d/d trait variations

d/d trait variations

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Posted by: FrownyClown.8402

FrownyClown.8402

Here is successful variations of 0 10 0 30 30.

0 0 20 20 30
Good to stack toughness here. Possibly condition damage also.

0 20 0 20 30.
Reduced cooldowns in air. More dps build. I run this build. Good with 20% crit chance or more.

0 15 0 25 30
Hybrid of the one above. You get the boon dps bonus and a lightning strike

0 10 10 20 30
For those looking to be more tanky without losing thier 0 10 0 30 30 playstyle. Armor of earth at 50% hp op.


Bad Elementalist

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Posted by: Xunleashed.5271

Xunleashed.5271

Usually dd build is boon based, so 25 water is required or you will lose too much damage, only viable variation is 0 15 0 25 30, sry man :S

Xunleashed [BT] – Elementalist
WvW Videos Channel:
http://www.youtube.com/XunleashedGW2

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Posted by: FrownyClown.8402

FrownyClown.8402

I disagree. Its more than just damage output


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Posted by: DiogoSilva.7089

DiogoSilva.7089

Are we talking about DD bunkers?

0/10/0/30/30 is usually the best. With 3 auras available, zephyr’s boon will offer you a good damage boost, plus 2 boons (one that is hard to get for an elementalist) to boost water’s 25. You’ll want 30 in water either for powerful auras, to give those auras to your allies, or for excellent condition removal, but you can scrap it if using ether renewal. 30 in arcane is a must for many reasons.

If you decide to go for a bunker build without MH dagger, 10 earth for the armor of earth cantrip trait is pretty good. Well, it also is for MH dagger, it just happens that scepter or staff can’t make take much advantage of zephyr’s boon. You might even go for shaman’s amulet instead of cleric’s here. Another alternative is 10 in fire for 3 stacks of might per cantrip, a +20% might-stacking rune, with S/D, for some good might-stacking, especially now that the healing glyph offers 3 might too.

(edited by DiogoSilva.7089)

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Posted by: FrownyClown.8402

FrownyClown.8402

30 in water and 20 in water didnt make a diifference in condition removal imo.


Bad Elementalist

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Posted by: FrownyClown.8402

FrownyClown.8402

Aura share is useful but I find it unreliable because of how close allies need to be vs your mobility


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Posted by: DiogoSilva.7089

DiogoSilva.7089

30 in water and 20 in water didnt make a diifference in condition removal imo.

It removes a condition for each cantrip, one when using the healing glyph in water, and one when switching to water attunement if you have the arcana’s trait that gives boons on attunement. That’s five condition removals, one of them that works the exact same way as the other water’s condition removal trait. And if we add this last trait, and with OH Dagger’s 5th water skill, and with Evasive Arcane’s dodge rolling on water, you’ll get 8 means to remove conditions, 5 of which come from that grandmaster trait alone. You don’t even need to use the cantrip that removes conditions, but if you do, you can scrap the adept water one for the cantrip cooldown reduction, or something.

Of course, using ether renewal over the healing glyph, and having the lost swiftness be gotten from the auras with zephyr’s boon is also an alternative option for D/D, although not as good for other weapon sets due to the lack of auras.

Aura sharing is strong in crowded hotjoin or in well-coordenated tourneys. Stun aura + protection (optional) + swiftness + fury on 2 or 3 party members is a pretty big deal. :P It pretty much makes your glass cannon allies burst harder and have higher protection against burst. It can turn the tide of battles.

(edited by DiogoSilva.7089)

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Posted by: Navzar.2938

Navzar.2938

0 10 10 30 20
More protection for allies when using aura share

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

0 10 10 30 20
More protection for allies when using aura share

This is what I use too. A variation would be 10-10-0-30-20 for might on cantrip usage or 0-20-0-30-20 for the lightning strike on air atune and bolt to the heart or something.

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Posted by: Malcastus.6240

Malcastus.6240

I use..
0/20/10/30/10
0/30/0/30/10, or..
0/20/0/30/20, when using D/D.

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Posted by: iSpiN.1903

iSpiN.1903

0/20/10/30/10 is what I use
-Zephyr’s Boon
-20% Cooldown on Air
-Aura Shielding
-Water Traits I just change depending on the mood

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Posted by: Albane.8367

Albane.8367

No matter how many times I change my build, I always come back to 0-10-20-30-10. With full Cantrips and all the Aura buffs.

I run with 2-3 people as a roaming WvW and love being the guy rushing into a fight and chasing runners.

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Posted by: dreztina.4820

dreztina.4820

0/30/0/20/20

Best I’ve found.

Out of Attunement – D/D Ele
Maguuma

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Give 0-30-0-30-10 a try, or 0-25-10-25-10, or 0-25-0-25-20……

Basically anything with at least 15 water and 10 arcane, but there is some pretty awesome synergy in the top ends of air and water.

This is basically what I’m running at the moment, although I don’t use d/d as much anymore, more often s/d or s/f now.

Hats off to all the ones who stood before me, and taught a fool to ride.