pls critic my build

pls critic my build

in Elementalist

Posted by: messiah.1908

messiah.1908

hi after testing dueling and plying several builds for the condi ele i want you to critic this build

idea:
group play – not solo player, although it can handle for several seconds holding a point against several classes till helps comes
it has great aoe persistence so on small cap point it cant be ignored
it doesnt sustain like the shout support ele so it cant “bunker” the same but the dmg it outputs it much greater.

(also works well in wvw group play)

http://gw2skills.net/editor/?vFAQJArdnUMANOgNNAGNAcYilHATIAsA2guT2L7nlYIED2BA-TJRHABA8AAuvMAO7PMwJAAA

why glyphs?
1. why not it just got buffed so lets test it
2. GoEH – nice heal better than the shout but more selfish. can produce regen to cleanse or protection for 6 sec. at the beginning of the fight cast it on air to gain 20 sec swiftness or in between point to point
3. GoS – very great skill for aoe on point. earth blind and bleed, air pure dmg , fire burning and water amazing chill. chill will let you escape if needed, earth cause blind every sec
4. GoEP- enhance your condi dmg or chill dmg or weakness versus power class. so sute for every situation . and break stun !

condi cleanse with skills and utilities – same as shout every shout is 2 cleanse. but shout is more spammy than glyphs are.

scepter or dagger – scepter give you more range pressure when needed and also 2 condi cleanse with fire and water skills. dagger more fast rotation and control in nature to its melee range and give 1 more aura with air and leap combo but you have more blind abilities in scepter. so both of them are good. because most class have good stability now i find it blind to be much more useful .
both are good and have great combos.

why air attunement?
with earth i will have more protection but i got it with heal when i needed. more condi immune so for sure if the enemy team will be more condi focused i will switch to it
with arcane i will have more block on 75 sec cd and vigor if crit. but with sage only 4% crit chance and aura already give me vigor. but evasive arcane is nice with condi cleanse and bit healing and flame burst mainly with 2 burning stacks.

with air i get more fury so 24% crit chance which is enough to recharge my fresh air
with fresh air i have more chance to use overload for more aoe dmg (combine with glyph air storm) its nice aoe pressure in team fight.
recharge my glyphs and give regen so condi cleanse as i mention. or you can take AT to have 13% crit chance (but use dagger as you will working with fire and air switching)
but the idea is condi and not direct dmg so mainly use for air overload

sigils: in pvp condi duration is not that important (as condi dmg) with all the condi cleanse flying around or block etc…
thus you have several choices as you must also rely on your direct dmg or defenses to pressure your enemy

1. elementalist – enhance power and burning duration and chill duration
2. pack – enhance precision and fury so more often air recharge
3. lyssa – more condi cleanse on elite and precision so more often air recharge
4. Balthazar – more condi dmg and burning duration and burn on heal
5. scavenging – more condi dmg and life steal
6. radiance – use it on fire or earth attunement and you get 4 might stacks/protection and regen, vigor, fury and swiftness for 5 sec and aura are longer for 1 sec and 1800 hp and another condi cleanse (outside water attunement).

downside:
1. no group support with heal skill mainly
2. healing power is less but you have more dps with conditions
3. need support to pill off you the burst if you get focused (same as all pvp ele)
4. hard in soloq

(edited by messiah.1908)

pls critic my build

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Hi

This will work in 1:1. As you said group support suffers greatly. In such a dueling build i go for scavenging rune but here you want precision. But all runes you listet are great i am just not shure about elementalist. I would go lyssa with FA.
I also prefer scepter due to range option. Close up overload worls well to scare off most.
I like the build type but not shure if fresh air pays off . I would try signets.

http://gw2skills.net/editor/?vFAQJArdncMA9XilNAOOAcYilHAz9xWZ/sCBgDwGc4EkBWBA-TJBBQBBZ/BtdCAAwDAAilBAA

This would be one of my versions. Main concern is stunbreaks/stab but this hurts and i am mostly fine with the autostunreak + OL. The ele condi bomb is real and power damage hurts too … Very funny a condi fresh air …. Condi removal is burst mitigation. Being condi streamd hurts but you hit hard too.
Did try it WvW with lighning rod not fresh air with viper/Cele gear + durability rune. but not shure about it somehow arcane ele feels better playing ….

This is what i play solo Q.
Main issue is mobility but it works for me.

http://gw2skills.net/editor/?vFAQJArdn0XC9XiVYCOOAcYiFDALIAkJ7hD5gVQQ0N0eajtA-TJRHAB3XGgn9Hu9EAAwDAAA

It has noticeable group support and damage. So its a bit inbetween. There is no perma regeneration and vigor. Also low CC resistance and as said mobility. This one can just pick viper amu and excange the healing signet with toment and the fun starts. Excep you get very squishy ….

And for theocrafting:
Squishy but there starts the real ele feeling. This is higly offensive. I did go 1:4 on a point downing three. Total fun but doesn´t allow for mistakes.

http://gw2skills.net/editor/?vFAQJArdnMIC9Xi9MAOOAcYiFBArYT2EPDBBgQZR0N1+aztA-TJRHAB8s/QwnAAvLDAwDAAA

(edited by Wolfric.9380)

pls critic my build

in Elementalist

Posted by: messiah.1908

messiah.1908

when i try theorycraft i try to think what the enemy team have
so usually i try to build versus
condi or power warrior with resistance – hardest so no 1v1 and team fight try to avoid dmg – thus range with scepter
condi necro – try to burst him first with your team and when you see good amount of burns use los or immunity to he cannot trasfer it back to you
thief – hard one with all the dodge but easy to hold a point mean while with blind and aoe burning
condi mesmer – burst it fast so he shatter defensively and cannot play offense
mender ranger – he will kill you eventually in 1v1 but you can decap his point.
trap guard – can be easy with all your aoes and you can make him pops all his defense. but be careful
engi – can be handled

so base on the comp i will change some trait
if its more group like power warrior thief i will take HC over IT as i want more stability versus less condi cleanse
if there are only 1 condi class HC over IT can do ok but if necro and mesmer together IT is a must

on a down player you can do some mayhem around with fire storm

air give me fury with each aura so my crit chance is 20% higher most of the time.
while i might lose some protection uptime with earth trait line using heal glyph when in earth gives 6 sec protection
i dont use sigent as you need some breakstun

i got weakness with the glyphs so it can be used in each attunement so the trait TA is not needed and you can take IT or HC

i manage to do nice with a thief player as he manage to take the focus off me and we manage to win all our 2v2 and decap points even in 2v3 with his poison field and my aoe’s

but again in soloq or when your team dont know how to support an ele. dont expect much so its very hard to test this build compare to the mender meta

pls critic my build

in Elementalist

Posted by: Mr Godlike.6098

Mr Godlike.6098

1. In my opinion tempest don’t contribute to any pvp dps build right now – in both dps and survivability (without healing power) – take earth or arcane
2. Try rune of traveller – it will help both in boon duration, condi duration + perma 25% speed.
3. Hydromancy sigil suggest close encounters – I would prefer in condi build torment or leach
4.You already use good heal that doesn’t need healin power and you use much less auras than meta mender – wanderer or rabid would be better for me

Was depressed ele…now depressed druid
Kawaleria (KW)