engineer kit swap vs eles attunement swap
I just created an engineer, which is one profession I haven’t played. I am amazed by the fact that engineers can have as many spells as eles, but kits swap have no cool down. Before I thought the advantages of d/d eles are attunement swap, and PbAOE. After playing engineer, I just realize eles aren’t even good at these. Also, rocket boots can jump across gap, travel longer by swiftness, cure immobilize, chilled and stagger, and only have 20s cool down, while RtL is nerfed into garbage. Both eles and engi are supposed to be “jack of all trade”, but we see such a huge difference in treatment.
Sorry, but I do feel this is so unfair.
Personally I play both Ele and Engi, and find the mechanics of both professions to be interesting and effective. When making a comparison like this though, keep in mind that Engineer only has access to 1 weapon combination, and relies upon kits for those extra skills, which also take up a utility slot which would otherwise be used on something else, while the Elementalist gains all 20 skills through a single weapon combination, leaving access to all 3 utilities. Honestly I think it’s pretty pointless comparing just the mechanics of any 2 professions, there is a lot more to consider than a simple recharge or number of skills usable.
RTL versus Rocket Boots is an easy one. RTL is a weapon skill, Rocket Boots is a utility skill, one is a more valuable slot than the other, hence why it can be warranted as being more powerful. Not that RTL is perfect or anything, I think it could do with a couple changes somewhere, but honestly, I’d rather not have our mobility totally rely upon RTL, and have it spread across more skills/traits
I just created an engineer, which is one profession I haven’t played. I am amazed by the fact that engineers can have as many spells as eles, but kits swap have no cool down. Before I thought the advantages of d/d eles are attunement swap, and PbAOE. After playing engineer, I just realize eles aren’t even good at these. Also, rocket boots can jump across gap, travel longer by swiftness, cure immobilize, chilled and stagger, and only have 20s cool down, while RtL is nerfed into garbage. Both eles and engi are supposed to be “jack of all trade”, but we see such a huge difference in treatment.
Sorry, but I do feel this is so unfair.
Personally I play both Ele and Engi, and find the mechanics of both professions to be interesting and effective. When making a comparison like this though, keep in mind that Engineer only has access to 1 weapon combination, and relies upon kits for those extra skills, which also take up a utility slot which would otherwise be used on something else, while the Elementalist gains all 20 skills through a single weapon combination, leaving access to all 3 utilities. Honestly I think it’s pretty pointless comparing just the mechanics of any 2 professions, there is a lot more to consider than a simple recharge or number of skills usable.
RTL versus Rocket Boots is an easy one. RTL is a weapon skill, Rocket Boots is a utility skill, one is a more valuable slot than the other, hence why it can be warranted as being more powerful. Not that RTL is perfect or anything, I think it could do with a couple changes somewhere, but honestly, I’d rather not have our mobility totally rely upon RTL, and have it spread across more skills/traits
While tool kits occupy utility slots, engineer also has tool belt skills, which functions as the real utility skills. Engineer also can have more range flexibility than eles. Eles can only have one weapon set, staff is stucked on range, d/d is stucked on melee, engineer is just much more flexible.
Engineer also has other sources of mobility. Also, based on your reasoning, a utility spells should have shorter cool down than a weapon spell, if they do similar things. This is never the case for eles.
The reason this comparison is necessary is that eles is nerfed in the name of “jack of all trades”, but engineer do not get these treatment even though it is more jack of all trades than eles.
I do feel engineer can do more than eles. Maybe you disagree. But at least in pvp play, it seems engineer is currently doing better than eles.
(edited by Illusion.1807)
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
(edited by Illusion.1807)
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
awww, i thought you will have an more interesting answer like comboing smoke bomb with acid bomb.
Engineer is one hard class to play and theory craft. I think players should have 300+ hr before they understand the class and 500+ hours before they are able to talk about balance.
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
awww, i thought you will have an more interesting answer like comboing smoke bomb with acid bomb.
Engineer is one hard class to play and theory craft. I think players should have 300+ hr before they understand the class and 500+ hours before they are able to talk about balance.
Sorry, I just started an engineer and does not know all its tricks, and you can argue only experts are qualified to argue balance. But there are different types of balance. For example, in SC2 balance is considered for both high level and normal level of play. What I feel is that even I just started engineer I feel I can already do more with it than my eles.
I currently use what I know from eles to play engineer. The smoke acid bomb combo can be done in a similar way for eles, but only under water. Engineer is indeed a hard class to master, but is it harder than eles? I currently think eles is still harder.
(edited by Illusion.1807)
What I feel is that even I just started engineer I feel I can already do more with it than my eles.
I currently use what I know from eles to play engineer. The smoke acid bomb combo can be done in a similar way for eles, but only under water. Engineer is indeed a hard class to master, but is it harder than eles? I currently think eles is still harder.
Now you know why people like to play the engineer. I play the class on and off and I still having trouble wrapping my head around the build combinations. The most popular builds tends to be the easier one; however, the more difficult build such as Teldo are difficult to play.
Although the skill may seem effective, I found is that the numbers sometimes messes up the build. Even if player manages to make a decent build, Anet throws a misfit and nerf the number such as grenades #1 (I heard the story of an Anet employee got down by tower engineer throwing nades).
Errrr, I usually never like talking about Engineer balance because it kinda difficult to understand.
If you do not know these combinations, then you are missing the better parts of the engineer
(edited by loseridoit.2756)
What I feel is that even I just started engineer I feel I can already do more with it than my eles.
I currently use what I know from eles to play engineer. The smoke acid bomb combo can be done in a similar way for eles, but only under water. Engineer is indeed a hard class to master, but is it harder than eles? I currently think eles is still harder.
Now you why people like to play the engineer. I play the class on and off and I still having trouble wrapping my head around the build combinations. The most popular builds tends to be the easier one; however, the more difficult build such as Teldo are difficult to play.
Although the skill may seem effective, I found is that the numbers sometimes messes up the build. Even if player manages to make a decent build, Anet throws a misfit and nerf the number such as grenades #1 (I heard the story of an Anet employee got down by tower engineer throwing nades).
Errrr, I usually never like talking about Engineer balance because it kinda difficult to understand.
If you do not know these combinations, then you are missing the better parts of the engineer
Thanks for your advice, I will learn more about engineer. My point is not about whether engineer is op, this post is really about my feeling of eles in the current states.
Thanks for your advice, I will learn more about engineer. My point is not about whether engineer is op, this post is really about my feeling of eles in the current states.
If you feel like the elementalist class is lacking, then you are probably not enjoying the complexity of the class.
I think you spend your time by trying to change skill combination rather than asking the benefits of kit vs attunement.
Thanks for your advice, I will learn more about engineer. My point is not about whether engineer is op, this post is really about my feeling of eles in the current states.
If you feel like the elementalist class is lacking, then you are probably not enjoying the complexity of the class.
I think you spend your time by trying to change skill combination rather than asking the benefits of kit vs attunement.
I do enjoy eles’ complexity. This is why I keep playing eles even I can do better with other classes. Eles’ attunement swap cannot be simply spammed, as you got to know your opponent and timing and positions are all important to eles. That being said, I think I am not the only eles who believe eles is lacking in the current state. In fact, it was completely absent in the recent two big tournaments. Will conjure weapons save the day for eles?
Thanks for your advice, I will learn more about engineer. My point is not about whether engineer is op, this post is really about my feeling of eles in the current states.
If you feel like the elementalist class is lacking, then you are probably not enjoying the complexity of the class.
I think you spend your time by trying to change skill combination rather than asking the benefits of kit vs attunement.
I do enjoy eles’ complexity. This is why I keep playing eles even I can do better with other classes. Eles’ attunement swap cannot be simply spammed, as you got to know your opponent and timing and positions are all important to eles. That being said, I think I am not the only eles who believe eles is lacking in the current state. In fact, it was completely absent in the recent two big tournaments. Will conjure weapons save the day for eles?
I just stopped using my ele. A pretty much broken class with no fix in sight. Ok in PvP but nowhere else, pretty much being a hassle to the party if you bring one to a dungeon. Attunement swap, while an interesting idea, does not give the same function as weapon swap does, and I can go on a character with worse gear and be able to do more damage while having more survavibillity. There is no reason to be an ele in the game at the moment.
I just created an engineer, which is one profession I haven’t played. I am amazed by the fact that engineers can have as many spells as eles, but kits swap have no cool down. Before I thought the advantages of d/d eles are attunement swap, and PbAOE. After playing engineer, I just realize eles aren’t even good at these. Also, rocket boots can jump across gap, travel longer by swiftness, cure immobilize, chilled and stagger, and only have 20s cool down, while RtL is nerfed into garbage. Both eles and engi are supposed to be “jack of all trade”, but we see such a huge difference in treatment.
Sorry, but I do feel this is so unfair.
Personally I play both Ele and Engi, and find the mechanics of both professions to be interesting and effective. When making a comparison like this though, keep in mind that Engineer only has access to 1 weapon combination, and relies upon kits for those extra skills, which also take up a utility slot which would otherwise be used on something else, while the Elementalist gains all 20 skills through a single weapon combination, leaving access to all 3 utilities. Honestly I think it’s pretty pointless comparing just the mechanics of any 2 professions, there is a lot more to consider than a simple recharge or number of skills usable.
RTL versus Rocket Boots is an easy one. RTL is a weapon skill, Rocket Boots is a utility skill, one is a more valuable slot than the other, hence why it can be warranted as being more powerful. Not that RTL is perfect or anything, I think it could do with a couple changes somewhere, but honestly, I’d rather not have our mobility totally rely upon RTL, and have it spread across more skills/traits
While tool kits occupy utility slots, engineer also has tool belt skills, which functions as the real utility skills. Engineer also can have more range flexibility than eles. Eles can only have one weapon set, staff is stucked on range, d/d is stucked on melee, engineer is just much more flexible.
Engineer also has other sources of mobility. Also, based on your reasoning, a utility spells should have shorter cool down than a weapon spell, if they do similar things. This is never the case for eles.
The reason this comparison is necessary is that eles is nerfed in the name of “jack of all trades”, but engineer do not get these treatment even though it is more jack of all trades than eles.
I do feel engineer can do more than eles. Maybe you disagree. But at least in pvp play, it seems engineer is currently doing better than eles.
Yes Engineer also gets access to toolbelt skills, however think about if you’re an Engineer with no kits? you would have 10 skills. 5 less than any other class, toolbelt skills are there to fix that, at least from where I can see. Anyway, there are a lot of things to consider when comparing what is on one profession and not another, yes Engineer may be more flexible when utilizing a multi-kit build effectively, but an Ele has other things that particular Engi most likely won’t have, such as on-demand protection, heavy condition cleanses, Invulnerability, he most likely won’t have stability and little ammounts of stun breakers, etc etc.
There’s a lot more to consider than this profession gets this at a shorter cooldown than this other profession gets it. The same exact skill can be more or less effective on different professions, as skills interact with everything else about the profession while in combat scenario’s.
Anyway I do agree that Elementalist right now is not as viable as Engineer in PvP!, but by no means does that mean that the Engineer is OP, and the Ele UP, or that it’s “unfair”. I have loads of fun playing both professions, I can beat engi’s on my Ele, and I can beat Ele’s on my Engi, the last thing I want is either profession to be over-buffed or over-nerfed, it’s a delicate process and comparing 2 skills out of the many possibilities of each profession and determining balance is basically a useless process. I’m not trying to say you’re wrong, you may be right that Engi kits are better than Ele attunements, but it doesn’t make it unfair when you consider all factors.
(edited by I Bud.7593)
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
If u think Rifle 4 is a form of mobility, u have no idea what u’re doing. U sacrifice 20 trait points to have perma swiftness and vigor and it’s only achieved thru swapping kits constantly. As already stated, rocket boots is a utility.
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
If u think Rifle 4 is a form of mobility, u have no idea what u’re doing. U sacrifice 20 trait points to have perma swiftness and vigor and it’s only achieved thru swapping kits constantly. As already stated, rocket boots is a utility.
Mobility is something that help you escape. So sometimes people say staff eles have mobility through CCs. rifle 4 can help escapes, that is what I thought. D/D Eles also sacrifice 20 trait points to have perma swiftness and vigor. Also, utility in general tends to have longer cd than a similar weapon skills.
By the way, I have learned some of the engineer stealth and heal combos by now, they work quite well.
That word, mobility, it doesn’t mean what u think it means. We, engies, can spend 20 points to have perma sprint and vigor in trees we may not want to go in at all.
Engineer also has other sources of mobility.
Please, elaborate. I really want to know because I like making fun builds with my engineer.
rifle number 4, 5, and easily perma swiftness and vigor through weapon swap without cool down. I know in pvp, engineer go condition build, but in pve you can have more mobility using rifle.
The button pressing every 5s is likely to give you carpal tunnel. lol
:)
That word, mobility, it doesn’t mean what u think it means. We, engies, can spend 20 points to have perma sprint and vigor in trees we may not want to go in at all.
Aye, but its not nearly as bad as the eles necessary 20+ arcana, 20+ water in most builds simply to survive.
:)