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Posted by: PierPiero.9142

PierPiero.9142

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Posted by: Scrambles.2604

Scrambles.2604

Well with no points in arcana, you’re going to be hindered when it comes to jumping around attunements. You’re definitely going to feel that if you’re using D/D.

Also, the best thing about investing in the water trait line is the condition removal it offers.

You’re going to need to elaborate on the purpose of this build. It looks like your going for close range dmg/all around build, but you going to have trouble being effective if you’re stuck in fire the majority of the time.

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Posted by: PierPiero.9142

PierPiero.9142

the idea is to stack might and damages in fire and to change attunement when needed .
You have 20 pt in earth so u can use it and then use air/water till 15 sec of fire cd are ended. I think it for pve . I could put 10 in arcana but i don’t want to loose might and survability. Other than this the major part of skill in fire has a CD not far from 15 sec so I am sure, when fire is ready , that i have 4 skill ready … so i think Arcana in this case is not so important

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Posted by: Scrambles.2604

Scrambles.2604

In order to “change attunement when needed” you need to increase the likelyhood they wont be on cooldown when theyre needed :P If it doesn’t effect you, then more power to you, but i switch attunements at least every 10 secs.

Otherwise, I’m able to get 25 stacks of might with just 10 points in fire. So you don’t necessarily need 30 points in fire to get all that might. You’re also going to have a hard time maintaining might stacks if you’re using earth finishers to proc might, since you’ll have to wait a while to jump back into fire. If you’re able to get enough might stacks without leaving fire then go for it.

IMO, D/D eles are at a disadvantage from the get-go: We are the squishiest class already, and with D/D the only way to do damage is putting yourself right up in the danger. This is why you see so many d/d bunker builds, it’s the only way to mitigate the inherent danger of being a light, melee class.

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Posted by: PierPiero.9142

PierPiero.9142

but with 20 in water and 20 in earth it does not seems to me a not bunker build …. what do u mean with bunker build ? 30 in water and 30 in arcana ?

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Posted by: Scrambles.2604

Scrambles.2604

Here’s the build i’m running:

http://gw2skills.net/editor/?fEAQBYAg84ETYJUQhyjZwxGA

I think the typical bunker build uses 10 in earth (0/0/10/30/30), but i prefer 10 in fire (10/0/0/30/30).

what really stands out in the bunker build is the regen, vigor, and conditional removals. Especially the condition removals, those are huge. I remove conditions without even thinking about it (literally). You also get evasive arcana from 30 in arcana, which is crucial, and you get an extra heal in water.

I also like that i can build this heavily into defense without feeling hindered offensively.

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Posted by: Turkashi.4502

Turkashi.4502

- Wouldn’t healing glyph beter? It give 3 might on fire
- I’d also suggest to use staff if you want more might
- if you stay in fire, why that cooldown on water? isn’t cd on cantrip beter?
- I would drop 5 point from earth and put in water, because I belive you’ll have more boons on you than 2. (in team ofcourse)