Yak’s Bend
complaints about bunker DD being nerfed
Yak’s Bend
Evasive Arcana no longer gives any blast finishers, none at all. This also nerfs might stacking on D/D, S/D and staff, as well as all staff builds.
Another: Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only
Finally, there was a stealth nerf on auras. Auras from fields no longer trigger elemental shielding or zephyr’s fury.
30 Point Arcana trait evasive arcana no longer produces a blast finisher at the end of a dodge roll. This means that the might stacks available from it, which were the only really viable way of upping damage as a bunker, are now gone making it difficult to kill anyone.
Staff is the weapon that has been nerfed the most however. There is no way (other than arcane wave) to produce a blast finisher in water fields severely crippling the healing that bunker staff relies on.
30 Point Arcana trait evasive arcana no longer produces a blast finisher at the end of a dodge roll. This means that the might stacks available from it, which were the only really viable way of upping damage as a bunker, are now gone making it difficult to kill anyone.
Staff is the weapon that has been nerfed the most however. There is no way (other than arcane wave) to produce a blast finisher in water fields severely crippling the healing that bunker staff relies on.
There is eruption as well, but harder to do in a battle.
Nerf the eles bunker, keep everyone else’s bunker specs.
Nerf our bunekr and buff us with dot dot dot full colon conjure weapons, YAY
“Ten percent of nuthin’ is…let me do the math here…nuthin’ into nuthin’…carry the nuthin’…”
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
They nerfed Healing Ripple. They nerfed might stacking through dodge rolling in ring of fire. And they nerfed the Monk, Water, and Earth runes (for spvp anyway).
Staff is the weapon that has been nerfed the most however. There is no way (other than arcane wave) to produce a blast finisher in water fields severely crippling the healing that bunker staff relies on.
Earth skills have several combo finishers.
Staff is the weapon that has been nerfed the most however. There is no way (other than arcane wave) to produce a blast finisher in water fields severely crippling the healing that bunker staff relies on.
Earth skills have several combo finishers.
I think he was referring specifically to blast finishers. And while he is incorrect that there is ‘no way’ to create a blast finisher without evasive arcana while using staff, it does only leave us with one option to do so. Eruption (earth #2 w/ staff) is a blast finisher, although it is certainly not our easiest one to use.
Basically, because it takes so long to activate from when it is cast, it has to be cast before the Geyser combo field is even laid down or it will activate too late. Healing rain does last long enough that if you use it and immediately switch to earth and case eruption, it will activate just before healing rain’s combo field disappears. However, if someone else throws down another combo field on top of it, eruption might trigger a different effect and not even heal at all.
And while this may be the most difficult blast finisher to utilize, at least they left you one that’s still useable with staff. Not that it makes up for overnerfing Evasive Arcana…
“Ten percent of nuthin’ is…let me do the math here…nuthin’ into nuthin’…carry the nuthin’…”
Holy smokes! A Firefly quote! I love you forever!
Also: I am sadden by the unfortunate nerfs to D/D, especially seeing nothing done to up the damage of D/D or survival for that matter. Though, I’m excited to see what RTL and MG actually do when they work. For a long time I thought it was a bugged /dance alternative for eles.