conjured weps post patch
They still have charges and are still garbage, they still remove us from our attunement, nothing has changed.
Since my crit dmg got dumped to the ground they do about 10-15% less dmg even with ascended weaps.
But are they scaling properly? Read on the engineer forums that their kits are not. Looking for confirmations
I’ll check later today if someone else doesn’t beat me to it. I was too busy playing Fashion Wars 2 yesterday to test out some of these minor tweaks.
I was running this last night (obviously the grand masters are wrong but w/e)
lighting hammers auto attack was like 2k 2k 5k. I was pretty happy with the damage I got … the mechanics of conjours is another story.
http://www.twitch.tv/disasterdrew
I ran a test. So far, I found a thread saying tooltip so I started there. I haven’t tested actual damage. Tested with level 80 Fine, Masterwork, and Rare Rampager’s Iron Daggers. Also, the numbers are for the 1 skill(s).
Fine Hammer – 663 -> 1085
Fine Bow – 181
Fine Axe – 553
Fine Shield – 422 -> 362 -> 452
Fine Sword – 452
Masterwork Hammer – 666 -> 1090
Masterwork Bow – 182
Masterwork Axe – 536
Masterwork Shield – 424 -> 363 -> 454
Masterwork Sword – 454
Rare Hammer – 669 -> 1095
Rare Bow – 183
Rare Axe – 538
Rare Shield – 426 -> 365 -> 456
Rare Sword – 456
They are changing in response to gear level. That does not mean the engi tooltips cannot be bugged.