WvW staff build
I used to run a build very similar to yours except I never used glyph and used the Fresh air trait, cantrips are stronger and give you stability, stun breakers and mobility. Lots of combos require lightning flash as well.
I’m using this now (I’ve been using it for a few months):
http://gw2skills.net/editor/?fEAQFAWhEmgbyx5wjEA0DnEKog8gFlHzsjNA-jUCBYjAkIAJPCRpPasVNFRjVVLIqkY6XoqYRWIAZLAA-w
It’s unusual but I love it.
It gives much better defence than yours without it being a (lame) bunker build.
At first glance it may seem like I do less damage than you but however it gives me a constant might stacks (up to 19 by myself; 16 very quickly – 19 after a second fire field blast) which increase my raw damage and condition damage considerably (at 19 stacks I get 665 more condition damage and power. I run a sustained 14 stacks of might alone (490 extra power and cnd dmg). So my base power is more around 2300 and my conditions around 700 (yours are at 20 without might…).
I have faster recharge with 30 points in arcana as well as evasive arcana, the best ele trait which gives me an extra blast (earth dodge with evasive arcana is a blast finisher).
Quick Explanation on Might Stacking:
Each of my 3 cantrip give me health 1300hp regen and 3 stacks of might (9 total), I get 1 stack of might on fire attunement, 3 stacks extra for sigil of battle. I only have to use burning retreat and dodge forward in earth to blast an extra 3 (16 stacks at that point) and if I repeat that 6 sec after I get 19 stacks total.
To sum it up in comparison to your build, my build:
- 33% more toughness
- Over twice more healing power
- Attunement recharge is 33% faster
- Condition damage stat is usually over 30 times yours, 10 at base
- Extra blast finisher that doesn’t take a skill slot.
However:
You have better crit damage with your build and can sustain your crits. You sure can dish out damage. Personally I’m happy with my meteors hitting around 5k dmg at 25 stacks of might and having better condition damage than I used to.
2 questions for you:
1- Why use a trait that boost your crit chance every 15 sec if they are already around 70% (50%+fury)? Your so low on toughness your probably gonna drop in 2 hits and your already pretty much certain to crit already.
2- Can you stay alive in the middle of a zerg during a 30 vs 30 battle? Are you sure that your extra crits do not impair on your ability to survive? because dpike damage is one thing, but sustained damage is another. In my book it’s better to throw 3 meteor showers + at 4-5k crits in a zerg battle than only 1 at 6k crits.
Anyway, sorry for the long post, please try my build if you have a chance and let me know what you think.
Edit: my cantrips also give vigor with regen and might…
(edited by Xillllix.3485)
To answer your questions
1. the trait increases my critical hit damage.
2. I stay alive more than I die. I stay to the side or in the back of the zerg.
The extra survival your build has would be welcome for smaller groups because I found people like to target squishy classes. But my crits do 3k-4k without might and at 25 stacks I have done 9-10k damage. But when I see some of the changes that make it in Dec. 10th I’ll look for a way to add more survival to my build.
Any thoughts on wvw staff build after the 10?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
I have not even thought about it all I know is there will be changes a new heal skill and ascended armor. My build will not change to much because of the cost of the ascended items I already have.
To answer your questions
1. the trait increases my critical hit damage.2. I stay alive more than I die. I stay to the side or in the back of the zerg.
The extra survival your build has would be welcome for smaller groups because I found people like to target squishy classes. But my crits do 3k-4k without might and at 25 stacks I have done 9-10k damage. But when I see some of the changes that make it in Dec. 10th I’ll look for a way to add more survival to my build.
OK, I used to run a glass canon so I know how fun it can be (before the mist-form nerf it was great)
My point is that I can quickly stack might to 16 (19 after next patch) in 3-4 seconds and do as much damage with much more survival. 75% of the time I die last with the commander in huge battles.
After the next patch I might be able to reach 25 stacks without help (22 for sure with the new healing blast).
In large groups and battles on my server with the amount of guardians and warriors that are always around stacking might it just seems like wasted focus for me to stack it myself.
Also if I add in applied fortitude/foods and stones for zergs my survival increases greatly but for small groups extra survival would be nice.