lightning whip change

lightning whip change

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Posted by: Azure.8670

Azure.8670

How do you guys feel about it? I run d/f most of the time for pve So I’m a bit concerned as I said in another post

lightning whip change

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I heard that lightning whip will actually be a buff… I’ll have to wait and see as a fellow D/F ele I am also concerned but since most of my damage was due to might stacks I am no doubt getting nerfed with these changes to might so it doesn’t matter that much…

lightning whip change

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Posted by: Jski.6180

Jski.6180

It was needed its silly that ppl can macro it to do a LOT more dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

lightning whip change

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Posted by: Snowball.3497

Snowball.3497

I’ll copy paste from the dungeons forum. Get ready for some ‘napkin maths’

“Lightning Whip: Moved the attacks points in the cast further, aftercast recuded by 0.2 seconds. Dmg reduced by 10%.”

Total attack chain was 1.15 seconds including aftercast, after update it will be 0.95 seconds.
0.9/0.95 > 1/1.15. In other words are we getting a ~7-8% buff for the Lightning Whip, assuming you can keep AA 100%.

I decided to do a ‘in depth’ video of the current rotation, showing fresh air CD as well as number of Lightning Whip AA’s. You can see it here: http://youtu.be/XfGtRcHSNqs

I do by no means a perfect rotation in the video linked and there’s also slight differences in builds. A solo 66002 build has lower recharge on attunement than the 66200, —> swapping back to fire more quickly.

I would guess though that the current rotation will change to x9 AA before going back into fire and maybe x4 before each blasts. In a more detailed manner,
Current D/F Rotation

  • Burning Speed
  • x3 AA (3.45 sec)
  • Water -> both blasts
  • x7 (8.05 sec, which is a bit fast with 66200)
  • Burning Speed
  • x3 AA (3.45 sec)
  • Earth -> Magnetic Wave + Ring of Earth + Arcane Brilliance
  • x7 AA (8.05 sec, which is a bit fast with 66200)
  • Burning Speed

New D/F Rotation?

  • Burning Speed
  • x4 AA (3.8 sec, really tight with water blasts)
  • Water -> both blasts
  • x9 (8.55 sec)
  • Burning Speed
  • x4 AA (3.8 sec, really tight with water blasts)
  • Earth -> Magnetic Wave + Ring of Earth + Arcane Brilliance
  • x9 AA (8.55 sec)
  • Burning Speed

New rotation has no trouble with fresh air but a slight issue with the time for water blasts. In the calculation below have I neglected the might differences in each AA hit, ie I’m assuming the rotation has reached its steady state.

Old Rotation in AA’s
x3 + x7 + x3 + x7 = 20
New Rotation in AA’s
(x4 + x9 + x4 + x9)* 0.9 = (26 AA)*0.9 = 23.4.

We seem to have gained DPS corresponding to 3.4 AA of current Lighting Whip, or 2.5 AA if we keep x3 for the water blasts, for the price of 1.7s or 0.75s longer rotation.

Particlar, based on what you have napkin math is telling me this is like a 10ish% dps increase. Which should make it only slightly worse than S/F hammer in personal DPS. Pretty interesting.

Particlar – Desolation – [Hs]
World First Wurm KillRaid Sells on Twitch
Origin of Diboof

lightning whip change

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

I have done a few calculations, not napkin maths but nothing final either

Possible New D/F rotation

  • Burning Speed
  • x3 AA (x4 would make comet blast too late)
  • Water -> both blasts
  • x8 AA (so +1 here)
  • Burning Speed
  • x4 AA (+1)
  • Earth -> Arcane brilliance, magnetic wave
  • x8 AA (+1)

In the end I am getting a 7% DPS increase. But there is definitely something wrong with a few cast times I have in my data so I really want to recheck that.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter