ok, only because I am not sure if the dagger Air abilities are more for direct support, rather than any type of damage that is meaningful. I will leave that open to interpretation. Having said that I am concerned
Lightening Whip: this has the potential to be an awesome ability but for some reason unless I am literally right in my targets face. It simply misses. compared to other dagger abilities this ability seems to be simply the weakest not because of potential damage, but because of its missing factor. and the Range should be somewhat equivalent to other dagger abilities.
Lightening Touch: This too is more of a support type ability not designed to do much damage but weaken targets damage output. which is great be again, its a miss mainly because it misses a lot. its supposed to be a cone in front of you, but its range is super short, or feels like it is. and if the target is not like Directly in front of you, it misses.
Shocking Aura: The stun component is 1 second. thats …well 1 second …and it only stays on you for 5 seconds. perhaps maybe it could stun for 2 seconds. then it would be useful as a get away tool…all in all tho, this spell works well, so really it doesnt need to be changed.
Ride the Lightning.: Great Spell, tho sometimes it pathing gets a little screwy, other than that. one of my favorite skills period.
Updraft: frikken awesome!
So basically, Lightening Whip hurts Air attune with daggers, it misses too much, and is a little too short range. and I hope perhaps it could be tuned a little. Lightening Touch..misses a lot too, but it is nowhere near as bad as lightening whip