d/d blinding auramancer
Yes, it’s been suggested before.
It just sounds better on paper than in reality. The simple reason being that the passive bonuses of the signets just don’t anywhere near match the utility of cantrips, and they (mostly) have a cast time.
Yes, you can find stability, protection and mobility in the Earth tree, but it just pales in comparison to the reliable sustain offered in Arcana and Water, which you really need, if you’re investing that deeply in Fire Magic.
And by relying on your aura to apply the burn→blind you’re just making a poor trait work even worse, because you can’t control who hits you first when the ICD is up, and therefore, who gets blinded.
save your 3g
one day, when they revisit some of these trait and utilities, it might be a fun build, ‘til then, you’d just be gimping yourself trying to run this.
i dont think its bad, you are not a glass with this, so the necessarity of cantrips goes down, signet of air is a break stun with blind, another blind is from fire trait, 5sec CD is not that awesome, but not that bad too, solid for 1v1 fights…
what you are missing with this build is boon duration, because main power of this build is perma protection/swiftness/fury, but without boon duration, you wont be able to maintain perma prot… i would change runes to some boon duration when you dont have arcane traits, monk runes would fit this build quite well imo
I though the point of auramancer builds was to share the aura if you don’t then it falls into the stander d/d build.
Though 6 into water would mean you lose all your perma sigen effects.
Not sure if that a good build for ele though.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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