mono earth condition bunker draft - post 4/15

mono earth condition bunker draft - post 4/15

in Elementalist

Posted by: naphack.9346

naphack.9346

http://gw2skills.net/editor/?vEAQJArNhMMKbWEhPSAIoQgDGPC5DAA-zkCBoeIYNBkWAh8GgIAMTqIaslMFRjVzATliIq2hoIa1kCoIlVA-w

So basically, the idea was to play around with the new earth trait. As the damage output of physical builds tends to be rather low in earth, unless you are rocking a lightning hammer and I didn’t want to think about zerg busting hammer bunkers too much, because someone else will probably do it anyway, I tried to experiment with condition damage. As the conditions from skills are limited to bleeds, getting the burn proc from the fire line was a given, which means, the build will need some rabid and rampager pieces on top of the dire stuff.
For the weapon, as we are running on crit procs, scepter mainhand was a given, cause the auto attack can generate lots of hits. One may experiment with a dagger, but in my book, the blind on the scepter and the rock barrier will be more valuable than a gap closer and some immobilize. If someone tries to run at low health, we don’t need an unreliable immobilize and a petty gap closer, we torch them with signet of fire or use our elite.
As for the off-hand, there is not really much of a contest. In mono earth, focus beats dagger by miles. Churning earth is too gimmicky of a skill and while earthquake is good, so is an instant cast 3 condition cleanse with PbAoE damage and cripple aswell as some projectile reflection rolled into a single skill.
I don’t even want to start about that 4 second invulnerability, which allows us to still use skills.
At first, I was experimenting with a flame axe, but I soon realized, that in this build, it’s outmatched by the shield. It gives access to another invul, while passively providing vit and toughness. The autoattack stacks bleeds, it got cripples, dazes, pulls and a block, which stacks more bleeds.

Now, there’s still 20 points left to spent, an unused utility slot and the whole setup is all but written in stone(see, what I did there?)

What a build of this kind could be capable of doing:
-First off: BEING A MONO ELEMENT BUILD!
-Well, technically a mono element build. For group fights, I’d still switch over to fire from time to time, cause our AoE burning application is rather limited.
-it’s a new kind of bunker for ele, which does not rely on stacking obnoxious amounts of healing power

What this build still lacks:
-It’s a condi bunker without any poison application(humans could fix this with reaper of grenth)
-It’s also a condi bunker without any additional heals
-So basically, it’s not really good in dealing with other bunkers
-unless, they are crit based condi bunkers, that is.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

mono earth condition bunker draft - post 4/15

in Elementalist

Posted by: MightyMicah.7451

MightyMicah.7451

Nice! Should be fun to try out! I can’t wait until tomorrow!

This is that new sound. Ya’ll ain’t ready.

mono earth condition bunker draft - post 4/15

in Elementalist

Posted by: naphack.9346

naphack.9346

Worked out a version for spvp.

http://gw2skills.net/editor/?vEAQJArdhMMKcWExzBf0AApgLhHCcAAjHa8BAA-ToAg1CqIkRJjTGjMSZsyMEYWB

Rampager’s gear, cause you can’t mix a barbarian jewel with a rabid amulet anymore.
Due to the high precision from Rampagers, the fire signet got dropped in favor of armor of earth. A very potent alternative would be cleansing fire.
Added another 10 points in fire to make bleeds reach 9 seconds duration and to grab the new grandmaster trait, which will be a great source of blind.
Sigils highly depend on what kind of changes the runes of balthazar will receive. I’d like to have the random burn procs come out at 2 ticks, so with current values, the +burn sigil is necessary.
Grabbed cantrip cooldown and added lightning flash to the hotbar.

If this test run works, I will buy condition gear for my ele to test it under real circumstances.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

mono earth condition bunker draft - post 4/15

in Elementalist

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I’m going to try out some weird builds myself, especially a 30/0/30/0/10 conjure build (someday conjures will be good, and that might be todaymorrow whenever the kitten patch comes out) with both new traits and renewing stamina.
I don’t think I’ll be taking earth shield though, nor will I be running bunker stats (honestly I run with half the survivability of this build in zerker gear). I’ll probably be doing s/f as well, but I might hold onto staff because conjures on the whole lack consistent control (outside of earth shield, but I hate that thing). FB+LA+LH will be interesting, with tons of mobility between LA and LH, as well as a few fields and finishers.
I might even switch to puissance at some point for the lulz of having a defense mode and an offense mode, because Yugi-Oh.

mono earth condition bunker draft - post 4/15

in Elementalist

Posted by: naphack.9346

naphack.9346

Ok. it’s crap.
Doesn’t deal nearly enough damage, no real pressure, no sustain.

At least the spvp version… Now, if we could still mix rabid amulet with barbarian jewels, it might be a different story. like this, it doesn’t have enough toughness, so even if they are not crits, they will still hit for upwards of 2k a pop.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.