WvW signet aura build discussion

WvW signet aura build discussion

in Elementalist

Posted by: Shadowfax.7562

Shadowfax.7562

here is the build

http://gw2skills.net/editor/?fEAQJAoIhMmabuR2IACKOAhxDRAhERhHKFmB-jUCBoeBkEBgKAM5rIaslhBp6KjlXRVbDTFjIqWKAmUGB-w

When you use 4 signets + 2 auras you’ll get:

1) Maintain all signet passive bonuses
2) get 27.9 seconds of protection;
3) get 46.5 seconds of fury;
4) get 55.8 seconds of swiftness;

What do you think about this? It’s not a working and tested build just my theoretical investigations.

“Lingering Elements bug ":http://tinyurl.com/n58uag8

WvW signet aura build discussion

in Elementalist

Posted by: Forz.1725

Forz.1725

I’ve tried builds similar to this with little success. I like the idea of using the water and earth signets as offensive tools, while maintaining their effects, but it just doesn’t work out well.

The problem with builds like this is that you lack the healing/condition removal to maintain yourself. That’s really the core problem preventing elementalists from having variety in their builds. We are pigeonholed into going at least 15 water/30 arcana if we don’t want to die after being sneezed on. You won’t have mist form or arcane shield for those “oh kitten” moments either.

On paper, it looks great but in practice it just falls short. I suppose it would work if you had a group that you could consistently fall back on to keep you alive. One suggestion, if you do decide to use this build, is use staff instead of dagger/dagger so you can make full use of the cc’s to keep your target away from you.

Elementalist – Pancake Tragedy