d/d durability tempest... halp
Try that for more condi removal.
Bad Elementalist
thanks, friend.
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I wasn’t sure if you wanted pvp build or wvw but I added some my ideas
Kawaleria (KW)
I think your build is not offensive enough to win. The condi removal with water will mostly prolong your death. I left the equipement nearly the same just replaced the knight pieces in armor, the rings and changed one sigil and did go for fresh air with your power setup. also the better whetstones are not expensive.
Sigils are for minimum condi defence. Try to kill faster. Shure such a build includes a lot of risk, but if you can play it i think you will kill. If you need some condi emergency run eather renewal. I personaly did play traited arcane before Hot and arcane brilliance and shield felt great for an offensive build. It lost for shouts but i trait diffrent using tempestius aria.
shure necros might be hard and poision is evel to you but you can´t have all. Good mobility and damage can make it.
(edited by Wolfric.9380)
@Mr-Godlike: interesting! yeah, i meant for wvw but thanks much
@Wolfric: whoa thanks! looking forward to trying this out. stoked to see the air line. much appreciated!
Basically its go air and overlaod, swap one element do “Something” swap air and overload… avoid overloading other elements. You need them to swap back and forth.
Utilities do damage and are all blast finishers for mightstacking. In air they blind as defence. Also you get extra ferocity!
speedboost from air swap can also be very nice to outmanever someone. But this setup needs training. Picking the extra ferocity or aura boons instead is OK.
This build can use full marauder (a bit zerker is OK). But also a bit armor is not so bad :-).
When the first condi bomb continues to kill you run cleansing flame instead of arcane wave. It will help to buy 5-10 seconds agaisnt a necro or mesmer ;-). could be enough.
Elite: The greatsword is a solid tool for fleeing (and sometimes catching). Rebound can bring the edge in a fight and has a lower CD. The build itself should be mobile enough but it´s a matter of personal preference.
(edited by Wolfric.9380)
awesome thanks for the tips!
I prefer dagger/warhorn personally – but my build can also work for dagger/dagger and durability runes. I took Scrapper runes for the extra power boost for my Celestial set, but for my Marauder build I run durability runes.
My Celestial build: http://asphyxia.tv/wvw-roaming-elementalist/
My Marauder build: http://asphyxia.tv/wvw-roaming-elementalist-marauder-variant/
Builds explained the build in the links. I ran Bowl of Mussel Soup on it personally for the little extra vitality, but Gnashblade food is perfectly fine as well if you wanted the extra boon duration, I usually run the Gnashblade on my Marauder build since it is running durability runes as well.
(edited by Josh XT.6053)
thanks @Josh-XT. i’ll give it a look.
tried it out @Wolfric and was super fun. thanks! i gotta get the hang of less d/d cele ele playstyle/rotations and focus more on air/overload air but was so nice having fresh air! so fun thanks!
Hi
Just because i like doing nice looking builds i adapted a full equipment set :-)
Squeezes out more damage with a bit lower armor but uses your mussel food which is quite good in this build.
Maybe i try it myself. Just i don´t like changing my equipment much …..
Playstyle is not a rotation its like: air – fire (stack might)- air – earth – air water – air fire and so on :-).
Not using arcane utilities will give less burst but more survivability. Then you trait classic evasive arcana which is still very good. Only lighning flash is more or less mandatory on the toolbar and you should have a stunbreaker there. this is why i prefer arcane shield in such a build but untraited its not efficient :-(. Signet of air is good as stunbreaker due to low cooldown but you don´t need the speed.
More rounded Version :
(edited by Wolfric.9380)
very cool. gives a lot to think about and try out. thanks!