dagger / dagger 45 sec Cd ??!!??
Ele needs shorter attune swaps.
Ele in fire does respectable damage. Maybe not supreme, but respectable.
Then you have every other attunement. Which is really geared more towards a specific outcome (survival in earth for example is a reflection, the cripples, ETC. Air boasts CC, the pushback, the blind, the stun, and water is heals and a chill)In a typical scenario, an elementalist will be in fire magic. He/She will then need to use some form of utility. Perhaps a monster has started running at our ele. Thinking quickly, they attune to earth and cripple the monster, while moving away. Our ele is safe for the moment, BUT now doing far less damage, as earth has less damage than fire.
Sadly our ele is now stuck in earth for another 10+ seconds. That’s 10 seconds of clearly lower DPS, without any utility to cover for it (as the other earth skills are now on cooldown)
Imagine a warrior in the same situation. He or she simply switches to a rifle, cripples the monster, and then switches back to greatsword. While in rifle, simply crippling, putting some vuln, and then a volley (which is more DPS than the greatsword auto attack for sure) takes up the 5 second weapon switch cooldown. The warrior has lost basically no DPS during the entire period.
No other class must give up so many seconds of their maximum damage for their utility. Only elementalists (ironic, as the class was supposed to be designed around switching for utility as a benefit rather than a negative)
Elementalists really only have 2 attunements – Fire, and waiting for fire
If they changed attunement cooldowns to 10 seconds untraited, and 4-5 traited (and then obviously nerfed certain traits that give effects on attunement swaps) the ele would be much better off. As you could now attune to gain utility for a specific situation, without feeling like you’re about to be useless for the next 10 seconds.
20 skills means jack kitten if 10 of them are for specific situations, and you give up a good portion of your damage if you want to tap into them.
Paragraph by paragraph:
Fire, yes this is a good damage attunement, more importantly it is a great combo field attunement. Earth…try to not view it as a defensive attunment, yes it gives you defence, but it also has the potential to deal more damage than fire if you utilize the fire combo fields and bleeds. Air increases mobility, allows your next phases to be more under your control, also good defence. Water is not just healing, water can do alot of damage if you so choose to spec that direction.
I would never say “In a typical scenario, an elementalist will be in fire magic.” In fact I would say the exact opposite. If I start an encounter in fire, I messed up. If an enemy is closing in on me and I need an out, earth is not my choice. Earth for me is all about keeping enemies close to me, immobile, knocked down and kicking their butts…Air is where I would go in that situation. Air does less damage, yes, but now I can swap to either earth or water to deal out some decent damage.
Stuck in earth for 10+ seconds…I dont get it. Do we only have 2 attunements?
Warrior has only 5 weapon skills available for the next 5 seconds. Ele has 15 more to choose from….
Hmm…. Yea stumped here, cant really argue a complaint about the style design of the class…except we still seem to be assuming that fire is our only/best damage source. For this time we lack the access to fire combo fields which we can use by other specs to up our dps…but than again we have already cycled through fire so we already have 8-16 stacks of might.
This is the problem you encounter with the ele…fire is a great setup attunement in D/D, not the heart and soul of it.
Cycle, re-cycle and continue to cycle. The D/D ele is designed with an incredible synergy of skills, combo fields and combo finishers. Rarely ever have I thought man will this attunement ever come off of cooldown.
…specific? giving up damage?…
Please take away from this topic that learning combo fields/combo-finishers/buff chains and skill synergy would make a player way better at all aspects of the game. Google the combo field finisher interactions. Learning them is key to this class (and several others). If you learn how to utilize them you will improve vastly on any class you play.
@Orikx
maybe my english is my Problem. I never written D/D ele is useless in wvwvw. I never written something about your discussion with lord about wvwvw zerg and all this things. When you understand that then you understand it wrong.
I know all ele d/d skills and how to use them, i play this class more then enough. You write about your experience with your d/d ele in wvwvw. It is ok. I play nearly only spvp solo and there things look different. There is no lack on equip or skill points like wvwvw. You write it`s a l2p problem when I loose a 1vs1. You think so too in spvp (I don`t play bunker built)? I don`t know you and what you play but when you made your experience only or mostly in wvwvw you maybe should stop bashing wvwvw noobs (yea T1 or T2 or what ever server doesn`t matter) and play some competitive spvp. Do some matches with your ele maybe 1000 or some more and you will know what i mean with “if you perma cripple or chilled them then they switch to long range weapon”. And no i don`t mean that d/d ele is bad or loose a lot. If you can Play you will win a lot but you will not win all.
You written ele class has many cc & snare. More then all other classes. I told you that it is wrong most other classes can have it too if they want. Nothing more i tryed to tell you. If you don`t want to hear that or don`t want to understand that i can`t change it.
(edited by Soulview.4532)
How about we all take a moment and look at the focus 5 ability.
2 second knockdown, 3/4 cast time, 50 sec cooldown.
I think it’s okay. Let’s compare it to http://wiki.guildwars2.com/wiki/Backbreaker
- I don’t know if the ele can move while using Gale but afaik the warrior is immobile.
- Backbreaker is melee while Gale has 900 range.
- Warrior has a lot less skills than ele (yes, this actually is an argument. Ele skills need to have at least slightly longer cd’s to offset the amount of skills available).
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Instead of correct ppl about grammar, you should learn the class. Sorry but you have absolutely no clue how to play a proper ele. Mabye you go 30 on fire and 0 on aracana, now come on forums and complain about cd and low hp/armor.
While what you’re saying isn’t wrong, I feel that the idea that an ele can’t play well with 30 in fire and 0 in arcana does show a problem with the elementalist class. I guess it’s because they forgot to buff the fire trait line when they nerfed the base skill damages.
What I mean to say is, it’d be nice if our trait lines were a bit more even in strength/usefulness.