(edited by messiah.1908)
pls critic my build
Hi
This will work in 1:1. As you said group support suffers greatly. In such a dueling build i go for scavenging rune but here you want precision. But all runes you listet are great i am just not shure about elementalist. I would go lyssa with FA.
I also prefer scepter due to range option. Close up overload worls well to scare off most.
I like the build type but not shure if fresh air pays off . I would try signets.
This would be one of my versions. Main concern is stunbreaks/stab but this hurts and i am mostly fine with the autostunreak + OL. The ele condi bomb is real and power damage hurts too … Very funny a condi fresh air …. Condi removal is burst mitigation. Being condi streamd hurts but you hit hard too.
Did try it WvW with lighning rod not fresh air with viper/Cele gear + durability rune. but not shure about it somehow arcane ele feels better playing ….
This is what i play solo Q.
Main issue is mobility but it works for me.
It has noticeable group support and damage. So its a bit inbetween. There is no perma regeneration and vigor. Also low CC resistance and as said mobility. This one can just pick viper amu and excange the healing signet with toment and the fun starts. Excep you get very squishy ….
And for theocrafting:
Squishy but there starts the real ele feeling. This is higly offensive. I did go 1:4 on a point downing three. Total fun but doesn´t allow for mistakes.
(edited by Wolfric.9380)
when i try theorycraft i try to think what the enemy team have
so usually i try to build versus
condi or power warrior with resistance – hardest so no 1v1 and team fight try to avoid dmg – thus range with scepter
condi necro – try to burst him first with your team and when you see good amount of burns use los or immunity to he cannot trasfer it back to you
thief – hard one with all the dodge but easy to hold a point mean while with blind and aoe burning
condi mesmer – burst it fast so he shatter defensively and cannot play offense
mender ranger – he will kill you eventually in 1v1 but you can decap his point.
trap guard – can be easy with all your aoes and you can make him pops all his defense. but be careful
engi – can be handled
so base on the comp i will change some trait
if its more group like power warrior thief i will take HC over IT as i want more stability versus less condi cleanse
if there are only 1 condi class HC over IT can do ok but if necro and mesmer together IT is a must
on a down player you can do some mayhem around with fire storm
air give me fury with each aura so my crit chance is 20% higher most of the time.
while i might lose some protection uptime with earth trait line using heal glyph when in earth gives 6 sec protection
i dont use sigent as you need some breakstun
i got weakness with the glyphs so it can be used in each attunement so the trait TA is not needed and you can take IT or HC
i manage to do nice with a thief player as he manage to take the focus off me and we manage to win all our 2v2 and decap points even in 2v3 with his poison field and my aoe’s
but again in soloq or when your team dont know how to support an ele. dont expect much so its very hard to test this build compare to the mender meta
1. In my opinion tempest don’t contribute to any pvp dps build right now – in both dps and survivability (without healing power) – take earth or arcane
2. Try rune of traveller – it will help both in boon duration, condi duration + perma 25% speed.
3. Hydromancy sigil suggest close encounters – I would prefer in condi build torment or leach
4.You already use good heal that doesn’t need healin power and you use much less auras than meta mender – wanderer or rabid would be better for me
Kawaleria (KW)