Q:
powerful aura radius?
I would say below 400 from my experience running around in Orr with my guildies.
Wiki says it is around 400, but I was just interested if people (like me) thought it was a bit small, it is alright for one person, but I find it tricky to give an aura to the whole team, when some can attack from 1200 range and others need to be right next to the mobs!
I’d be happy with a 600 range.
Yeah but start the bidding at 800 first!
Yeah but start the bidding at 800 first!
800?
Best I can do is 300.
(Seriously though, in my experiences, it feels like 300 but most of the time, I’m in the middle of a firefight so I don’t really notice too much. I just know that it affects 2, sometimes 3 allies on my team.)
Yeah but start the bidding at 800 first!
800?
Best I can do is 300.
(Seriously though, in my experiences, it feels like 300 but most of the time, I’m in the middle of a firefight so I don’t really notice too much. I just know that it affects 2, sometimes 3 allies on my team.)
Sorry, I didn’t mean I think it has an 800 range, that is the range i’d like it to be!
Okay, tested at dummies in LA, the range is indeed 400, which is the range of Dragon’s Claw.
So do you think it is an appropriate range?
Eh… I think the range is fine for now, but that limits it to just “fine.” Meanwhile, the utility itself is great with a auramancer build, which is probably what they have intended. With great reward there should be a great risk (like easy targets of clustered allies), so if the range were to be buffed, the actual ability would be nerfed somehow to keep it balanced. I myself would love to see it at a wider range, somewhere between 450 and 550.
It has the same range as Churning Earth (go check if you want to) which according to the tooltip is 360 (tooltip could be wrong ofc)
Daphne Laureola – Necromancer