elemental attunement, Put it back already.
I understand it affected some builds, but none of mine were affected at all. I actually had some new options opened up.
In my opinion it SHOULDN’T be moved, it should be STANDARD for all elementalists starting at birth.
https://www.youtube.com/user/GW2FearGaming
I feel like the self buffs should be standard from lvl 1 on attunement swap. You should have a boon share to allies option at adept or master tier with a slight numbers buff, I.E. more stacks of might on fire attune, longer protection on earth attunement and so on.
arcane 5pnt trait
and for the sake of argument move elem attun to the 15pnt
self-only version should be baseline with trait to restore the AOE.
would then also make healing ripple the water attunement effect and soothing mist the 15pt trait.
You know I think this is correct make the trait apart of the class then another trait if you want to share it. I like this idea alot now that I think about it.
I don’t find it op at all just change the base so that it matches the same when you put 30 points into arcana.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I think the self-only by default and trait for AoE idea is a great one. It would be a big buff, but the trait would still be powerful (a tribute to how strong Elemental Attunement is).
I find myself switching attunement mostly because the boons given by this particular trait sinergizes with the situation, it’s like a must and really gives the elementalist flexibility as when he’s going to get a real high damage he attune to earth and get 33% dmg reduction (good), if he’s getting too low on health he switches to water (regen scales with healing power, awesome!), he needs to increase a little distance from target so he attunes to air (some mobs seem to have increased speed lately), or just wants to burst a little more damage so he switches to fire.
Elemental Attunement represents the whole idea behind the playstyle an ele should go for: switch attunements as situation demands. I find mostly water and earth vital, because I’m a light armor with low vitality so it’s not weird to want to have extra defense in your kitten nal.
Even the cantrips symbolizes how “fragile” this class is, all of these skills remove conds or grants survival, at some point a really good developer foresaw we would need extra ways to stay alive so he designed these splendid utilities.
I understand it affected some builds, but none of mine were affected at all. I actually had some new options opened up.
In my opinion it SHOULDN’T be moved, it should be STANDARD for all elementalists starting at birth.
Yea, it should automatically already be that way. The trait should just make it apply to nearby allies.
:)
I understand it affected some builds, but none of mine were affected at all. I actually had some new options opened up.
In my opinion it SHOULDN’T be moved, it should be STANDARD for all elementalists starting at birth.
Yea, it should automatically already be that way. The trait should just make it apply to nearby allies.
Yes
a lot of people want it to be an intrinsic attribute and that’d be a nice buff
i can just as easily argue that sunspot, lightning strike, earthen blast, and healing ripple should automatically be part of the profession mechanic though
or lingering elements for that matter..
personally, as a non-arcanist, i’d prefer it to be lingering elements.. also because it isn’t boons and it’s passive as apposed to the blasts and heal i mentioned which is offensive/active
as for the opening post, there was another thread about merging blasting staff, windborne dagger, and vigorous scepter which is actually very reasonable for a class that can’t swap weapons.. the sad truth is, the traits that were moved around in the arcane line are all very average.. arenanet has an opportunity to really listen to the community and consolidate/reallocate our “less than ideal” traitlines
don’t get me wrong, we just got some significant buffs for the first time in 15 months
but yeah, don’t get me wrong no one in their right mind is going to roll an elementalist for it being more adequate than the other professions.. you wunna see some high benefit no sacrifice? i’ll introduce you to my non-elem characters and a few of my 1,2 wasd builds z_z
Lingering elements doesn’t even work as we thought it wood, making it null and void. I find little use in it.
https://www.youtube.com/user/GW2FearGaming
Make it part of our class mechanic to have the short, unique buffs rather than just having it be a limitation like it is now.
Red circles heal you. Just relax.
I understand it affected some builds, but none of mine were affected at all. I actually had some new options opened up.
What options did it open up that are really of any significance in the current meta?