Q:
(edited by Super Riceman.8702)
Q:
Im sure im not the only one that thinks water/arcana is the only ele that can survive
Fire, Air and Earth need to be brought up to their lvl to diversify builds
Fire Shield (Effect and Focus Skill): On hit you lose 1 conditionand burn your foe
Flame Barrier: 20% chance on ranged and melee attacks
Sunspot: Dazes nearby foes for 1 sec
Burning Fire: Grants fire shield for 2 sec instead of burning
Fires Embrace: Gain protection for 3 sec when activating a signet
One with the Fire: Transfer a condition to a nearby foe every 10 sec
Persisting Flames: Fire fields last 30% longer, cure 1 condition per 2 sec on allies
Soothing Winds: When you disable an enemy, your heal skill’s cool down is reduced by the amount of time you disabled them
Diamond Skin: Gain Obsidian Flesh when you break stun, cooldown
Serrated Stones: grants a 20% chance to apply 4 sec bleed when you burn/chill/vuln cooldown 10 sec
Strength of Stone: Reduces incoming dmg by 5% when attuned to earth
Water Blast: Ground targetable
Ice Spike: Cast time reduced to 1/2 sec
Chain Lightning: Applies vulnerability on first hit
Lightning Surge: Teleport to target location, blinding, range 900 aoe 120
Gust: Reduce cooldown to 15 sec
Eruption: Reduce cast time to 3/4 sec
Flamewall: Immobilizes Enemies when they enter, only once per enemy
Freezing Gust: Applies 1 sec Deep Freeze to target
Gale: Reduce cooldown to 40 sec
Conjure Earth Shield: Breaks Stun for you and nearby allies as well as allies near the 2nd shield
Conjure Flame Axe: Blast finisher at your position and position of 2nd axe
Conjure Frost Bow: Cures 2 conditions at your position
Conjure Lightning Hammer: Creates a Static Field at your position
Conjure Flaming Greatsword: Grants 4 sec of stability for you
Fortify: Remove rooting effect
Explosive Lava Axe: Blast finisher
Water Arrow: Ground targetable
Deep Freeze: Remove rooting effect
(edited by Super Riceman.8702)
I agree with you, that the traits of the elementalist and several utility skills and weapon skills need a complete overhaul, but pretty much NO to everything you’ve listed here. Most of these changes would be hillariously op and don’t fit to their attunement at all.
First of all, the elementalist definitly needs bug fixes (lingering elements e.g.) Afterwards he needs an overhaul.
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