(edited by Grimreaper.5370)
d/d bruiser tempest concept
that’d be nice for sure
I strongly believe that the old d/d playstyle could work if we focused on boon duration builds.
http://gw2skills.net/editor/?vFAQJAoYhcMoxhdOwwB0RMsBY0KIDMCqewG8GMNgAQBE-Tpg+AA4+DQZAA
Pretty much a build like this. the only thing that is missing is an amulet that gives 1050 condition damage 1050 toughness 560 vitality 560 concentration.
Bad Elementalist
I wouldn’t mind those changes at all…. but just think of all the tears on the forums this would cause…. oh well that’s pretty much anything involving an ele
I strongly believe that the old d/d playstyle could work if we focused on boon duration builds.
http://gw2skills.net/editor/?vFAQJAoYhcMoxhdOwwB0RMsBY0KIDMCqewG8GMNgAQBE-Tpg+AA4+DQZAA
Pretty much a build like this. the only thing that is missing is an amulet that gives 1050 condition damage 1050 toughness 560 vitality 560 concentration.
Nah man boon duration isn’t the problem, d/d right now is basically forced to face tank and then just soak up damage with heals. d/d worked well with cele amulet because it allowed it to facetank, thats boring, bring d/d back by giving it options to completely mitigate damage and compensate by lowering the healing potential.
Wouldn’t it be fun to hear things like, “Bro I know this one ele whos actually super legit, hes so skilled man”. No ones going to think a build made to face tank is that skillful, relying on forever lasting boons isn’t a skillful playstyle either.
(edited by Grimreaper.5370)
-Burning speed cast time becomes instant but takes the same amount of time it normally would for the blast to land, (so it can be used better for defensive purposes).
burning speed is instacast and i’ve always used it to dodge stuff if i needed to. that’s a problem on your side.
burning speed is instacast
you can dodge things with it, but it doesn’t have evasion frames until the slide forward hits full speed
burning speed is instacast
you can dodge things with it, but it doesn’t have evasion frames until the slide forward hits full speed
Yes sir, and this is what I want fixed, I want either an instant slide forward for immediate evasion frames or I want evasion frames immediately upon casting.
Well, eles do feel like they’re being pushed back into the ‘support only’ corner once again
No point in trying to defend them because I doubt they’ll ever be as bad as they were before april 15th patch or as good as they were post april 15th- they’ll be lingering supports that bore you to death
We can always try though
we can only wait. if they keep buffing shatterstone, one day we’ll be able to oneshot everything in the game.
we can only wait. if they keep buffing shatterstone, one day we’ll be able to oneshot everything in the game.
this
Changes to unused traits I’d like to see:
-Latent Stamina now grants 50 endurance when the Elementalist enters the water attunement along with applying its typical 3 seconds of vigor in a 240 radius.
Thoughts?
My thoughts for that one? Re-read the trait. There is no shame in that, even ESL “tempests” don’t know how to read that trait.
It grants 10 endurance to allies or yourself whenever you apply vigor. There is no ICD; the tooltip is wrong. The trait also applies vigor around you when swapping to water.
Changes to unused traits I’d like to see:
-Latent Stamina now grants 50 endurance when the Elementalist enters the water attunement along with applying its typical 3 seconds of vigor in a 240 radius.
Thoughts?
My thoughts for that one? Re-read the trait. There is no shame in that, even ESL “tempests” don’t know how to read that trait.
It grants 10 endurance to allies or yourself whenever you apply vigor. There is no ICD; the tooltip is wrong. The trait also applies vigor around you when swapping to water.
I’m aware, you are actually the one who initially informed me, but I belive it would be more reliable if vigor was just granted in a form that would immediately give you a dodge you were wanting. That or change this trait into something that maybe gives endurance upon crits so you didnt have to stack vigor over the top, that could also make for a nice trait for glass build
(edited by Grimreaper.5370)
Changes to unused traits I’d like to see:
-Latent Stamina now grants 50 endurance when the Elementalist enters the water attunement along with applying its typical 3 seconds of vigor in a 240 radius.
Thoughts?
My thoughts for that one? Re-read the trait. There is no shame in that, even ESL “tempests” don’t know how to read that trait.
It grants 10 endurance to allies or yourself whenever you apply vigor. There is no ICD; the tooltip is wrong. The trait also applies vigor around you when swapping to water.
I’m aware, you are actually the one who initially informed me, but I belive it would be more reliable if vigor was just granted in a form that would immediately give you a dodge you were wanting. That or change this trait into something that maybe gives endurance upon crits so you didnt have to stack vigor over the top, that could also make for a nice trait for glass build
To be honest, the trait would be nicer if Tempest was not exlusively about auras. We only have 1 quality GM trait, and it works with sustain and aura. It then becomes silly to let go of one very important aura trait that Latent Stamina competes against. Elementalists (Damage Tempest or Sustaint Tempest)always need a core of both Condition Clear and Sustain, which the aura route in Tempest offers; it’s like the classic Evasive Arcana route with Arcane. The solution needs to be within those parameters.
The 3 Tempest GMs offer a sort of defensive option where Elemental Bastion ends up beating every single one, on many levels.
Lucid Singularity would need some serious help. In core, the trait clears and grant immunity to movement imparing effects, this needs to stay. But in addition, here is a few options that may fit the theme and the needs of a more offensive-oriented tempest (while remaining defensive in a way). So here what may fit:
1. Grant one second of super speed at the beginning of the overload, and another second upon completing the overload.
2. Reduce recharge rate of Overloads by 33%.
3. Upon casting an overload, grant a buff that increases the boon duration by 33% for 7 seconds.
Sadly, I don’t think the dev team is competent enough to fix that issue.
Tempestrous Aria needs to reduce the cooldown of shouts by 20% and the weakness needs to be increased to 4 seconds. This way it can compete with invigorating torrents in wvw.
For the grandmaster traits Imbued melodies needs to not require warhorn and should also heal allies when you break a stun, just like the tempest rune.
This would have more people running “Eye of the storm” utility and trait and would synergyize as a nice double heal with tempest runes.
These combinations would make builds focused around shouts instead of auras.
Harmonous conduit should increase damage with each pulse 5% 10% 15% 20% and increasing the damage to 20% for 3s after a successful overload. Probably over the top as far as dps builds are concerned but it needs to compete with other traits.
Lucid singularity should pulse 1s of resistence when overloading an attunement, giving resistance to all allies in the overload range.
Bad Elementalist
I really think overloads in general just need a complete overhaul, it doesn’t really make sense to use overloads with anything but a bunker like build due to leaving your self somewhat vulnerable with that long of a channel, sure you can cancel the overload but then you’ve just potentially kicked your self in the kitten due to a very long attunement cd.
RtL nerf was legendary, it wasn’t needed… just check Daredevil’s mobility.
RtL nerf was legendary, it wasn’t needed… just check Daredevil’s mobility.
we’re never getting it back lol
I have reworked this topic into an idea that I think would bring a bruiser/glass cannon concept into existence.
I’m sick of only seeing bunker tempest, I’m on a mission to bring back a bruiser build but in a form that takes skill, please tell me wither you think my idea is valuable or garbage.
RUNE: Rune of Leader ship: “change +all stats to +vitality”
ELITE: Rebound cd reduced from 75 to 60 seconds.
TRAITS:
Tempestuous Aria: Add “reduce shout re-charge by 33%” (You can not take regen/vigor trait when aura is used if you take this trait, they are both master traits)
———————————————————————————————————————————————————————-
This is what i did think too. But i feel -33% CD reduction would be to much. Classic -20% should be fine.
I did not think about leadership rune but yes i would fit going vit. Basically this will not buff bunker ele but it will buff boon support maybe allowing arcane insted of water.
Changing overloads seems to much and complicated. I fact the following minimal (I focus only on numers and a minimum of traits to ease it) changes might bring more diversity:
Tempestious aria: add -20% shout CD
Rebound: 60 sec CD.
Arcane Sourge: -33% CD not 20% and instead of ferocity give precision.
Bountiful power: 3% not 2% damage per boon.
Fire line:
Burning precision: 3 sec internal CD
One with fire: Give 5 might stacks not 2.
Blinding ashes: 6 sec CD
Well i would be pushed into a hard coice if fire and arcane would be touched like this.
If you vsed the people ive met wolf I doubt you’d think these changes sounded over the top.
-33% might be okay in pvp but its too strong in wvw. Thats an almost 16 second heal for allies plus more heal spam from auras and more boon spam from auras.
20% is good enough. Instead I would increase the might stacks to 3, reduce duration by 20% and increase weakness uptime to 4 seconds.
Bad Elementalist
I think id be fine with that too frowny, maybe increase the might diration by 5 seconds or so
I strongly believe that the old d/d playstyle could work if we focused on boon duration builds.
http://gw2skills.net/editor/?vFAQJAoYhcMoxhdOwwB0RMsBY0KIDMCqewG8GMNgAQBE-Tpg+AA4+DQZAA
Pretty much a build like this. the only thing that is missing is an amulet that gives 1050 condition damage 1050 toughness 560 vitality 560 concentration.
Nah man boon duration isn’t the problem, d/d right now is basically forced to face tank and then just soak up damage with heals. d/d worked well with cele amulet because it allowed it to facetank, thats boring, bring d/d back by giving it options to completely mitigate damage and compensate by lowering the healing potential.
On point. This is exactly my problem right now when I try to roam with D/D nowadays. Boon duration isn’t good enough to compensate soaking up with damage (Rune of Durability, Arcane Trait, Boon Duration food, Sigil of Concentration). Only time I can go D/D is when I have a decent team. Pretty sure they need to at buff RoTL so we can properly reposition at the very least.