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Posted by: PierPiero.9142

PierPiero.9142

After last patch i tried different build. ( i hate staff as weaponset and so i let it out) . For scepter dagger i think fresh air and bers is the best build but it is quite difficult to use and i prefer d/d . I found that classic 0,0,2,6,6 build with strenght runes and battle sigil is really good but i am not able to decide if it is better with berserker or celestial amulet. With the first i kill much more but i am weak against thief ( P/P unload in particular) instead with celestial i live much more but i am weaker against heavy armored tank. Any suggestion … or something different to try ?

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Posted by: Grimreaper.5370

Grimreaper.5370

Celestial amulet is the best choice for a well rounded elementalist.

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Posted by: Zephyrus.9680

Zephyrus.9680

I would recommend celestial for D/D and Zerker for S/D. Either one for staff.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Seven.3814

Seven.3814

I would recommend celestial for D/D and Zerker for S/D. Either one for staff.

I would agree with this. Run celestial on d/d and keep your might stack going with the strength runes. Definitely go sigil of battle on one dagger with sigil of strength on the other. Make sure you’re blasting your fields and you’ll add up might stacks pretty quickly.

I personally like running zerker for everything, if you’re running the 0/0/2/6/6, try time your condi clears around or change the traits to help shed the conditions more.

[EK] – Empyrean Knights | Staff Ele
Sea of Sorrows

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Posted by: PierPiero.9142

PierPiero.9142

I have no problem with condition becouse i use ether renewal as health skill , i find it much more effective than signet of restoration

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Posted by: Arcturus.8109

Arcturus.8109

Berserker is better for lower-ranked games (and hothjoins) since you can outsmart your opponent with active defences, but becomes unreliable they higher you go. You will be caught in lock and you will not survive this. If you want a bit more damage – replace 2 in earth with 2 in air for permafury and crits. And dont forget that celestial also gives nice condi damage to your burning.

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Posted by: PierPiero.9142

PierPiero.9142

Usually i play 0.2.0,6,6 with celestial or 0,0,2,6,6 with berserker … usually i avoid the second if there are thieves in my opponent team

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Posted by: Darox.8069

Darox.8069

Guys, I just moved from PvE to PvP and I am wondering: do you realise that evasive arcana is as bad in PvP as it is in PvE ?

And that is without mentioning that going 6 in arcana makes you take arcane precision, which is the most useless trait we have ever had …

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Posted by: PierPiero.9142

PierPiero.9142

what do you suggest for D/D build without 6 in arcana ? i played 2,6,0,2,2 or 2,6,0,0,4 with dagger dagger (with tempest defence ) and berserker but in 1 vs 1 it is not so simple . Has you a build without arcana to share ? ( i have played quite a lot without it but in hard fight it seems to me that arcana traits is really strong ( not only EA ) )

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Posted by: Swim.6830

Swim.6830

what do you suggest for D/D build without 6 in arcana ? i played 2,6,0,2,2 or 2,6,0,0,4 with dagger dagger (with tempest defence ) and berserker but in 1 vs 1 it is not so simple . Has you a build without arcana to share ? ( i have played quite a lot without it but in hard fight it seems to me that arcana traits is really strong ( not only EA ) )

I usually run this in SoloQ

http://gw2skills.net/editor/?fFAQJAoYhMM6c24wwBdEBPACtfDLlSWgiVTC-TJRBwAdeAA02f4bZAAnAAA

It’s just an example, but I have been running this since Decemberish.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: PierPiero.9142

PierPiero.9142

In my opinion for hard fight and against a stronger team playing without 30 point in arcana with D/D is harder … but it is a personal feeling not a truth

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Posted by: Arcturus.8109

Arcturus.8109

do you realise that evasive arcana is as bad in PvP as it is in PvE ?

[img]https://warosu.org/data/tg/img/0256/77/1372347845494.jpg[/img]

Guys, I just moved from PvE to PvP

No doubts, thought I’m surprised that even very new play can call EA bad.

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Posted by: PierPiero.9142

PierPiero.9142

I have a problem with EA … playing with only 4 in Arcana for me is unusefull (i have only 2 points to spend in other ways) … so or i take 6 in arcana or i take 0 or 2 and i put points elsewhere. If i don’t take EA i usually take 4 in water … and 2 in arcana for vigor so in every case i have 6 points gone. having no EA i usually put 2 or 4 points in earth and so i have only 4 or 6 points to spend in air/fire. If i play a berserker build i think it is viable to have no EA but if i play a celestial build i feel that the damage increase is not so great to justify the lack of EA . Sorry for my english, it is not my first language .

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Posted by: Zephyrus.9680

Zephyrus.9680

EA is what makes ele as fun and complicated as it is. It’s like its own little set of utility skills on their own cooldown. I tried some more damage oriented S/D and staff builds without EA and they were still reasonably effective but just felt boring to play…

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube