Yet another suggestion for Conjures.

Yet another suggestion for Conjures.

in Elementalist

Posted by: Wraistlin.6072

Wraistlin.6072

So conjures, they are here to stay and I don’t mind that. I’m excited to see some of the changes. I know this discussion has been beat to death; with that I had a thought on a way to make conjures a little less clunky and maybe a little more useful. (Without a drastic change to our class.)

1. Get rid of the AoE placement.

I’d much rather use the utility and have the weapon in hand (like an engineer kit), I don’t care if there is a second weapon placed, and if that stayed just drop it next to us or behind us like a hunter spirit.

2. Allow weapon swap between the conjure and the attunement you summoned the conjure in.

There is always the argument on Elementalists needing the utility slots for defensive abilities, which more often than not is the case. However we have a nice weapon that has some great defensive abilities in the focus. So if we were able to swap between a conjure and a weapon set we would be able to utilize some abilities we’d be giving up for the conjure.

However this would then create another issue of an elementalist having 25 abilities at one time. My suggestion to that is too lock us in the attunement we cast the summon in for the duration of the conjured weapon.

Ex: I’m in earth attunement and summon lighting hammer. For the duration of the lightning hammer I can weapon swap like any other character between my earth skills and my lightning hammer skills.

Just my thoughts….

I know there is alot of doom and gloom on these forums. I love the elementalist class. I feel it has alot of variety compared to most classes. It does need to be played skillfully to be competitive in WvW and sPvP, it has some great builds for PvE solo or group. There hasn’t been anything in this game I haven’t been able to do with some variation of builds, traits, weapons.

I do like the “gimmick” of conjures, with some tweaking I think they could be in rotations. Hell the LH has already found a place in dungeons, along with the Ice Bow in some instances. Just need to get the clunkiness of the AoE off of them.

Yet another suggestion for Conjures.

in Elementalist

Posted by: DarkKnightJin.6372

DarkKnightJin.6372

I don’t know how often, if at all, this has been brought up:
Please remove either the timer or the charges from the Conjures.
Let us play them more like a Weapon Kit. Giving us 2 limits on the weapon we summon into existence feels way too restricting to me, and I just plain don’t use them at all as a result.
I can fill the slot with a skill that I actually feel right using, rather than something that will needlessly limit me even further.

Personally, I’d love to see the charges mechanic removed. Then we won’t have to worry about not being able to use our other skills because we spent all the charges on auto-attacking.

Just my two cents, do with it what you will.

Yet another suggestion for Conjures.

in Elementalist

Posted by: Azunai.5974

Azunai.5974

I don’t know how often, if at all, this has been brought up:
Please remove either the timer or the charges from the Conjures.
Let us play them more like a Weapon Kit. Giving us 2 limits on the weapon we summon into existence feels way too restricting to me, and I just plain don’t use them at all as a result.
I can fill the slot with a skill that I actually feel right using, rather than something that will needlessly limit me even further.

Personally, I’d love to see the charges mechanic removed. Then we won’t have to worry about not being able to use our other skills because we spent all the charges on auto-attacking.

Just my two cents, do with it what you will.

It’s been brought up hundreds of times before. You’re basically beating on the spot where a dead horse used to be.

It’s been a year and it seems that Anet won’t be changing conjures drastically any time soon.

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

Yet another suggestion for Conjures.

in Elementalist

Posted by: Wraistlin.6072

Wraistlin.6072

Just can’t stand the AoE Mechanic. There is no purpose for it, I believe only the FGS does anything based of the AoE placement.

Hell I’d be happy if they just added a field on the AoE summon. At least there would be a point to the AoE targeting.

Fiery Greatsword = Ring of Fire
Fiery Axe, = Lava Font
Frost Bow = Geyser
Lightning Hammer = Static Field
Earth Shield = Smoke Field (something like murky water from the trident.)

Plus it fits with the class….we already produce so many types of fields, might as well keep rolling with the concept.

(edited by Wraistlin.6072)