+healing effect
In Arcane there’s an attunement trait that bolsters your healing ability when attuned to water .. check it out and see if it makes any difference.
I made a thread in GD about the scaling of +Healing and uh… honestly, it’s not looking good.
You know what they say about the leading man? He never dies.
I ran the same kind of tests in beta and came to the same conclusion. Some +healing is OKish for personal use, especially if you have high vit; however as a support stat it’s pretty worthless for an ele. Honestly, it’s pretty worthless overall imo.
Guardians fare slightly better when stacking heal for support, but largely because of Tome of Courage.
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(edited by Rainshine.5493)
In Arcane there’s an attunement trait that bolsters your healing ability when attuned to water .. check it out and see if it makes any difference.
Which trait is that? I just looked through all of my major traits for Arcane and Water, and I see nothing like what you describe.
There is no trait like that, unless Jayne is talking about Elemental Attunement, which does grant regen on attune.
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)
There is no trait like that, unless Jayne is talking about Elemental Attunement, which does grant regen on attune.
Yes, I’m already using that. I’m also using evasive arcana and using it to blast finish my water fields. That’s about the best support setup I’ve found right now.
I do wish there were some traits that helped our healing directly; I know guardian has one that increases their passive healing at the very least.
Healing is useless, and this is what I’ve been complaining about, and this is really one of three things I want changed.
1) Better stat scaling for Damage, Armour, and Healing stats
2) Better synergy between traits
3) Useful elites please.
Revenant – Master Blárp [Desolation]
Do we have the numbers for a blast finisher in a healing field?
Do we have the numbers for a blast finisher in a healing field?
No, sadly I didn’t think to test that at the time. I’ll probably go back and run that test too (though I may have to test with 1066 healing power, as my talents now include 10 fewer points in water).
My healing in +healing armor around 1100 healing at level 80 seems to be quite higher then that.
I’ll get numbers up in a few.
Ditch the cleric for the shamans amulet. No point in heals if you don’t have the toughness. Besides, you’ll find the condition damage goes a lot further than the power.
I went back and was trying to test the blast finisher in my water field thing, and it’s actually quite difficult to get good numbers. There are 3 or 4 things happening (passive heals, signet of regen passive, proc heal, etc) and the little heart right in the way to tell me I did a combo. Since none of the healing numbers show up in the combat log, it makes this hard to get a real number.
Complicating this further, it appears that the blast finisher heal is a spread heal, so it looks like the numbers you see will be different based on the number of people who get hit with it. When I tested it with myself only, it was darn near a full heal. When I was testing in my dungeon run, I was seeing numbers between 1,000 and 2,000, again seeming to vary largely on the number of people hit by it (but tough to tell exactly how many I hit in each case, again due to the ‘not in the combat log’ part).
Does +healing affect the amount you heal other players, or just the amount you heal yourself?
Does +healing affect the amount you heal other players, or just the amount you heal yourself?
Both. It impacts the spells that produce healing, but to varying degrees based on the spell.
This post makes me sad I wanted to run a staff/water support build with +healing.
Zakuani – 80 Human Elementalist – 400 Tailoring/400 Cooking
South Lake Union Trolley [RTS], Jade Quarry
1 Vitality equals 10 hitpoints. 1 Healing Power heals for a total of 10 hp if you hit a full group with 8s of regeneration and one Healing Ripple. (assuming everyone has taken damage)
8s of regeneration and one Healing Ripple is coincidently what a heavy support elementalist with decent boon duration will generate every time he switches into water attunement.