lil scepter buff,pretty please
Yes pls. For the love of God! I want to play scepter again. Most fun weapon to use.
Ty OP for the other class 1h comparisons. I don’t play other classes to be able to make these comparisons.
Anet really screwed up scepter for ele. Being squishy needs to give a high damage reward. It’s like they want to continuously push one class into the healing master and leave it there. I hate it.
Re: Signet heal/ more reason to hate warriors
Warrior Healing Signet
Passive: Regenerate health.
Active: Heal yourself, and grant yourself resistance (20s cd)
Healing: 3,275 (0.5)?
Healing Signet: 382 (0.05)? Heal
Resistance (6s): Conditions currently on you are ineffective; stacks duration.
Interval: 1s
Elementalist Signet of Restoration
Passive: Grants health every time you cast a spell.
Active: Heal yourself. (25s cd)
Healing: 3,275 (0.5)?
Healing per Cast: 202 (0.1)?
OP vs GARBAGE
(edited by katniss.6735)
To be honest for One time I would love huge buff of scepter, and I mean like blocks on earth 2,
huge buff to all the AA out of air that I think is fine.
Water 3 remove 1 or 2 condition by default.
Shatterstone 22% damage buff LOL and radius increased.
Dragon thoot cast and after cast reduced a lot.
Earth 3 also push enemies.
Focus fire 5 do something else that only a fire aura.
Focus water 4 be a “frozen retreat” working like the One from staff fire 4.
Making air AA proc signet of restoration 3 times, one for each stage.
And even with these change scepter dps will be not viable since the nature of the elementalist (there isn’t any good amulet for us) and other dps classes provide more to the team.
So It’s Pretty useless ask for little buff for scepter since it need very HUGE buffs.
But again, you will only see trash buff for Ele scepter.
SHATTERSTONE is godly as is, pls don’t ask for buffs kthxbai
Re: Signet heal/ more reason to hate warriors
Warrior Healing Signet
Passive: Regenerate health.
Active: Heal yourself, and grant yourself resistance (20s cd)Healing: 3,275 (0.5)?
Healing Signet: 382 (0.05)? Heal
Resistance (6s): Conditions currently on you are ineffective; stacks duration.
Interval: 1sElementalist Signet of Restoration
Passive: Grants health every time you cast a spell.
Active: Heal yourself. (25s cd)Healing: 3,275 (0.5)?
Healing per Cast: 202 (0.1)?OP vs GARBAGE
I think the reasoning behind that difference was always that we “the eles” have more skills to use on our bars and that to compensate other professions have better versions of everything we have. They have quality, we have quantity.
But, yeah, I think they went overboard on some skills for sure.
God yes, at this point it’s easily the most fun option to play, it just needs power.
SHATTERSTONE is godly as is, pls don’t ask for buffs kthxbai
Lol that signature
You mean that little worthless fire-field that fire-auto leaves behind and does exactly NOTHING versus a moving enemy isn’t the way to go?
Honestly, export more useless buffs, they have shown themselves to be completely incompetent at developing this class, and scepter especially.
It seems scepter would be okish if there wouldnt be HOT and some recent buffs to other classes.Like am doing quite well against some classes and terrible against others.
Btw yes,i forgot about focus fire shield,almost never use it,thou might on being hit and burn on enemies doesnt sound like totaly useless.Packed with blinding ashes you could get some random blind if the CD is per person and not generaly.
lil rant inc,off topic,dont read if not interested.
Was in PvP yesterday,and fighting some things was just a no chance for me.I land every big hit,i dodge enemies big hits “in cases of ranger,not much to dodge” but i cant win.Warrior eats all the dmg,but regens so much,i cant simply get through it.Ranger aswell,no matter what i do.Druid eaten 4 phoenix hits including the explosion,all air multiple times,but the crap didnt died while my health went lower and lower.
Honestly its pretty frustrating that instead of rewarding one with a victory if you manage CDs and dodges well,while landing all the important hits i end up eating dirt.
Scepter is actually OK where it’s at right now imo. I run core ele S/D in Spvp and win almost all of my 1v1’s except against the DH’s. In team fights you stand back a bit and lay dragons tooth and phoenix the crowd. I think the key to playing scepter is the fire trait. swap water out for fire, and take pyromancers training. It was better when it was a 33% CD reduction but it still works fine. The point to the build is switching to fire, and using pretty much all your sills in fire before swapping out. By the time you feel the need to switch back to fire, phoenix and Ring of fire are back up. The build is very squishy but has very high reward, It takes a bit to get used to it; But there are some skills that i think could be better on Scepter. Earth 2 should give aegis when you activate it. Water 3 should remove 1 to 2 condis when you use it, like someone said above. Everyone talks about buffing auto attacks, but i feel as scepter is best used with the fresh air trait. So you should really only be auto attacking once to get the crit and switching back to air. Now air AA could get a little buff, but i think thats about it.
Here is my build if anyone is wondering.
http://gw2skills.net/editor/?vFAQJArYhcMozhFOwyB8RMQAYRBIAEEr1QSsMIngJQME-TJBFABiXGAgHAQJ7PQwJAAA
I dont agree in this.Dragon tooth animation makes it barely useable in any 1v1,which could be ok as not every skill might have its uses everywhere.Thou overall i feel 2-3 sec time needed to land such a dmg in such small circle is unjustified.
For me,only fire skill on scepter/focus funn to use and rewarding in pvp enviroment is phoenix and even there it aint easy to land the multiple hiting component!!
As for aa,i dont think anyone is using scepter AA for dps,its just gap filler,still its very bad dmg wise.Looking at air AA combat log is like watching necro passive life leech trait,on a zerker ele,mind you.Only water AA doesnt look so embarasing,still no reason to be happy.
Healing,200 per skill,on such slow skills class with 12k hp and less than 2k armor class.I believe that in nowadays comparison,it could get a buff.
FGS 3min,man,3 minutes!!like why?
Scepter is actually OK where it’s at right now imo. I run core ele S/D in Spvp and win almost all of my 1v1’s except against the DH’s. In team fights you stand back a bit and lay dragons tooth and phoenix the crowd. I think the key to playing scepter is the fire trait. swap water out for fire, and take pyromancers training. It was better when it was a 33% CD reduction but it still works fine. The point to the build is switching to fire, and using pretty much all your sills in fire before swapping out. By the time you feel the need to switch back to fire, phoenix and Ring of fire are back up. The build is very squishy but has very high reward, It takes a bit to get used to it; But there are some skills that i think could be better on Scepter. Earth 2 should give aegis when you activate it. Water 3 should remove 1 to 2 condis when you use it, like someone said above. Everyone talks about buffing auto attacks, but i feel as scepter is best used with the fresh air trait. So you should really only be auto attacking once to get the crit and switching back to air. Now air AA could get a little buff, but i think thats about it.
Here is my build if anyone is wondering.
http://gw2skills.net/editor/?vFAQJArYhcMozhFOwyB8RMQAYRBIAEEr1QSsMIngJQME-TJBFABiXGAgHAQJ7PQwJAAA
Interesting. You rarely ever hear about S/D eles. I personally run a S/D tempest just because I do enjoy my overloads but I don’t rely on them, I just use them at opportune times.
If I were asking for buffs for my personal build, I’d probably request some buffs to /D for more offensive support via mobility or something. Haven’t played my tempest since the changes so not sure if Wash the Pain away is the better heal skill but as for utilities, I’m wishing lightning flash didn’t have such a long cooldown and Arcane Power was better (all crits for X amount of time or just a much shorter cooldown).
Not very good at PvP but even I can manage to spike down a moderately armored target.
That being said, I wouldn’t object to some of the skills being made “cooler”. My longtime wish was that Shatterstone was a channeled targeted “brush” that drops multiple small shatterstones whereever your reticle pointed and at the end dropping a larger shatterstone that chilled and dazed.
I personally run S/F ele and realy like it. Of course you don´t hit DT very often on players but it happens. Just don´t try to drop it on their head (on point is often OK)…. Scepter has a some hard hitting skills that actually require tactical play. Marauder is OK for fresh air. I see scepter as a hybrid weapon and for me viper fits is quite well. Unfortunately ele is to squishy with it and has not enough active mitigation. Protection alone does´t save you without toughness and vitality.
I would like some CD reductions. Especiall earth 2+3 (both 10s) and phönix + trident to 15 sec.
What I proposed during Tempest development:
Change a Grandmaster Trait and add that when wielding a warhorn the scepter range is increased to 1200 or 1300. It would at least make the weapon usable in WvW.
Yes,the thing is,its not hiting hard enough for the squishiness you have to go.Outside of air atunement and air 2 with maybe phoenix you dont really damage anyone.Fire wall or tooth is a joke,it can miss even in pve,and even if you hit,it aint a killshot.Air AA takes like 3-4sec to get to a reasonable number,and we talking about 3-4k which is like one AA from warrior axe!!
Ofc it would be all ok,if i would be siting on 20k hp with 3k armor and regening 1k per second while having blocks/evades,but none of that is happening.So compared to dmg our sustain is a joke,or otherwise compared to sustain our dmg is joke.
s/f need to have faster and higher dmg on ele,especially scaling should go much higher if one goes glassie ooor our defensive tools have to be much better to become viable without rage quiting every 2nd match.
Seeing someone eating calmly all my dmg,and barely geting to 50-60% hp,while i miss one dodge on pull into traps and eat dirt,that aint much funn.
Ofc you can try tempest,but doing air overload in marauders,is a huge sign over your head for other 4-5 guys,saying hit me.And the tempest line is all about overloading,as a squishie s/f ele you dont sit in atunements for 5sec,and even if you do,you dont channel for another 2-3sec,or you are a downed ele very soon.
I may be a noob,but i thought this game is casual friendly,so why it always means play meta class/builds or dont even bother playing.If am fighting other noob,which is throwing CC on me,while am siting on 5stacks of stabil,hard hiting me while blinded,pew pewing while i reflect,i await i can beat that guy,but it doesnt work.Even noob wars need to obey almighty meta.