Spirit of Faith [HOPE] – RIP
lingering elements + stone heart?
Spirit of Faith [HOPE] – RIP
You lose the effect immediately
You lose the effect immediately
I did not test it(i don;t use the trait) but I assumed it would still work… what good is elemental lingering for then ? -.- srsly anet get a grip
I wouldnt take that crap even if stone heart worked in all attunements. 30 earth is just not power friendly. Condi ele is crap because we only have access to bleed and burning and is only good in dueling vs certain classes.
Incinerary: 80 Elementalist S/d Glass 0/30/0/20/20 D/d Bunker 0/20/0/20/30
I wouldnt take that crap even if stone heart worked in all attunements. 30 earth is just not power friendly. Condi ele is crap because we only have access to bleed and burning and is only good in dueling vs certain classes.
30 earth isn’t power friendly? Haha, good one.
I wouldnt take that crap even if stone heart worked in all attunements. 30 earth is just not power friendly. Condi ele is crap because we only have access to bleed and burning and is only good in dueling vs certain classes.
30 earth isn’t power friendly? Haha, good one.
I have to agree. Since i put 30 (or 6) in Earth i dunno if i can go back.
~Glitch
6 earth can gain you: +10% damage within 600 range, +10% damage when endurance is full, +5% damage against bleeding targets, and 100% uptime of signet passive effects, even when you activate them.
i guess you’re right… not power friendly at all… nobody wants to do +25% damage with good positioning. pshaw!
Lingering elements only affects the minor traits (first point into each tree). I do not think it has any other effect.
Character name: Azilyi
6 earth can gain you: +10% damage within 600 range, +10% damage when endurance is full, +5% damage against bleeding targets, and 100% uptime of signet passive effects, even when you activate them.
i guess you’re right… not power friendly at all… nobody wants to do +25% damage with good positioning. pshaw!
The only trait that might be really taken and useful here is +10% damage within 600 (if you dont want to take protection from auras) Others are pretty useless (ele with full endurance? Anyone wants to take +5% bleeding instead of rock solid? How often can you keep bleeding on target? Signets? Really, signets?) and take the same slots. And don’t forget that you receive non-power stats from traitline itself.
If stone heard worked with lingering elements that would make really nice earth/water bunker build, but now it is a joke.
If stone heard worked with lingering elements that would make really nice earth/water bunker build, but now it is a joke.
That would be extremely overpowered, only being vulnerable to crits for 5 seconds at a time (assuming you switch to earth the moment its cd is up) would be ridiculous and would force more people into the condi meta.
The whole point in this trait is to mitigate a large chunk of someone’s burst and make earth attunment more viable, not to be a bunker that’s immune to crits most of the time.