condi/support/tank elementalist
I brought condi tempest (and elementalist) to life in WvW and it rocks…
With S/WH try it this way:
I use focus and so a diffrent setup but basically its F/E/T.
It is not a full aura bunker. It has more offense.
This is a condi bunker:
(edited by Wolfric.9380)
Oh kitten!i completly forgot about the power overwhelming trait!xD
Im a idiot,sonis a must to have fire instead of water!but still,the idea of conceding the critical strike (basically avoiding building precision/ferocity) to have only condi+power+tankstats and maybe some healpower is so wrong?
Depends what you want. If you want bunkering use number 2 with healing.
The bunker build can also use stone heart wich i also prefer, but a lot of players take diamond skin to get an advantage over condi classes.
Teh scepter build has that error, of course you take stone heart or diamond skin there.
If you want to hurt, forget healing power….
The power overhelming trait has to be looked carefully. If you use dagger mainhand or staff, pyromancers training is usually the better choice. With scepter I see it diffrent, because, while i use fire regulary, the cooldowns don´t feel so important.
Here a more powerful version condi bunker:
(edited by Wolfric.9380)
I really like this build as my main ele build is a daggerfocus,and i love the cleanse in the water trait ^^
Just a question:what does bunker mean?
Bunker means you survive looooong. Usualy you can stall a fight till help arrives.
Rework how i would propably play it. (I play only condi ele sind i am in GW2 )
The armor is hard to get. Its well playable with exotic armor.
(edited by Wolfric.9380)
This is basically what i was looking for
Just a couple of question:
1-is shooting ice good?to me seems a lost trait,with only 4% crit.The other arent really good,but i feel are more likely to be useful!
2- if i want to test this build before committing to it,its useless to try it woth rare/not exotic armor?or i can still feel the vibe of it?^^
you will feel it in exotic. Its not so much diffrence. the main noticable thing will the lower Health.
But be aware the healing power and shouts are group oriented. Its not a pure 1:1 build. It works better in small teams.
You can go for stop,dodge and roll. But sothing ice is a self aura. So when you are out of earth and get a critical it will pop, cleanse, heal over 2k damage and put the aura on you.
The only thing i don´t like in the build is no 25% speed to run around … I swap air sigil for that in and out :-(.
I also prefer FSG as elite. It´s a great tool in such a build. But the extra group aura is OK here too.
(edited by Wolfric.9380)
Oh god no 25% speed :/
Yeah i hate too not having mspeed,but this was my alternatw build only for group dungeon,i guess wont be so bad
ty for the insight,im gonna try this as soon as i can
Maybe adding the sharwd aura trait could be good also,ill test ^^
instead of cleanse using aura share is a good option. cleansign two conditions on one aura is just powerful against condi oponents.
This build is WvW oriented. For dungeons it´s PUG friendly but lacks full damage for organized groups. But it will work in PvE well. Like a defensive build works….
If you want it offensive then do this:
This is the direction I play ;-). I did add the food here so you see you hit the 2k condi damage.
(edited by Wolfric.9380)
I would just like to point out that carrion necro is useless in pve, if anything they run viper. Same as engis. Some classes also use assassin instead, not zerker only.
Shure. Depending on build. Viper and wanderer are solid sets. I do mix a bit.
I use Giver weapons/Rabid armor/rabid+dire trinkets and might adapt a bit with wanderer.
Greetings
Wolf
I was just looking around this forum and i found that actually heart shield give us another source of bleed.What about including it into the build?we are already condition oriented,we justchange our approac by standing in heart most time;
Basically thats the idea:
Start heart and start stacking bleed with skill 1-2-5,more bleed with overload,then switch to fire(more dmg) or water(need heal) .
If in water,just istant cast heartshield and continue the bleed stack
If in heart,drop some burning and blast some field,then overload and keep the bleed with heart shield.maybe pass in water while whielding the heartshield to have some heal,and return in heart.Next rotation just use the Fgs for the burn efdect instead of shield.
is that good?i really want some feedback,becouse if it is im going to ista buy the expansion xD
The build looks fine but:
I won´t use the earth signet. Its not bad to catch fleeing oponents and gives a bit toughness, but another aura shout and trating elemental shielding feels much better.
Be aware that the strongest assets of a tempest is its shareable 40% protection!
Then powerful auras will also do better when taking water here.
And when using krait rune use rebound. But consider using traveler rune or even tempest one. I use nightmare, but its hader to get. Still think of going back to traveler.
(edited by Wolfric.9380)
Yeah thebprotection seens huge.This should be my therycrafting of my build as soon i can put my hand onto HoT,is pvE oriented,with fractals and raids is mind,this is why i wanted a durable set up (maybe it will be useful in other mode,dunno about it :> )
Also you are right about the sigil,probably switching for another blast seems the best idea:
i changed the skill and the equi,few reason:
-tailbraizer seems good for this condi build powerless.i love expertise and it seena the right choiche for it!
For rune i will test,i love the idea of undead rune to convert the big thoughtness we stack into dondi dmg,but also your choiche seens nice.
Also rune of radiance seems nice,becouse basically it gives another aura at our disposal,and we basically are an auramancer xD
Finally,the skillset;basically adding the 2 blast in our utility/heal,should ddfine our rotation as follow:
First phase,stack burn and might
Second phase,stack bleed
Third phase variable
Here i would like to point personally what should be (only by theorycrafting) the beat rotation basically.Warning,you need to know by memory what our skill are to understand it.
PHASE 1 – stack burning
Fire Attunement – Fireskill3( fire field ) – arcane brilliance + arcane wawe (double might blast) – FeeltheBurn (shout) – Fireskill5 (fire field) – Fireoverload (whirling burn) – Fireskill4 (might and might sharing)
PHASE 2 – stack bleeding
Earth attunement – Earthskill3 x2 (burning and fire aura) – Earthskill5 + Earthskill2 (bleed stacking) – Earthskill1(auto bleed until overload) – Earthoverload(more bleed)
PHASE 3 – situational Earthshield
Basically the idea is to evoke Earthshield for more stakign and tanking,how to do it depends on how the team needs heal.If the team no needs heal,just use the shield in heart attunement for the extra thogness(→ condi dmg) ,if is needed just a small heal,switch in water for the area regeneration,while whielding the shield for stacking;if instead heal are hardly needed,just stay in water before evoking the shield,for some stronger heal,the start the shield bleed stacking
I should have the expansion this afternoon,cant wait
Cant stop theorycrafting until i test it all im trhilled xD
The theorycraft here is of low….low… quality.
Dude just halp me please
The theorycrafting is already been made. Mostly by Wooden Potato and Particular. Here their journey
Particular before HoT
https://www.youtube.com/watch?v=wI-hOGKQDQ4
Particular after HoT
https://www.youtube.com/watch?v=UqKc1_CyFH4
Wooden Potatoes before HoT
https://www.youtube.com/watch?v=OH-aB4mwAOk
Wooden Potatoes after HoT
https://www.youtube.com/watch?v=TPKnSjhdl7U
They talk about what they tested, what they think is best and why. That should give you some ground work to build on.
Thank you,ill look into as soon im home!:)