Right now ele is reduced to the fiery greatsword, the micro ventilator and the glyph of elementals.
Here is why all elite skills are useless for general purpose for elementalist.
lets start with fiery greatsword shall we?
Fiery Greatsword:
Conjure weapon, uses fire skills, 20% reduction in recharge from fire spells doesnt affect fire weapons (go figures) same applies for all other weapons and their attunements.
Conjure weapon dps auto attack is only between 15-25% better dps, however there is one big flaw to this calculation, you also take alot more time casting it, so you cant auto attack 1 second quickly cast something else and then get back to auto attack as that willl interrupt the auto attack, think of it as continuous damage vs burst damage.
the 5th skill of this weapon is pretty weak in terms of dps, offers nothing special besides a small buffed up glyph of storms spell, the rest of the spells of this weapon are neither on par with staff aoe nor with scepter, it is charges AND time limited, its 180 seconds recharge time wont help many, and you cannot swap it, you can only permanently destroy it and continue with your normal weapon without beying able to return back, wasting potential of all 4 elementalist attunements, this weapon its pretty much spam all skills drop and continue.
Besides all this, its 600 range casting is ridiculous despite the fact that it deals much worse damage than the normal weapons, staff, scepter and dagger depending on secondary weapon.
So this weapon is reduces to lets have some fun moment and then swapping skills in any serious dungeon fight, not only this is useless in dungeons i consider it to be useless everywhere as it scales poorly.
On to our next beloved elite!
Micro ventilator(Tornado)
Yay! you get twice the hp! you get twice the precision, you get twice the power and stability! YES! but oh wait! what? it lasts 15 seconds! you cant heal yourself unless you are counting on water atunement regen, you cant use any of your utility skill aswell, infact, you are reduced to… (suspense) 3 skills! and they are all so wonderfull! you are now scattering around foes with mediocre dps and having the privilege of the elite killing… yourself. Underwater this is the ONLY elite skill, and please mates, with the current state of the whirlpool i dont ever find myself using it anymore, its even worse underwater for survivability than it is on ground now!
Besides beying a total failure in every situation, be it vs alot of easy mobs (use staff #2) be it vs silver or champion mobs (obviously melee range wont do at all..)
its taking away from you everything you have on your bar so this skill is just plain stupid.
On to our next beloved elite!
Glyph of elementals:
Now this, for me, is the only trully viable skill for general purpose usage, however, in dungeons you will soon find out your pet dies in 3 seconds (ok maybe 4 for the earth elemental?) unless u keep urself in water attunement and heal it to postpone the inevitable, while vs normal mobs this is good in map areas it is simply too weak to make any difference in bigger fights be it earth ele, water ele, fire and if air gets aggro that includes it too.
On to our next belov, oh wait.. thats all elites ele has.
So, you are reduced to only 1 of 3 elites actually available underwater and only 1 viable on the ground vs normal mobs.
Where does this put us? Please remove all elites from the elementalist, put them into utility slot and make us a fourth utility slot or start caring for your elementalist players by adding other elites or fixing our current ones, your concept is simply nerfed to death and theres no elite skill in the gigantic list of 3 that is going to be of any use making us click the button 0 on our keyboard.
(edited by TheWarKeeper.5374)