main reason to use dd over df? (wvw)
So from what I know, D/D is simply more suited to sustain-y builds that have some healing power and other innate defensive statistics.
On the other hand, offhand focus is generally better suited for squishier, zerker builds because of the invulns and projectile hate. A zerker spec doesn’t need any toughness, vitality, or healing power to take the same advantage of a 4 sec invuln that a tankier spec would. An invuln is an invuln, a reflect is a reflect. This is why S/D isn’t has highly favored as S/F for fresh air zerker builds these days (not saying it can’t be used).
So yeah, I guess TL;DR:
If you’re tankier, likely go D/D
If you’re zerker, you’ll take better advantage of offhand focus than a tankier spec would.
Sorry if I wasn’t clear, if I’m spreading misinformation, or if my info was simply redundant.
D/D works better in the celestial build for a few reasons:
- mobility is very important in wvw. RtL + LF are often enough so you don’t have to rely on FGS as your only source of mobility. This same mobility is very important for main-hand dagger which needs to be able to stay ontop of its opponents.
- off-hand dagger stacks might easier b/c of the large fire-field. Its also MUCH easier to get the flame aura by leaping out of the fire field (with earth 3) than it is to work with the line from focus (which also has a longer CD). This aura is important because of the extra protection from the elemental shielding trait.
- Frost aura is very strong in a lot of matchups. Also, the extra heal from water 5 is a nice boost as well.
- Off-hand focus is really bad in fire, whereas off-hand dagger is pretty good across the board. The focus partially makes up for it with how OP earth is, but that is more important to a burst build and not a sustained damage build.
F/D would be probably more fun than D/F. Off hand dagger give eles best and most fun skills.
Seafarer’s Rest EotM grinch
I suggest to bring all range of weapons and with at least 2-3 variations that goes with armor too. Rotate as it seems fit based in wvw senarios sometimes you have to help to destroy projectiles, sometimes your strangle points is a breached tower or keep. Staff is mainly mobile choke point spikes and if you aren’t direct focus fire continuously and have team 15+ and vsing an enemy force 25-40+..
All I can say each weapon is best vs each scenario if you want to generalize D/D but in different outcomes a d/f can out perform it by or lets say staff. So pre equip d/d but have weapons to change when scenarios vary?
What we need is to know when will sword skills be released for our class lol.
hmmm. I run zerk gear in WvW bc I am mostly PvE and don’t do it that much. So should I run staff then or D/F? Or still D/D?
Personally i don’t like the Focus because the only thing it provides is defense while the offhand dagger offers so much burst, playstyle prefference basically.
D/D has more offensive power, mobility and IMO more AoE damage potential.
D/F is more defensive, mainly through it’s ability to reflect projectiles and the invulnerability.
/F has no mobility, no healing, and weak damage. there’s no reason to use it other than novelty/boredom.