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Posted by: urinfamousr.7631

urinfamousr.7631

so if they nerf aoe dmg/range will you still play ur ele? what if they nerf d/d heals and buffs and aoe dmg will it even be worth loggin in??

considering as an d/d ele what makes the class viable is its heal regen and buffs the dmg is soso on a bunker build. so what will people go to next? i tried septer and its way too weak for dmg output considering all the classes. i mean it cant even keep up with ranger auto atk from short bow…

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Posted by: Puandro.3245

Puandro.3245

Ive played D/D ele in PvP since Beta. As long as it stays fun and viable ill keep playing.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

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Posted by: Arheundel.6451

Arheundel.6451

You’ll be fine, what bunker eles do these days is jump in the middle of a fight like a warrior/guardian and come out unscathed, what will happen next is that a clever ele will pick his fights carefully, know where and when to strike for max dmg, in a 1vs1 situation the eles is and will the remain one of the strongest classes ( if not the strongest) the capability of virtually adapt to any situation cannot be changed.

This is how I see each weapon set at the moment, I use all of them ( except focus);

- D/D= light skirmisher/roamer/duellist ( tPvP, sPvP-Temple of Storms, Kylo )
- S/D= heavy skirmisher/assaulter ( min 2 -tPvP,sPvP -Temple of Storms, Capricorn)
- Staff= heavy artilley/ support ( tPvP,sPvP – Forest of Niflhlel, Capricorn, Legacy of Foefire)

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Posted by: pdboddy.4162

pdboddy.4162

I’m won’t let speculation change my fun. And I don’t think they will change things so much that the ele will become worthless.

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Posted by: MarzAttakz.9608

MarzAttakz.9608

You know to be honest having played our class as a main since beta weekend one I’m beginning to wish they’d just nerf every good thing about us. I’ve grown so tired of all the complaining.

Many people complained about certain facets of the class during beta, only the QQ was listened to and we got nerfed to shreds, in fact I’d say we were the only class that never received the benefit of their “no knee jerk balances” approach in the history of the game.

Fast forward to release and the level 1-20 areas were full of everything, including elementalists, go past level 30 zones and I used to actually stop and say “hi” to other ele’s because it was that rare to find one. The vast majority complained about how under-powered we were and how little reward we received for the effort it took to play.

Then along came the Allstars, people like Excala, who had spent the time to master the class and understand how things fitted together. As grateful as I am to him I’m also a little disappointed that the bunker build reached such mainstream exposure resulting in what we have today. All of a sudden now we’re over-powered when nothing was buffed whatsoever.

As much as I love the class the history and future of it have become so tiresome.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I’m won’t let speculation change my fun. And I don’t think they will change things so much that the ele will become worthless.

I won’t let my hopes up either. The devs do seem eager to tweak bunker eles and AOEs, which eles are loaded with, in the upcoming patches. I sense destruction when I think about this.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: pdboddy.4162

pdboddy.4162

I’m won’t let speculation change my fun. And I don’t think they will change things so much that the ele will become worthless.

I won’t let my hopes up either. The devs do seem eager to tweak bunker eles and AOEs, which eles are loaded with, in the upcoming patches. I sense destruction when I think about this.

Tweak doesn’t mean kitten the kitten out of them.

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Please send them the “Memo” man, I think it got lost in the confusion of releasing the game.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Irontusk.5219

Irontusk.5219

Im very apprehensive about the incoming patch/nerf.

The D/D ele for me is the most fun ive had in the game or any other in a while. The constant atunment switching and head on a swivel play is a blast.

My 1st 80 was a Mes in the full zerker burst build she just wrecks in pve/WvWvW.
After playing my mes and switching to my D/D Ele things take noticeably longer to burn down( mobs and players) but im cool with that as its a “fair” trade off for the toe to toe durability.

If they nerf our damage and our regen to much the class will start to feel like to much squeeze for to little juice and to be honest im going to start looking at another class, play my mesmer or take a long break till they sort all these balance issues out and stop listening to people who refuse to learn how to play and instead cry on the forums.

If you pay attention you can easily avoid damage to be honest combat is basically dumbed down as it is, if you see a red circle move/dodge quickly and if you see some one in a long cast/channeling animation again move/dodge/counter . If your taking to much damage invest in some armor with toughness/vitality/healing on it and/or spec ffor it in your build, if you play glass cannon learn how to move and pick battles wisely or perish:)

I wish they’d fix the engi and the necro instead of nerfing the ele. I think its better to raise the other classes up instead of breaking/nerfing already competent fun classes.

If you dont want to spend time learning a complex class roll a guardian or warrior they seem to have a much easier learning curve and can do just about anything.

I really hope the nerf/patch is sensible and the D/D ele remains basically the same class/build ive come to love.

(edited by Irontusk.5219)

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Posted by: Kodiak.3281

Kodiak.3281

Personally I think the AOE nerf has been blown way out of proportion at this stage. I mean people don’t really think about how many AOEs there are in this game. Nearly every basic melee attack in the game is AOE. You can take that to mean that February patch is doomsday or you can realize they probably aren’t going to nerf 25% of the game’s skills. They could! However it’s extremely unlikely.

Instead they’re likely going to look at scenarios like Arcane Wave vs Arcane Bolt where most players are using Arcane Wave in favor of Arcane Bolt. Why would they ever use Arcane Bolt when Arcane Wave does similar damage and getting up melee obviously isn’t an issue. In this scenario they may consider the Cooldowns and consider them balanced, but they’re probably going to take a look at it.

Kodiak X – Blackgate

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Posted by: urinfamousr.7631

urinfamousr.7631

[quote=1301150;Arheundel.6451:]

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Posted by: Arheundel.6451

Arheundel.6451

Personally I think the AOE nerf has been blown way out of proportion at this stage. I mean people don’t really think about how many AOEs there are in this game. Nearly every basic melee attack in the game is AOE. You can take that to mean that February patch is doomsday or you can realize they probably aren’t going to nerf 25% of the game’s skills. They could! However it’s extremely unlikely.

Instead they’re likely going to look at scenarios like Arcane Wave vs Arcane Bolt where most players are using Arcane Wave in favor of Arcane Bolt. Why would they ever use Arcane Bolt when Arcane Wave does similar damage and getting up melee obviously isn’t an issue. In this scenario they may consider the Cooldowns and consider them balanced, but they’re probably going to take a look at it.

You mean they finally buff arcane blast? Yes pls!

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Personally I think the AOE nerf has been blown way out of proportion at this stage. I mean people don’t really think about how many AOEs there are in this game. Nearly every basic melee attack in the game is AOE. You can take that to mean that February patch is doomsday or you can realize they probably aren’t going to nerf 25% of the game’s skills. They could! However it’s extremely unlikely.

Instead they’re likely going to look at scenarios like Arcane Wave vs Arcane Bolt where most players are using Arcane Wave in favor of Arcane Bolt. Why would they ever use Arcane Bolt when Arcane Wave does similar damage and getting up melee obviously isn’t an issue. In this scenario they may consider the Cooldowns and consider them balanced, but they’re probably going to take a look at it.

You mean they finally buff arcane blast? Yes pls!

Seconded. And Signets too! And Glyph of Renewal. And Tornado. I know it’s AOE but man, it’s a suicide elite. Why on earth would I want to transform into a giant useless easy target? For the love of the kitten god, fix these skills.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Fuzzion.2504

Fuzzion.2504

Here is what i actually think will happen:

Cleansing would be removed under water line 30 spec

Recast timer on staff spells will be 20% longer

And thats about it. The reasoning why i am saying this. Simple because if they remove too much they will force ele’s to quit the game.

Remember, they can also make changes for tPvP and sPvP only and leave WvW alone.

But i really hope they leave the WvW ele alone.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: pdboddy.4162

pdboddy.4162

I think that the devs erred in mentioning the whole “We’re concerned about aoe” thing to begin with. At least, they should have stated what they were planning. At least then the concern/rage/whining would be focused instead of needless conjecture being thrown about.

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Posted by: Firegoth.6427

Firegoth.6427

I think Anet wants each role to be more fit to its description.
At the moment the trade off a bunker ele is having vs a bunker guardian is heaven and earth.
While Guardian is “supposed” to be the tankish class, it cannot be that compared to it – another class that wears cloth is not only able to survive much better, but with very little risk of engaging any battle, be it vs zerg or in a duel.

Personally, I don’t bother fighting any D/D ele not because they’re too strong or take me out shamelessly, but rather their monster level survivability that makes any encounter with the worst player end either in tie or simply walking away on me.

1+1 = potato

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Posted by: urinfamousr.7631

urinfamousr.7631

I think Anet wants each role to be more fit to its description.
At the moment the trade off a bunker ele is having vs a bunker guardian is heaven and earth.
While Guardian is “supposed” to be the tankish class, it cannot be that compared to it – another class that wears cloth is not only able to survive much better, but with very little risk of engaging any battle, be it vs zerg or in a duel.

Personally, I don’t bother fighting any D/D ele not because they’re too strong or take me out shamelessly, but rather their monster level survivability that makes any encounter with the worst player end either in tie or simply walking away on me.

let me guess u would rather it be a easy 2 shot ?

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Posted by: Kodiak.3281

Kodiak.3281

I think Anet wants each role to be more fit to its description.
At the moment the trade off a bunker ele is having vs a bunker guardian is heaven and earth.
While Guardian is “supposed” to be the tankish class, it cannot be that compared to it – another class that wears cloth is not only able to survive much better, but with very little risk of engaging any battle, be it vs zerg or in a duel.

Personally, I don’t bother fighting any D/D ele not because they’re too strong or take me out shamelessly, but rather their monster level survivability that makes any encounter with the worst player end either in tie or simply walking away on me.

Personally I just hope they don’t nerf the D/D Bunker build until they make additional specs viable. As it stands nothing else really has that much survivability to last outside of D/D. This mostly has to deal with how our utility slot skills are designed, namely minimal or same effect as other classes but much MUCH longer cool downs.

Kodiak X – Blackgate

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Posted by: MarzAttakz.9608

MarzAttakz.9608

I think Anet wants each role to be more fit to its description. At the moment the trade off a bunker ele is having vs a bunker guardian is heaven and earth. While Guardian is “supposed” to be the tankish class, it cannot be that compared to it – another class that wears cloth is not only able to survive much better, but with very little risk of engaging any battle, be it vs zerg or in a duel.

What a load of crap.

We use all three of our utilities in melee spec to mostly break stuns and grant either stability or purge conditions. Yes it’s great that traited we get vigor and regeneration but we don’t even have usable ones like “Save Yourselves”, “Stand Your Ground”, “Wall of Reflection” or “Sanctuary” and Virtues.

Factor in the ease of applying Retaliation and semi-decent mobility combined with traits like Altruistic healing and I would say if you built a defensive Guardian following the same principles as the 0/10/0/30/30 Clerics build the only thing an elementalist wins out on is Ride the Lightning.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Firegoth.6427

Firegoth.6427

let me guess u would rather it be a easy 2 shot ?

At the moment a bunker D/D Ele is like a Guardian on “Save yourselves” through the entire battle. Without even counting the escaping abilities yet, So let’s cut the b———-.

What a load of crap.

We use all three of our utilities in melee spec to mostly break stuns and grant either stability or purge conditions. Yes it’s great that traited we get vigor and regeneration but we don’t even have usable ones like “Save Yourselves”, “Stand Your Ground”, “Wall of Reflection” or “Sanctuary” and Virtues.

Factor in the ease of applying Retaliation and semi-decent mobility combined with traits like Altruistic healing and I would say if you built a defensive Guardian following the same principles as the 0/10/0/30/30 Clerics build the only thing an elementalist wins out on is Ride the Lightning.

Back at your pal.

Let’s break it down to you:

- You have stability built in earth (traited), name one class that gains that on weapon switch / weapon skill used (traited as well for that matter).

- All classes got stun breaks, can’t see your point here. Also Sanctuary? you expect anyone to bring a fail 120s cd stationary skill to pvp? maybe to hold a point at sPvP, but no further uses.
As for Wall of reflection, useless against D/D, since that is the subject right now, next.

- You have 100% upkeep of 2 different regeneration sources. Only through traits.

- Altruistic is for zerg and dungeons, and while you’re in a zerg, it doesn’t matter what class you are or build you’re carrying, strength is in numbers.

- Retaliation is a joke buff, only good vs multi hits as it’ll hit back for 2xx+ at most.
Again, not the case here against D/D eles.

- I’ll bite, “Ride the lightning”, “Lightning flash”, and an extra mystic form in case you’re down. Plus 100% upkeep of movement speed through air attune.

- Bunker Guardian can’t kill jack s—-. The guardian gets to tank, great! but what about killing anyone?
While on the other hand…

1+1 = potato

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Posted by: Malcastus.6240

Malcastus.6240

You know to be honest having played our class as a main since beta weekend one I’m beginning to wish they’d just nerf every good thing about us. I’ve grown so tired of all the complaining.

Many people complained about certain facets of the class during beta, only the QQ was listened to and we got nerfed to shreds, in fact I’d say we were the only class that never received the benefit of their “no knee jerk balances” approach in the history of the game.

Fast forward to release and the level 1-20 areas were full of everything, including elementalists, go past level 30 zones and I used to actually stop and say “hi” to other ele’s because it was that rare to find one. The vast majority complained about how under-powered we were and how little reward we received for the effort it took to play.

Then along came the Allstars, people like Excala, who had spent the time to master the class and understand how things fitted together. As grateful as I am to him I’m also a little disappointed that the bunker build reached such mainstream exposure resulting in what we have today. All of a sudden now we’re over-powered when nothing was buffed whatsoever.

As much as I love the class the history and future of it have become so tiresome.

QFE.

I am still waiting for a damage buff and actual changes they make that has a real impact (for the better).

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Posted by: MarzAttakz.9608

MarzAttakz.9608

- You have stability built in earth (traited), name one class that gains that on weapon switch / weapon skill used (traited as well for that matter).

Who traits that deep into earth in a bunker build? Yeah nobody.

- All classes got stun breaks, can’t see your point here. Also Sanctuary? you expect anyone to bring a fail 120s cd stationary skill to pvp? maybe to hold a point at sPvP, but no further uses. As for Wall of reflection, useless against D/D, since that is the subject right now, next.

The point is that we live or die by those stun breakers. The point is that no other of our utilites are remotely as useful as the ones you get access to. As for Sanctuary, well if you actually played something other than cap glowing circle you might see the benefits of area denial in a team. In fact all the statements above point to you only thinking about yourself, not what benefits you bring to a team.

- You have 100% upkeep of 2 different regeneration sources. Only through traits.

Yes that is true, but we don’t have aegis, block skills or evasion and excessively less armor than you.

- Altruistic is for zerg and dungeons, and while you’re in a zerg, it doesn’t matter what class you are or build you’re carrying, strength is in numbers.

Research some other class builds, learn to play and see what can be done against double or triple your own numbers with a good defensive group. Yet again seeing everything outside of 5v5 as unskilled zerging.

- Retaliation is a joke buff, only good vs multi hits as it’ll hit back for 2xx+ at most. Again, not the case here against D/D eles.

Your entire argument is against us yet you don’t consider the benefits your class bring to entire groups.

- I’ll bite, “Ride the lightning”, “Lightning flash”, and an extra mystic form in case you’re down. Plus 100% upkeep of movement speed through air attune.

Lightning flash gets nullified by Judges Intervention. Mist form yes I’ll admit we have an advantage here although the range isn’t fantastic and we only have access to skills 6 and upwards. Ride the Lightning I can’t argue with either.

- Bunker Guardian can’t kill jack s—-. The guardian gets to tank, great! but what about killing anyone? While on the other hand…

That’s what a bunker is meant to do, and if a 0/10/0/30/30 Cleric ele is killing you as a bunker guardian then that player is better than you fullstop.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Malcastus.6240

Malcastus.6240

Why do everyone always assume that you spec for 100% boon uptime duration and Evasive Arcana? I always avoid those two, heh.

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Posted by: Asmodal.6489

Asmodal.6489

how about wie all wait couple of more hours and See what will really be changed…

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Posted by: Firegoth.6427

Firegoth.6427

Malcastus.6240 – You know when someone is completely biased when he tries to prove any point you make wrong. You don’t even bother to admit the faults here.

In your eyes – the class is perfect as it is, leave it be. Needs no changes.
Tens of thousands complains all come from complete idiots who need to l2p.

And just to actually say something back to your argument – everything you posted might hold some water to spvp. But the majority here is playing WvW. And there’s no such thing as a “teamplay” in a zerg.
Plus there’s no point in complaining here when you play with a team, since you make sure your builds in sync with each other.
So there goes your argument out of the window.

1+1 = potato

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Firegoth, I think you’re referring to me not Malcastus, if so I’ll respond by saying yes I am biased because I’m fed up of this class being damaged it’s entire history due to complaints made by idiots who at the time do/did need to learn to play.

Sorry if my rebuttals to your statements seem like denial but you’re basically coming in here and saying bunker guardians are useless. I’m exclusively a wvw player and if you honestly don’t realise that “team” play beats kitten zerg playing then there’s nothing I can say to make you understand.

Regarding builds being in sync, well here I would argue that a bunker guardian brings more to the synergy than a bunker d/d ele does.

Let’s be gentlemen about this and agree to disagree, would that be a reasonable outcome?

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Leuca.5732

Leuca.5732

True AoE abilities are often telegraphed very obviously; the problem with those is the population’s tendency to not try to avoid damage before it happens. The main problem with AoE for me is the number of regular attacks that have the ability to “cleave.” These are not telegraphed nearly as well and often don’t make sense. Single target abilities should be improved and the number of cleaving abilities should be reduced.

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Posted by: urinfamousr.7631

urinfamousr.7631

Why do everyone always assume that you spec for 100% boon uptime duration and Evasive Arcana? I always avoid those two, heh.

then u must be fun to kill plz join in on my opposing team spvp

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Posted by: Yasashiku.8275

Yasashiku.8275

For those that say elementalist can “tank” better than guardian or warrior… I have to disagree. I have seen both warriors and guardians that spec very defensively able to face tank pretty much everything in both PvP and PvE. Yet when I try to tank the same things as my ele I have to eventually kite certain bosses around as I try to heal myself up. Not to mention most fights as an elementalist is a fight just to survive, yet guardian/warrior can just stand there and take it to the face and not worry too much.

Now, these situations are, of course, different depending on what you’re fighting, but ele does do a little bit more damage than a defensive guardian, and probably on par with defensive warriors if not below them just a bit. The tradeoff, of course, being the fact that we take more damage than them, so of course we should do a bit more damage.

That’s just my opinion though. I love my d/d elementalist I have played since beta, and I just hope they don’t nerf it as hard as they did the glass cannon scepter/dagger build after people cried in beta. We had to line up several spells in a row to get that combo off, yet thief can push 2 buttons and do just as much and no one cares.

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Posted by: Serious.4839

Serious.4839

Notes are up.

Elementalist

Fixed a bug that caused several spells, including Tornado, Arcane Shield, and most frequently Whirlpool, to sometimes fail to display any graphics.

Arcane Power: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.

Arc Lightning: Fixed a bug which would cause this skill’s animation effects to continue playing after the skill ended.

Evasive Arcana: This trait no longer enables players to break knockback effects.
Glyph of Renewal: Increased this skill’s cast time while underwater from 1 second to 3.5 seconds.

Ice Spikes: This skill now appropriately displays area-of-effect rings.

Rock Spray: Skill facts for this skill now display the proper distance and bleed damage.

Vapor Form: This skill will no longer allow players to rally off of kills that grant zero experience. This skill will now also properly restore death state on completion.

Sea of Sorrows

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Posted by: pdboddy.4162

pdboddy.4162

Omg they nerfed everythi… oh wait.

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Posted by: Shadelen.4053

Shadelen.4053

You know to be honest having played our class as a main since beta weekend one I’m beginning to wish they’d just nerf every good thing about us. I’ve grown so tired of all the complaining.

Many people complained about certain facets of the class during beta, only the QQ was listened to and we got nerfed to shreds, in fact I’d say we were the only class that never received the benefit of their “no knee jerk balances” approach in the history of the game.

Fast forward to release and the level 1-20 areas were full of everything, including elementalists, go past level 30 zones and I used to actually stop and say “hi” to other ele’s because it was that rare to find one. The vast majority complained about how under-powered we were and how little reward we received for the effort it took to play.

Then along came the Allstars, people like Excala, who had spent the time to master the class and understand how things fitted together. As grateful as I am to him I’m also a little disappointed that the bunker build reached such mainstream exposure resulting in what we have today. All of a sudden now we’re over-powered when nothing was buffed whatsoever.

As much as I love the class the history and future of it have become so tiresome.

Im with this guy on this one.Granted I didn’t play them since beta .What I find dumb is a glass cannon spec isn’t viable every where like it should be. Including Wvw and pvp where the D/D bunker build is. Eles have the biggest design flaw right now. Range caster"A Glass cannon" but we have nothing to prove it besides these heavy survivable D/d builds that have no damage and then the bare able staff build. I played to be a glass cannon with some survivability but I want damage!

Fixes today aren’t completely disappointing but there close.I was hoping more class stuff was done in general. I honestly would be willing to see one or two events go if it sped up the process on bug fixing and fixing classes in general to what there suppose to do. Even if Anet said were working on something new with certain weapon sets on certain classes and they said they needed time and they be willing to show progress or something I would be happy. But seriously Anet is starting to dissapoint me.

I really would like S/D to be look at.Its single target damage isnt that great.Its suppose to be great hitting single targets and its barley ok at best compared to beign able to live or probably going a staff spec.

(edited by Shadelen.4053)