dd gets more loot than staff?
It’s why I preferred using D/D although tagging with Lava Font works a little but when you’re dealing with hordes of spin-2-win warriors and guardians and cluster bomb or dagger storm thieves chances are good the mobs you’re trying to tag are dead before your first heavy AOE skill has landed.
So basically the same experience as you plus having Meteor Shower raining down for ages after everything is dead is rather embarrassing.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
Seeing as how you can get double the magic find on daggers, I’d say your assumption is pretty valid.
Nope, I just AoE on enemies head while defendind keeps and get a lot of stuff.
Seeing as how you can get double the magic find on daggers, I’d say your assumption is pretty valid.
please inform me of how d/d can get double the mf that a staff provide?
Dont know about staff but in WvW my D/D ele rarely gets any loot/ badges because of mediocre single target damage. I get so much more badges with my warrior using either GS or Rifle.
Seeing as how you can get double the magic find on daggers, I’d say your assumption is pretty valid.
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Seeing as how you can get double the magic find on daggers, I’d say your assumption is pretty valid.
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
^ now, there is a player with logic, common sense and knowledge.
I’ve had to buy 2 more bag slots because I’ve getting too much loot in Orr with Staff cause I got tired of having to go back to town to sell after each and ever single event chain.
The big key is recognizing when to use what attunement for AOE. When the mobs come in a small predictable pack that ends up a static location Lava Font can’t be messed with. You always get 1-2 ticks in which is enough for tags. Take another scenario like the Shrine to Grenth once all the adds are down and adds are streaming in slowly after the fact you’d use Air because the bouncing attack will automatically bounce to any adds that spawn in range after the fact. Another good time to use Air is when everything is somewhat spread out but still close enough to bounce attacks.
D/D is good and respectable and all but why mess with a good thing?
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
^ now, there is a player with logic, common sense and knowledge.
3%+3%=6% on each weapon and every little helps if you are going to use it, Also if you are using two weapons you can run SoL on one while having 6% on the other then swap out when your stack is built.
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
^ now, there is a player with logic, common sense and knowledge.
3%+3%=6% on each weapon and every little helps if you are going to use it, Also if you are using two weapons you can run SoL on one while having 6% on the other then swap out when your stack is built.
Two important things to keep in mind when talking about sigils:
Same type sigils do not stack.
Sigils with a cooldown share the same cooldown with other cooldown sigils.
Depends on the fight. In large zerg fights I find I get more out of the staff. Dropped a perfect meteor shower last night right as our guild started pushing into an enemy zerg. 20+ bags dropped at my feet.
20 bags from a single aoe eh? I thought 1 aoe could only hit 5 people…
20 bags from a single aoe eh? I thought 1 aoe could only hit 5 people…
5 targets with each hit/tick. Meteor Shower is multiple hits/ticks.
D/D eles get more chicks too. We’re pretty cool that way.
it may simply be a skills issue. I am much more schooled in d/d than staff.
maybe its just a matter of getting the timing down and dropping the aoe in the right places.
d/d maybe simpler in this respect.
It’s easy to get loot when it’s a zerg vs zerg and you got a glass cannon build.
Mine is not pure glass but i still do a decent amount of damage.
http://www.youtube.com/watch?v=PLI-SL8ZyQI
(edited by Timelord.8190)
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
^ now, there is a player with logic, common sense and knowledge.
3%+3%=6% on each weapon and every little helps if you are going to use it, Also if you are using two weapons you can run SoL on one while having 6% on the other then swap out when your stack is built.
Two important things to keep in mind when talking about sigils:
Same type sigils do not stack.
Sigils with a cooldown share the same cooldown with other cooldown sigils.
No, you don’t get twice the effect, but you do build stacks twice as fast.
However, what I was referring to in my original post was the fact that 2 single-handed weapons can get twice as much Magic Find as 1 double-handed weapon. However, it was of course a joke, as I realize it won’t matter that much in practice.
please inform me of how d/d can get double the mf that a staff provide?
Perhaps through two daggers, both having MF on them, as opposed to one staff having MF?
Sigils of luck do not stack so its only 3% more and youd have to be a savant to notice a difference in drops…
^ now, there is a player with logic, common sense and knowledge.
3%+3%=6% on each weapon and every little helps if you are going to use it, Also if you are using two weapons you can run SoL on one while having 6% on the other then swap out when your stack is built.
Two important things to keep in mind when talking about sigils:
Same type sigils do not stack.
Sigils with a cooldown share the same cooldown with other cooldown sigils.
One important thing when talking about sigils is I wasn’t talking about sigils if you read it
Two weapons can have twice as much MF as one from upgrades.