Ele is not ’ok for the most part"
Water Blast: Make this ground targetable
The healing aspect of this skill is unusable unless you or your allies are in melee range of your target. If you can target the ground you can more easily heal yourself or allies since you are not reliant on the enemy’s position or facing the ground. Kinda like a better version of faithful strike.
Unsteady Ground: Make it apply torment instead of cripple.
Cripple doesn’t make sense since there is already access to immobilize on this weapon and torment benefits from condi dmg (coincides w/ the earth attunement/traits) rather than cripple (benefits from condition duration which would fit more w/ fire tree). It would have the same effect as cripple (reducing enemy movement) but benefit from condi dmg.
Gust: Lower the cooldown to 20s
It only knocksback which is the weakest CC of them all, but for some reason it has a stupid long cd.
Churning Earth: Make it not slow your movement.
The skill has a long cast time and locks you in-place, unless a-net expects you to always slot lightning flash to land this, it should be changed. The enemy would still be able to dodge or interrupt you but at least it would be okay.
Flamewall: Make the field duration extended by 1s every time an enemy enters
There is no fear when the enemy enters this field, it will do nothing to deter them. At least in this way, it would discourage them because they wouldn’t want to help you.
Fire Shield: Make it convert 1 boon on the enemy to burning, still grant might
The auras are all designed to deter the enemy from attacking you but the might is not worth taking the hit and the burn is not strong enough to deter one. Boon removal would prevent them from attacking as much but not be the same effect as other auras.
Freezing Gust: Steal all the targets movement buffs (superspeed, swiftness, vigor) and transfer all your slows (cripple, chill, immobilize)
Comet: Reduce the cast time to 1/4s
Gale: Reduce the cooldown to 35s
Arcane Blast: Make it transfer a condition and pierce.
No arcane skill that deals w/ conditions, even the combos won’t help u w/ that. It is kinda weak too.
Cleansing Fire: Reduce the cooldown to 35s
Lightning Flash: Make it a leap finisher
Mainly for staff; it would give them another aoe heal, aoe daze, fire and frost armor.
Mist Form: Make the conditions not tick down while in this form.
Its unfair that it makes u immune to power damage but not condi, and attributes to the condition bias in this game. It wouldn’t allow you to pull off uninterrupted heals but it would be good again
Conjures: Make autoattacks not count against charges
All of them are so weak it doesn’t make sense to count against the few charges you have.
Conjure Earth Shield: Make it break stun for the creator and any allies in 100aoe of the 2nd shield.
It would still be a fairly long cooldown but it would be a way for conjures to break stuns and have an advantage over the other ones.
Magnetic Shield: Reduce cast time to 1s, increase target limit to 5
Fortify: Remove self-rooting effect
Lava Axe: Projectile Finisher
Explosive Axe: Blast Finisher
Burning Retreat(Lava Axe): Cures cripple, chill and immobilize
Conjure Lightning Hammer: Creates static field around 2nd hammer.
Deep Freeze: Remove the self rooting effect
Glyph of Elemental Power: Instead of a chance, it should be guaranteed to apply for the next 5 attacks, switch cripple w/ bleed
Glyph of Elementals: Earth takes 1 cc intended for you after summoned, Fire takes retal and confusion dmg for you, Water pulls 2 conditions to itself when summoned and every 25s
Glyph of Storms: Transfers a condition each time it hits.
Because its reliant on a target, the enemy can still avoid the area or interrupt them to prevent condition removal
Signet of Fire: 2s of quickness on activation instead of burning
Flame Barrier: 45% chance on all attacks in all attunements
Burning Precision: gain 5s fury when you burn foes, cooldown 5s
One with Fire: Transfers 1 condition whenever flame barrier triggers
There are no condi removal traits that are not in water/arcana
Persisting Flames: Fire fields give 1s stability per sec and take 1 boon on foes per sec
Tempest Defense: Reduce cooldown to 40s
Serrated Stones: Bleed an enemy when you are critically hit
This would benefit from both stats in the earth tree
Diamond Skin: 55 toughness for each stack of might
This would make so many fire traits d’awwesome, huge benefit to fire shield
Also no balance changes next patch so don’t play until October 15th
https://forum-en.gw2archive.eu/forum/pvp/pvp/No-Balance-for-sept-17-oct-1-patches/first#post2782603
(edited by Super Riceman.8702)