ele burn vs guard burn kitten logic
Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.
well, also the ele have access to more condition than burn while the guard only have burn.
Certain rotation of Burning Guardian require the enemy to stick to one location which is unlikely in PvP.
Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.
Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same. One a single condition, easy to evade, easy to cleanse, and the guardian build isn’t any more important to the game as the guard one is/was.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same. One a single condition, easy to evade, easy to cleanse, and the guardian build isn’t any more important to the game as the guard one is/was.
Yep, one single condition on D/D…as long as you don’t count, bleeds, vulnerability, chill, cripple, weakness and immobilize.
Functionally, after nerfs, D/D goes back to being the same bunker it was in July with better damage or if you go into Earth, a much tougher bunker with ok damage.
Burst burn guardian isn’t the same build as bunker guardian. It’s not a bunker; it’s not intended to be and it doesn’t bring much else to the table besides burns and condi cleanse. If you nerf the burns on a burn guardian, that build dies and everyone goes back to playing bunker guardians or medi guardians, because it doesn’t have anything else to prop it up besides it’s burn burst.
So I don’t get why just, because a ganker build has good burn damage, it somehow makes it okay for a bunker to have the sustain to beat the damage in a 2vs1 with cooldown rotation while still having the dps potential to kill one of them before they can out rotate you.
I think there is plenty of legitimate reasons to be mad about the patch if you want to be mad. This in’t one of them.
(edited by MadRabbit.3179)
Ok…. u dont know how easy u can counter a Burn Guard.
The torch is just buggy and u can evade so easy.
The only skill u cant evade easy is the teleport.
If anet nerf burn guard, is the build death.
If u know how to clean, u can kill him so easy.
He can only use 1 condi.Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same. One a single condition, easy to evade, easy to cleanse, and the guardian build isn’t any more important to the game as the guard one is/was.
Yep, one single condition on D/D…as long as you don’t count, bleeds, vulnerability, chill, cripple, weakness and immobilize.
Functionally, after nerfs, D/D goes back to being the same bunker it was in July with better damage or if you go into Earth, a much tougher bunker with ok damage.
Burst burn guardian isn’t the same build as bunker guardian. It’s not a bunker; it’s not intended to be and it doesn’t bring much else to the table besides burns and condi cleanse. If you nerf the burns on a burn guardian, that build dies and everyone goes back to playing bunker guardians or medi guardians, because it doesn’t have anything else to prop it up besides it’s burn burst.
So I don’t get why just, because a ganker build has good burn damage, it somehow makes it okay for a bunker to have the sustain to beat the damage in a 2vs1 with cooldown rotation while still having the dps potential to kill one of them before they can out rotate you.
I think there is plenty of legitimate reasons to be mad about the patch if you want to be mad. This in’t one of them.
I think anyone that has played the class “for reals” just chuckled at your insinuation that elementalist have “bleeds” comment. I mean, sure, elementalist have access to bleed about as much as necromancers have burn access or Guardians have access to immobilize … but in reality … we know you are trolling.
By the same argument guardian have blind, immobilize, burning, and unnamed (Binding Blade and Symbols) conditions which invalidates your entire point. I mean, count all those conditions! rofl.
Sorry, but the elementalist has all the same issues with the burn build … just without the blocks and armor.
4 out of 10 though.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Burn Guard is fine and healthy for the meta, burst-assassination should not be the exclusive domain of power builds. Yay for Burn Guard, Burn Engi and Poison/Traps Ranger!
I think Ele could use a small buff to bleeds and maybe get some confusion on Scepter Earth 3? Condi ele build is not in a very good spot. Nerfing the burns on dagger skills was a right move… Not even a nerf for fire ring vs sufficently skilled players.
(edited by Cristobal.8640)
Ok, I guess you don’t play ele because the Elementalist plays EXACTLY the same.
Omg i lolled so much at this…
Oh wait are you actually serious? Thought you were just joking
No offense man, but i guess the one who has no idea on how to play ele it’s actually you if you try to compare ele condispam with guardians that can only apply burning
(edited by Archaon.9524)