hi after testing dueling and plying several builds for the condi ele i want you to critic this build
idea:
group play – not solo player, although it can handle for several seconds holding a point against several classes till helps comes
it has great aoe persistence so on small cap point it cant be ignored
it doesnt sustain like the shout support ele so it cant “bunker” the same but the dmg it outputs it much greater.
(also works well in wvw group play)
why glyphs?
1. why not it just got buffed so lets test it
2. GoEH – nice heal better than the shout but more selfish. can produce regen to cleanse or protection for 6 sec. at the beginning of the fight cast it on air to gain 20 sec swiftness or in between point to point
3. GoS – very great skill for aoe on point. earth blind and bleed, air pure dmg , fire burning and water amazing chill. chill will let you escape if needed, earth cause blind every sec
4. GoEP- enhance your condi dmg or chill dmg or weakness versus power class. so sute for every situation . and break stun !
condi cleanse with skills and utilities – same as shout every shout is 2 cleanse. but shout is more spammy than glyphs are.
scepter or dagger – scepter give you more range pressure when needed and also 2 condi cleanse with fire and water skills. dagger more fast rotation and control in nature to its melee range and give 1 more aura with air and leap combo but you have more blind abilities in scepter. so both of them are good. because most class have good stability now i find it blind to be much more useful .
both are good and have great combos.
why air attunement?
with earth i will have more protection but i got it with heal when i needed. more condi immune so for sure if the enemy team will be more condi focused i will switch to it
with arcane i will have more block on 75 sec cd and vigor if crit. but with sage only 4% crit chance and aura already give me vigor. but evasive arcane is nice with condi cleanse and bit healing and flame burst mainly with 2 burning stacks.
with air i get more fury so 24% crit chance which is enough to recharge my fresh air
with fresh air i have more chance to use overload for more aoe dmg (combine with glyph air storm) its nice aoe pressure in team fight.
recharge my glyphs and give regen so condi cleanse as i mention. or you can take AT to have 13% crit chance (but use dagger as you will working with fire and air switching)
but the idea is condi and not direct dmg so mainly use for air overload
sigils: in pvp condi duration is not that important (as condi dmg) with all the condi cleanse flying around or block etc…
thus you have several choices as you must also rely on your direct dmg or defenses to pressure your enemy
1. elementalist – enhance power and burning duration and chill duration
2. pack – enhance precision and fury so more often air recharge
3. lyssa – more condi cleanse on elite and precision so more often air recharge
4. Balthazar – more condi dmg and burning duration and burn on heal
5. scavenging – more condi dmg and life steal
6. radiance – use it on fire or earth attunement and you get 4 might stacks/protection and regen, vigor, fury and swiftness for 5 sec and aura are longer for 1 sec and 1800 hp and another condi cleanse (outside water attunement).
downside:
1. no group support with heal skill mainly
2. healing power is less but you have more dps with conditions
3. need support to pill off you the burst if you get focused (same as all pvp ele)
4. hard in soloq
(edited by messiah.1908)