magnetic leap as a pull?
It’d be more similar to Engineer TK #5 — “Magnet”. 1200 range pull (but a bit buggy).
Note that some will argue that the leap is a nice escape mechanism.
I’d rather we had the old functionality back and fixed. Splitting it into two parts simply makes the power clunky to use and awkward. If you can’t get the leap to work appropriately then simply make it a teleport, but there’s no reason I should click twice to achieve what one button press was supposed to do before.
That could be interesting, but I RARELY use the 2nd hit as it is. If this were an auto leap (without target even) it might be nice, as we need some kind of mobility since getting screwed with the rediculous RTL nerf.
The skill is o.k. as a short-range immob, and the 2nd hit is situationally useful as a combo finisher, but for the time it takes and damage it does you are usually just better off auto-attacking.
I wish the leap was faster and did more damage. Aside from that I rather enjoy the skill as-is. It’s quite nice for tracking stealthed foes even if they move as you land it.