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i’m running similar build post-patch – but 94% cripple reduction is a bit of overkill imho, and i find 2x monk, water and melandru (~80% reduction and 60% boon duration) more optimal.
Also consider earth trait V (protection on auras) instead VI, that could allow u pick some more dmg oriented gear instead of that much vitality
94% cripple/immob/chill (98% with better food) seems too good to be true, would love to see a vid, does it really stack additively? This build looks very interesting, though I’m not a huge fan of that much vitality.
Northern Shiverpeaks
Os Guild
hah, need to learn to read all stuff, skipped ‘explain’ part
Seems like it would be better done as a signet build with 0/10/30/0/30, can even drop stone splinters for signet mastery.
That’s a build I was thinking about earlier today actually but didn’t post about it.
(edited by Minion of Vey.4398)
You shouldn’t have posted this. Now ANet will just quintuple all condition duration on Eles as a “balance.”
Stone Splinters is a fairly bad choice. At 100-125 stat points worth it not generally competitive as a major trait. Earth’s Embrace, Elemental Shielding (with two Auras) And Signet Mastery (with Written in Stone) are all objectively stronger traits.
The rest is just fine, although I have to say that Minion of Vey has a really good point about Signets.
It is also worth considering if a Fire’s Embrace build (Elemental Shielding, Geomancer’s Freedom, Written in Stone, Renewing Stamina, Zephyr’s Boon, Fire’s Embrace and one crappy first tier fire trait) would be better, but it is really difficult to say for sure. Specifically, that first tier of fire is painful, as it means picking up the same kind of crappy trait I just degraded. But with Fire’s Embrace being as powerful as it is, it is possibly worth it. On the other hand, it would mean giving up Elemental Attunement and Evasive Arcana that are also powerful.
(edited by Wildclaw.6073)