I have played several builds to nice effects in sPvP. But as with several other professions being pigeon holed into only 2-3 viable builds has caused my interest to wane.
I had always wanted to make a Conjure Build but there is no way currently to utilize these skills in PvP. That being said.. Simply put “What if it was?”
There’s no disputing the Conjure Weapons lack of usefulness, particularly in PvP. But what exactly would need to be done in order to allow this mechanic into the strict gates of Tournaments and other SPVP?
If the developers resources where not an issue, and a change to Conjure Weapons was possible and realistic what would you suggest to make Conjure Weapons into a PvP viable utility skill?
-Without stepping on any other mechanics that currently exists I’d say allowing Conjure weapons to at least refund charges on hit/crit if not just removing the charge mechanic (from yourself only) all together would be a great start.
-A problem with Conjure weapons currently, is that their use is very limited and not usually applicable for attrition based combat. Once you have gone through several of the skills rotations it is more practical to drop the weapon and continue using the various “utility-like” weapon skills. Usually from the fact that if your time isn’t spent mitigating damage it’s usually taking it, and no Elementalist build can face-tank even with all the cantrips combined. So my proposition, is allow conjure weapons to give some form of protection giving incentive to the fact that you just lost 15 of your weapon skills and a majority of your survivability. Not to mention the fact that if you would run 3 Conjure Weapon Utilities you would have no way to avoid bursts.
-My next concept is to make dropping your currently equipped Conjure Weapon (Either from activating a new Conjure Weapon or simply Dropping the Bundle) would place the Weapon at your feet, this would appear like any Conjure Weapon but would be unable to be picked up by anyone else but yourself. Having it persist for the Conjure Weapons Cool down while laying on the ground. The idea behind this is that you could essentially drop your Flame Axe in favor of a Ice Bow to do ranged damage then once your target closes the distance you could drop your Frost Bow and pick back up your Flame Axe and continue. Essentially you could deploy all three Conjured Weapons in an area and fight around them picking them up and dropping them when the situation arises making for a very innovative PvP experience while not stepping on the design toes of the Engineers and their Kits.
-Lacking the Utility and Survivability of the “oh so popular” cantrips is a daunting prospect. Not having the much needed oh crap buttons in place of Conjure Weapons currently is suicide in meta PvP. But there could be a remedy or at least an alternative. Perhaps Giving Conjure Weapons a secondary Ability while active would create some versatility and although, would make an additional learning curve (but nothing like that of an Engineer) it would make it much more promising. These Secondary Abilities could act as much needed Utility when desperately trying to dance from Attunement to Attunement. For Example:
-Conjure Earth Shield:;Return Earths Gift:The Shield pulls you beneath the earths surface while destroying your Shield gaining 2 seconds of invulnerability. Actions besides movement cannot be preformed. Breaks Stuns
-Conjure Flame Axe* :Molten Fury: Erupt all your Axes fury into a single projectile and hurl it at an opponent causing massive damage. Destroys your axe in the process Removes 2 boons from an opponent.
-Conjure Frost Bow* :Shatter Bolt: Fire a frozen bolt with enough force to shatter the bow. Curing all conditions and Stunning the target for 1 second.
-Conjure Lightning Hammer :;Titan Step: Unleash you Hammers wrath teleporting to target location but dispelling the Hammer in the process. Dazes nearby targets at both points of the teleport. Breaks Stun
-Conjure Fiery Greatsword* :Offering of Ashes: Channel your Greatsword for 5 seconds Burning nearby foes for 2 seconds every second. *Also Reduces its cooldown by 10 seconds every second channeled.
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