new build "wet zapper"
i’ve been playing for a while and havnt really done much with the elementalist and the other day i was sitting around bored and got thinking about diff ele ideas and this is what i came up with
so far its working out ok me personally am not that far due to work and other things . but my brother on the other hand liked it so much he made a new toon to try it it’s at lvl 63 and seems to be doin fairly well with out too many issues
he also was the one who dubbed it wet zapper due to how i suggested playing it
wich would be to F4 , W2 , W1(auto atk until attunement cooldown over) , A2 (on switch free lightning), A1 , A5, E2 (for a little xtra dps) , E5 (little more dps and means to move away a bit if needed ) use AB as often as cooldown allows rinse and repeat or well any rotation u like as long as you switch to air alot get that free lightning lolwas wondering wt ppl think
its basically a fresh-air build but then with staff instead of Scepter.
It would help if you told us what this build was for.
If it’s WvW, then you’re not going to do too well. You lack defense and reliable condi removal.
If it’s for PvE then you really don’t need air attunement with staff at all. Fire and Water are the main ones for PvE.
It’s all about preference though. If you enjoy it, use it.
mainly pve
i’ve always had a thing for lightning tho
mainly pve
i’ve always had a thing for lightning tho
Staff air isn’t bad, it’s just rather lackluster compared to the other weapon’s air skills, and the other staff attunements. The main reason to use it are Windborne Speed and Static Field, neither of which requires you to switch to air much.
As for the traits, they do look ok for dungeons. Fresh Air’s about the only one that doesn’t really seem to fit, so you may want to pick something else for that.
Also, I like how your build can switch to water during your meteor shower casts to really up the damage. :-)
mainly pve
i’ve always had a thing for lightning thoStaff air isn’t bad, it’s just rather lackluster compared to the other weapon’s air skills, and the other staff attunements. The main reason to use it are Windborne Speed and Static Field, neither of which requires you to switch to air much.
As for the traits, they do look ok for dungeons. Fresh Air’s about the only one that doesn’t really seem to fit, so you may want to pick something else for that.
Also, I like how your build can switch to water during your meteor shower casts to really up the damage. :-)
Adding 20 points to fire would increase your damage by roughly 21%, so having the water attunement just for extra damage is not necessary.
Adding 20 points to fire would increase your damage by roughly 21%, so having the water attunement just for extra damage is not necessary.
True, but water also gives you healing and hp alongside that extra damage.