your build into the video description in your next video.
your build is sub optimal by a long ways because you lack some damage mods and most importantly lightning rod. Lightning rod is extremely power in zerg vs zerg combat especially with earth wall which can hit infinite targets.
by taking a build like 56003 you can get 20% damage mods from being in fire and air because of lingering attunements, or you can just go a more gvg and support spec like cele armor scholar runes zerker trinkets lightning flash, arcane wave, armor of eath with the 06044 trait setup.
(edited by Sadrien.3470)
by taking a build like 56003 you can get 20% damage mods from being in fire and air because of lingering attunements
Lingering elements doesn’t work with ANY traits other than the 1-point minors. Also, it doesn’t work with the fire minor, and the water minor already lingers even without the trait. So “lingering elements” only works with the 1-point minors in air (Zephyr’s Speed, 10% speed in air) and earth (Stone Flesh, +120 toughness in earth, although a UI bug makes it not show up). Since Zephyr’s speed is over-written by ANY speed buff (swiftness, signet of air), that basically does nothing. Thus, “lingering elements” really only works with the 1-point minor in earth.
by taking a build like 56003 you can get 20% damage mods from being in fire and air because of lingering attunements
Lingering elements doesn’t work with ANY traits other than the 1-point minors. Also, it doesn’t work with the fire minor, and the water minor already lingers even without the trait. So “lingering elements” only works with the 1-point minors in air (Zephyr’s Speed, 10% speed in air) and earth (Stone Flesh, +120 toughness in earth, although a UI bug makes it not show up). Since Zephyr’s speed is over-written by ANY speed buff (swiftness, signet of air), that basically does nothing. Thus, “lingering elements” really only works with the 1-point minor in earth.
Really ? I saw a video where they tested it… maybe the video is outdated but I have had numerous good elementalists tell me it works with attunement based damage mods. I will test this for myself tomorrow.
Just test with stone earth bro, it doesnt work, thats why a lot of elementalist (in fact good ones) think stone earth is a medium-low trait while a lot of player think its a good one
Dev themself said its working as intended cause according to them, bursting all your attunement to get all the damage modifier would be OP ( 2sec of stacked damage modifier and 3attunement on CD is OP according to them …… no comment). It’s a bit old so i wouldnt be able to find the post
Havent look the video, but if its really 4+/4+/0/0/X build, its not worth watching ^^"
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It does the job well :-)
(edited by Mattmatt.4962)
I have tested it here are he numbers collected from the testing gollems in the hotm, soldiers amulet, no runes or sigils, 44003 traits taking only air training and internal fire and using flame strike:
within lingering attunements period for air; (294 + 278 + 303 + 282 + 283 + 292 + 292 + 295 + 301 + 273) /10 = avg = 289.3
w/o lingering attunements air; (282 + 287 + 288 + 280 + 275 + 280 + 302 + 296 + 288 + 284)/ 10 = avg = 286.2
Significant difference but not without the margin of error because our attacks have variable power and I do not believe there are still steady weapons available in the hotm lobby – guessing you are correct and believe this should be changed immediately!!!
@mattmatt i’m not sure what your even talking about stone earth isn’t a trait and there are plenty of reasons in a complex code system for flat damage mods to be applied differently then a buff like stoneheart for example. The devs say a lot of things that aren’t true or don’t make sense.
(edited by Sadrien.3470)